Search found 70 matches
- July 25th, 2005, 10:21 pm
- Forum: Multiplayer Development
- Topic: Reducing the luck in multiplayer.
- Replies: 44
- Views: 12407
If the random-number function returned values where the average result was much easier to get than very results or high results, that would reduce luck to an extent. For example, instead of rolling 0-20, roll (0-10)+(0-10) - Then, for instance, there are more ways to get 10 than 0, so 10 will be a m...
- May 22nd, 2005, 3:05 am
- Forum: Multiplayer Development
- Topic: 75x75 Islands maps for 2-7 players
- Replies: 0
- Views: 1642
75x75 Islands maps for 2-7 players
I've made a 75x75 map consisting of quite a few islands, connected by bridges. There's a ton of detail in it, and I've made individual versions for 2-7 players, with the castles positioned so the starting positions should be pretty balanced. It's most balanced for four players, IMHO. The reason for ...
- May 22nd, 2005, 2:06 am
- Forum: Strategies & Tips
- Topic: Orc seems a bit underpowered.
- Replies: 4
- Views: 1955
I haven't had much trouble beating undead with orcs so far, but I've only played orcs against computer players so far. Trolls work good because they regenerate, and the assassin seems surprisingly useful even though undead are immune to poison. Here's a hint: If you stick a cheap level 0 unit in a v...
- May 20th, 2005, 1:42 am
- Forum: Ideas
- Topic: Replacing your lost leader in multiplayer with a level 2+?
- Replies: 7
- Views: 1932
Replacing your lost leader in multiplayer with a level 2+?
So what do you think of having the ability to turn a level 2 or higher unit into a leader, if you've lost your original leader already? Good idea, bad idea, unbalancing idea? So I was fighting a 3-player game against the AI with myself as Northerners, one enemy as undead, and the other as drakes. I ...
- May 19th, 2005, 2:03 am
- Forum: Strategies & Tips
- Topic: Elves in THE LORD OF THE RINGS
- Replies: 9
- Views: 3003
Don't forget the christmas elves, Keebler elves, and Machine Elves!
- May 17th, 2005, 3:50 pm
- Forum: Developers’ Discussions
- Topic: Unfair/random fighting
- Replies: 32
- Views: 8631
Not in an individual combat, though. If you just charged with fifteen horsemen on the other side of the map, and they all missed, and no other attacks had been made, then you could practically *rely* on your Cuttlefish hitting all ten times against the enemy leader, an Elvish Marksman in forest. Yo...
- May 17th, 2005, 1:12 am
- Forum: Ideas
- Topic: New Names for Night time (nightfall, twilight)
- Replies: 9
- Views: 2274
- May 15th, 2005, 6:17 pm
- Forum: Users’ Forum
- Topic: How did you find out about Wesnoth?
- Replies: 666
- Views: 161855
- May 15th, 2005, 1:52 am
- Forum: Users’ Forum
- Topic: Should mounted units have 2 lives?
- Replies: 13
- Views: 3578
- May 14th, 2005, 1:05 pm
- Forum: Faction & Era Development
- Topic: A race idea: Harpies
- Replies: 31
- Views: 10023
- May 13th, 2005, 3:03 pm
- Forum: Strategies & Tips
- Topic: Dwarven doors
- Replies: 39
- Views: 7466
- May 13th, 2005, 3:52 am
- Forum: Faction & Era Development
- Topic: A race idea: Harpies
- Replies: 31
- Views: 10023
- May 13th, 2005, 1:51 am
- Forum: Art Contributions
- Topic: What d'ya think/Remake of the Barbarians
- Replies: 165
- Views: 38096
- May 13th, 2005, 1:48 am
- Forum: Faction & Era Development
- Topic: A race idea: Harpies
- Replies: 31
- Views: 10023
- May 13th, 2005, 1:29 am
- Forum: Faction & Era Development
- Topic: Independent Barbaric Monsters
- Replies: 59
- Views: 15882
Personally, one of the features I like *least* about Warcraft III is... the 'creeps' on every map. It seems like their only reason for existing is to slow you down and provide XP and items. Of course I tend to lose Warcraft III games because everyone else is better about levelling their hero(es). Mi...