Search found 200 matches
- May 3rd, 2007, 9:39 am
- Forum: Art Contributions
- Topic: Portrait styles.
- Replies: 7
- Views: 7264
Hi, I'm still alive. I never got response, but this is what I think about the portrait styles. Quoting mainly myself: I prefer, personally, the painted style. I could offer some speculative reasons for that, but largely it's a matter of opinion. The lutes style is more procedural, and yields easier ...
- February 24th, 2007, 10:40 pm
- Forum: Art Contributions
- Topic: Longbowman Portrait
- Replies: 16
- Views: 7037
- February 2nd, 2007, 6:03 pm
- Forum: Art Development
- Topic: Goodbye for now...
- Replies: 9
- Views: 6411
Re: Goodbye for now...
This thread seems to be appropriate for my declaration, that I'm out of free time for Wesnoth now. I've got so many simultaneous creative (but more temporary) projects and they take almost all my time now. I'm still reading the art forums and PMs and some day in the (near?) future I will continue my...
- January 22nd, 2007, 2:20 pm
- Forum: Art Contributions
- Topic: New attack buttons - scratchpad
- Replies: 1181
- Views: 299883
Don't forget, this is nearly the same scenario as the Thorns icon. When you have the icon paired up with the name every time it appears, there will be little doubt as to what it is. True. Icon isn't exactly a picture of an item, it is a representation of it. Together with the textual reference, the...
- January 22nd, 2007, 2:02 pm
- Forum: Art Development
- Topic: New Terrain Variations
- Replies: 48
- Views: 28149
- January 22nd, 2007, 1:45 pm
- Forum: Art Development
- Topic: New Terrain Variations
- Replies: 48
- Views: 28149
Does it look to you, as it does to me, that the keeps in this artwork have a highly raised floor? See the attached image for reference: the lower castle wall is 24 pixels high, but the upper castle wall is only 6 pixels high! Such a drastic difference does not give me an impression of depth into th...
- January 22nd, 2007, 1:04 pm
- Forum: Art Contributions
- Topic: New attack buttons - scratchpad
- Replies: 1181
- Views: 299883
- January 22nd, 2007, 12:34 pm
- Forum: Art Development
- Topic: New Terrain Variations
- Replies: 48
- Views: 28149
:D you've a good timing, we've been just discussing the merge on the developer mailing list and irc ;) No date is set yet but will be soon, but I like your method of hastening the castle looks good :) Yeah, I've been lurking on the mailing list. And that made me haste with the rest of the castle. :...
- January 21st, 2007, 3:33 pm
- Forum: Art Development
- Topic: New Terrain Variations
- Replies: 48
- Views: 28149
- January 19th, 2007, 2:34 pm
- Forum: Art Contributions
- Topic: New attack buttons - scratchpad
- Replies: 1181
- Views: 299883
- January 15th, 2007, 4:13 pm
- Forum: Art Contributions
- Topic: New attack buttons - scratchpad
- Replies: 1181
- Views: 299883
Here are some more icons. A crossbow for death knights, elven magic web for sylps (I noticed it is currently using spider web icon) and revised elven great sword. If someone wants some specific icon files of mine, just PM. I'm not the best guy to explain things but I'm willing to give out my working...
- January 12th, 2007, 1:53 pm
- Forum: Art Development
- Topic: New castle grapchics (?)
- Replies: 205
- Views: 81329
- January 12th, 2007, 1:50 pm
- Forum: Art Contributions
- Topic: New attack buttons - scratchpad
- Replies: 1181
- Views: 299883
I'm guessing from the complete lack of response that you disagree with my observations regarding the Warhammer. For general information could you please briefly explain why? Sorry I haven't answered and thats only because personally I'm not Internet forum oriented guy at all. I also somewhat agree ...
- January 12th, 2007, 1:22 pm
- Forum: Art Development
- Topic: Help needed defining team rgb values for unit graphics
- Replies: 1045
- Views: 394536
- January 10th, 2007, 10:03 pm
- Forum: Art Contributions
- Topic: New attack buttons - scratchpad
- Replies: 1181
- Views: 299883
New icons here. I edited the current bow icon and removed the piece of cloth and add it to the new longbow. All that because I couldn't invent anything fancy to make the new longbow icon look more advanced than the ordinary bow. :oops: Here is also a new battle axe for those bigger skeletons - inclu...