Search found 1700 matches
- July 7th, 2007, 2:07 pm
- Forum: Art Contributions
- Topic: Dwarvish Treasure and other scenarios- dungeon units
- Replies: 122
- Views: 57376
- July 7th, 2007, 5:12 am
- Forum: WML Workshop
- Topic: Some weird error
- Replies: 13
- Views: 3046
I'm sorry for being that dumb, but I do not get what you mean...zookeeper wrote:[have_unit] itself contains the SUF, not a [filter] which contains the SUF like you've done it here.toms wrote:It seems like the [if] with the [have_unit] does not work right, but I'm not sure...
(I know that SUF=Standard Unit Filter)
- July 6th, 2007, 8:44 am
- Forum: WML Workshop
- Topic: Some weird error
- Replies: 13
- Views: 3046
I need help again. This just does nothing ... :( [event] name=new turn first_time_only=no ### Fusion Mudcrawlers standing next to each other ### [store_unit] variable=mudcrawlers [filter] type=Mudcrawler [/filter] kill=no [/store_unit] {FOREACH mudcrawlers i} #If the mudcrawler i is not marked as a ...
- June 30th, 2007, 3:54 pm
- Forum: WML Workshop
- Topic: Scenario is won, before it starts
- Replies: 7
- Views: 2174
- June 30th, 2007, 3:05 pm
- Forum: WML Workshop
- Topic: Scenario is won, before it starts
- Replies: 7
- Views: 2174
- June 30th, 2007, 3:03 pm
- Forum: Ideas
- Topic: Steal attack
- Replies: 13
- Views: 3835
- June 30th, 2007, 3:01 pm
- Forum: Scenario & Campaign Development
- Topic: New Scout Campaign
- Replies: 13
- Views: 4957
- June 30th, 2007, 6:18 am
- Forum: Ideas
- Topic: Steal attack
- Replies: 13
- Views: 3835
- June 28th, 2007, 1:09 pm
- Forum: WML Workshop
- Topic: Some weird error
- Replies: 13
- Views: 3046
- June 28th, 2007, 12:59 pm
- Forum: Art Workshop
- Topic: Hero of the Shards (Frankensteined Unit)
- Replies: 6
- Views: 3001
That's #1 of a series of problems that come with frankensteining. Or does it highlight a problem with the existing art? Since all units face the same way, presumably the lighting should be the same for all of them? I don't think that's so much a problem, since the units can face different direction...
- June 27th, 2007, 5:56 pm
- Forum: WML Workshop
- Topic: Some weird error
- Replies: 13
- Views: 3046
- June 27th, 2007, 5:07 pm
- Forum: WML Workshop
- Topic: Some weird error
- Replies: 13
- Views: 3046
- June 27th, 2007, 3:28 pm
- Forum: Art Contributions
- Topic: Help For A New Contributor
- Replies: 79
- Views: 21485
The scarf should go around his neck, now it looks like it does not. The scarf? Should there be a scarf on this unit? If you're referring to the colour at the back of the neck, that's long red hair -- which of course can be removed as well if it bothers people. I'm sorry for my lingual mistake, I me...
- June 27th, 2007, 3:25 pm
- Forum: Ideas
- Topic: Idea/Question: 3D client for Wesnoth
- Replies: 32
- Views: 8736
All people in the world know that a 72x72 sprite would look horrible in a 300x300 or more size. The main problem here is to make all the art in 3d. I can do 3d models. But I can't animate or texture. Even if you could model, texture and animate darn well, it would be an amount of work that you neve...
- June 27th, 2007, 3:22 pm
- Forum: Art Workshop
- Topic: Hero of the Shards (Frankensteined Unit)
- Replies: 6
- Views: 3001
It doesn't look bad, but look at his hands, he seems to not hold correctly the pole. You may also want to put something sharp at the pole. Also the lights are wrong. In the head the light comes form right and in his legs to light comes from left. That's #1 of a series of problems that come with fra...