Search found 70 matches

by SL
July 25th, 2005, 10:21 pm
Forum: Multiplayer Development
Topic: Reducing the luck in multiplayer.
Replies: 44
Views: 12407

If the random-number function returned values where the average result was much easier to get than very results or high results, that would reduce luck to an extent. For example, instead of rolling 0-20, roll (0-10)+(0-10) - Then, for instance, there are more ways to get 10 than 0, so 10 will be a m...
by SL
May 22nd, 2005, 3:05 am
Forum: Multiplayer Development
Topic: 75x75 Islands maps for 2-7 players
Replies: 0
Views: 1642

75x75 Islands maps for 2-7 players

I've made a 75x75 map consisting of quite a few islands, connected by bridges. There's a ton of detail in it, and I've made individual versions for 2-7 players, with the castles positioned so the starting positions should be pretty balanced. It's most balanced for four players, IMHO. The reason for ...
by SL
May 22nd, 2005, 2:06 am
Forum: Strategies & Tips
Topic: Orc seems a bit underpowered.
Replies: 4
Views: 1955

I haven't had much trouble beating undead with orcs so far, but I've only played orcs against computer players so far. Trolls work good because they regenerate, and the assassin seems surprisingly useful even though undead are immune to poison. Here's a hint: If you stick a cheap level 0 unit in a v...
by SL
May 20th, 2005, 1:42 am
Forum: Ideas
Topic: Replacing your lost leader in multiplayer with a level 2+?
Replies: 7
Views: 1932

Replacing your lost leader in multiplayer with a level 2+?

So what do you think of having the ability to turn a level 2 or higher unit into a leader, if you've lost your original leader already? Good idea, bad idea, unbalancing idea? So I was fighting a 3-player game against the AI with myself as Northerners, one enemy as undead, and the other as drakes. I ...
by SL
May 19th, 2005, 2:03 am
Forum: Strategies & Tips
Topic: Elves in THE LORD OF THE RINGS
Replies: 9
Views: 3003

Don't forget the christmas elves, Keebler elves, and Machine Elves! :P
by SL
May 17th, 2005, 3:50 pm
Forum: Developers’ Discussions
Topic: Unfair/random fighting
Replies: 32
Views: 8631

Not in an individual combat, though. If you just charged with fifteen horsemen on the other side of the map, and they all missed, and no other attacks had been made, then you could practically *rely* on your Cuttlefish hitting all ten times against the enemy leader, an Elvish Marksman in forest. Yo...
by SL
May 17th, 2005, 1:12 am
Forum: Ideas
Topic: New Names for Night time (nightfall, twilight)
Replies: 9
Views: 2274

Personally, I like the current names.
by SL
May 15th, 2005, 6:17 pm
Forum: Users’ Forum
Topic: How did you find out about Wesnoth?
Replies: 666
Views: 161855

I found it through sourceforge. I was actively looking for a game like this :P.
by SL
May 15th, 2005, 1:52 am
Forum: Users’ Forum
Topic: Should mounted units have 2 lives?
Replies: 13
Views: 3578

Personally I think it should stay the way it is now.
by SL
May 14th, 2005, 1:05 pm
Forum: Faction & Era Development
Topic: A race idea: Harpies
Replies: 31
Views: 10023

Hey, I LIKE the walking corpse.
by SL
May 13th, 2005, 3:03 pm
Forum: Strategies & Tips
Topic: Dwarven doors
Replies: 39
Views: 7466

You're using Internet Explorer? Eeewww.
by SL
May 13th, 2005, 3:52 am
Forum: Faction & Era Development
Topic: A race idea: Harpies
Replies: 31
Views: 10023

I wasn't saying those things needed to be added, I was just pointing out that "they've covered all of the different unit categories you could have" wasn't really accurate (IMHO). I think it's good that no race is a jack-of-all-trades and that they each have their own style and abilities. B...
by SL
May 13th, 2005, 1:51 am
Forum: Art Contributions
Topic: What d'ya think/Remake of the Barbarians
Replies: 165
Views: 38096

Ah, but it wouldn't be odd if a spear thrust knocked his head off and pinned it to a tree.

Sorry, I've been playing Aliens vs Predator (the first one) too much.
by SL
May 13th, 2005, 1:48 am
Forum: Faction & Era Development
Topic: A race idea: Harpies
Replies: 31
Views: 10023

They don't have any units that're good on the sea, or teleport, or do fire damage, or heal, or... but we don't want the factions to all be the same, do we? :P
by SL
May 13th, 2005, 1:29 am
Forum: Faction & Era Development
Topic: Independent Barbaric Monsters
Replies: 59
Views: 15882

Personally, one of the features I like *least* about Warcraft III is... the 'creeps' on every map. It seems like their only reason for existing is to slow you down and provide XP and items. Of course I tend to lose Warcraft III games because everyone else is better about levelling their hero(es). Mi...