Search found 24 matches
- December 10th, 2022, 4:03 am
- Forum: Multiplayer Development
- Topic: Afterlife (with XP mod) Statistics
- Replies: 20
- Views: 11006
Re: Afterlife (with XP mod) Statistics
The wose/shaman combo is oppressive for undead. I would say nerfing the shaman/sorceress might be the best way to go about balancing it. Because the wose is helpful for the rebels vs dwarf matchup. Maybe give wose a greater arcane/cold weakness. I think the rebels winrate is lower than it should be ...
- February 23rd, 2021, 10:25 pm
- Forum: Technical Support
- Topic: Connection failed: the semaphore timeout has expired
- Replies: 57
- Views: 34714
Re: Connection failed: the semaphore timeout has expired
I just got this error today and it keeps happening after a long idle time. This is with a recent installation of windows 10 wesnoth. There shouldn't be issues with my home network. Or at least it worked a year ago. It is a different windows installation though.
- May 21st, 2017, 2:12 pm
- Forum: Tournaments
- Topic: [Complete] PYRA Mettle, Insecurity, Despair - III. PYRAMID Tournament
- Replies: 197
- Views: 76897
Re: PYRA Mettle, Insecurity, Despair - III. PYRAMID Tourname
Game replay for tetsudo vs Modrzew
- May 17th, 2017, 11:46 pm
- Forum: Tournaments
- Topic: [Complete] PYRA Mettle, Insecurity, Despair - III. PYRAMID Tournament
- Replies: 197
- Views: 76897
Re: PYRA Mettle, Insecurity, Despair - III. PYRAMID Tourname
I'll play.
Username: tetsudo
Leaders:
1. drake warrior
2. drake thrasher
3. fire drake
if any of these arent on list I'll just take whatever drakes are left over.
Username: tetsudo
Leaders:
1. drake warrior
2. drake thrasher
3. fire drake
if any of these arent on list I'll just take whatever drakes are left over.
- May 15th, 2012, 5:24 am
- Forum: WML Workshop
- Topic: Giving all of a unit's attacks to another unit
- Replies: 8
- Views: 2463
Re: Giving all of a unit's attacks to another unit
You know I played around with this code again and I found weirdest bug. I never did duplicate the inclusion of the combat_mods.cfg. I actually created residual lua code that is called for every map. I should play wesnoth more often.
- April 11th, 2012, 8:58 pm
- Forum: Multiplayer Development
- Topic: Modern Combat: 1.0.1 Released!
- Replies: 358
- Views: 73425
Re: Modern Combat: Beta0.9.685 Released!
If we can somehow get enough people to play I would be up for it. My version contains some extra maps and conquest on one of them.
>pbl files on a public forum
Here you go.
>pbl files on a public forum
Here you go.
- April 11th, 2012, 7:18 pm
- Forum: WML Workshop
- Topic: Giving all of a unit's attacks to another unit
- Replies: 8
- Views: 2463
Re: Giving all of a unit's attacks to another unit
Yeah I'm not really sure where its called besides the scenario file, but it isnt duplicating now. I figured out why other players would not work. Basically the wml doesnt like the name "Anonymous Local Player".
- April 11th, 2012, 6:11 pm
- Forum: WML Workshop
- Topic: Giving all of a unit's attacks to another unit
- Replies: 8
- Views: 2463
Re: Giving all of a unit's attacks to another unit
It seems the combat_mods.cfg is duplicated when it is included in the scenario file. Because its running everything in that file twice. How do I prevent it from doing that? Also why does absorb_abilities() work for player 1 but not the other players?
- April 11th, 2012, 5:05 am
- Forum: WML Workshop
- Topic: Giving all of a unit's attacks to another unit
- Replies: 8
- Views: 2463
Re: Giving all of a unit's attacks to another unit
I tried to get something done similar to what you wanted and this basically works for player 1 but it doubles the attacks and doesn't work for other players. For my particular scenario I limited the attack stealing to just LEADER_SPAWN units, if that makes it clearer. Let it be known this is the fir...
- April 7th, 2012, 8:35 pm
- Forum: Multiplayer Development
- Topic: Modern Combat: 1.0.1 Released!
- Replies: 358
- Views: 73425
Re: Modern Combat: Beta0.9.685 Released!
I submitted a working version that is entitled Modern Combat-1.10.
- February 21st, 2009, 2:03 am
- Forum: Technical Support
- Topic: Graphics bug with villages/mountains over multiple hexs
- Replies: 2
- Views: 761
Re: Graphics bug with villages/mountains over multiple hexs
sorry my mistake not removing old wesnoth folder first, but I found another bug. When you are in game and try to use /me the first letter is cut off, but not in the lobby
- February 21st, 2009, 1:31 am
- Forum: Technical Support
- Topic: Graphics bug with villages/mountains over multiple hexs
- Replies: 2
- Views: 761
Graphics bug with villages/mountains over multiple hexs
its not a gameplay issue but its a little aesthetically displeasing
using wesnoth 1.5.10 under ubuntu 8.10
using wesnoth 1.5.10 under ubuntu 8.10
- April 12th, 2007, 2:16 pm
- Forum: Strategies & Tips
- Topic: Tips for playing with the loyalists??
- Replies: 50
- Views: 12071
I was not saying that spearmen were more effective at killing adepts than horsemen, I was saying that having a spearman would be more useful in general to you. When you answered my post saying that horsemen are much better to have F8 you have to realize that you are not always on the offensive (I do...
- April 11th, 2007, 8:41 pm
- Forum: Strategies & Tips
- Topic: Tips for playing with the loyalists??
- Replies: 50
- Views: 12071
I find as loyalists, it makes sense to get one horseman against undead. I will use it to charge any adept caught in the open (even exposed in good terrain is a good target as it has a very good chance of taking almost half damage). I don't want to be mean or anything but I don't see a horseman as b...
- April 11th, 2007, 1:54 am
- Forum: Strategies & Tips
- Topic: Tips for playing with the loyalists??
- Replies: 50
- Views: 12071
Use heavy infantry and Cavalry.- Mixed with the usual assortment of troops, of course) Cavalry are resistant to the majority of attacks, and weak only to pierce. the HI can kill enemies and hold a line quite well, (cavalry can in open ground) and the cavalry can screen hem if they need to retreat, ...