Search found 1050 matches
- May 18th, 2024, 3:25 pm
- Forum: Scenario & Campaign Development
- Topic: Asheviere's Dogs - 1.18 campaign!
- Replies: 23
- Views: 1698
Re: Asheviere's Dogs - 1.18 campaign!
Hi, thanks for the campaign, I just finished it. At the end I got the achievement "Kill the baron by ranged pierce or blade attacks". But I think that's a mistake – while my orcish slayer did throw his poisoned blades, he didn't hit, and the baron was killed by an allied red mage. Adding t...
- May 6th, 2024, 7:29 pm
- Forum: Scenario & Campaign Development
- Topic: An Independence War: SP campaign for 1.18
- Replies: 74
- Views: 37404
Re: An Independence War: SP campaign for 1.18
Hi, I'm currently playing the campaign (after having it previously played under maybe 1.14?), and like it so far. I think the "choose an advancement" feature has some kind of bug – occasionally the advanced unit stays stuck on the field, while a 2hp placeholder unit stays part of the plato...
- December 21st, 2019, 1:46 am
- Forum: Website
- Topic: be notified about posts in one's own threads
- Replies: 4
- Views: 3480
Re: be notified about posts in one's own threads
Just to mention a potential alternative: In the "Quick links" menu there is an entry "your posts" , which lists all threads where you posted to. If any got a new answer after you last looked at it, it will be marked differently. (And recently changed ones are on top.) This way yo...
- June 26th, 2019, 10:06 pm
- Forum: Ideas
- Topic: [interface] Change "Defense" to "Evasion"
- Replies: 22
- Views: 7828
Re: [interface] Change "Defense" to "Evasion"
Purely from a word definition alone, to me defence is very different from evasion. In the first I assume some defensive moves, which might include a step-back AND parry step with a shield or a weapon; in the latter I always complete dodging altogether without any contact whatsoever. At the least th...
- June 25th, 2019, 10:24 pm
- Forum: Scenario & Campaign Development
- Topic: Delfador in HttT should be lvl 4 instead of 5, and Yeti should be lvl 5 instead of just 4
- Replies: 7
- Views: 2313
Re: Delfador in HttT should be lvl 4 instead of 5, and Yeti should be lvl 5 instead of just 4
Delfador is level 5 in HttT mostly for flavor reasons. He is an old mage not at his highest power anymore, but doesn't get a level reduction.
(If he had actual level 5 stats, he would kill many units which he currently can nicely weaken for other units to kill and harvest XP.)
(If he had actual level 5 stats, he would kill many units which he currently can nicely weaken for other units to kill and harvest XP.)
- June 25th, 2019, 10:12 pm
- Forum: Faction & Era Development
- Topic: Oddities with the cost of Gryphon (and other mainline monster units)
- Replies: 4
- Views: 2497
Re: Oddities with the cost of Gryphon (and other mainline monster units)
Units are not balanced against other units, but factions against factions.
These monster units are not in a faction (UMC factions can define the cost separately), so their cost is only relevant for campaign balance, and should be considered with that in mind.
These monster units are not in a faction (UMC factions can define the cost separately), so their cost is only relevant for campaign balance, and should be considered with that in mind.
- June 25th, 2019, 10:03 pm
- Forum: Coder’s Corner
- Topic: New feature to allow for easier voice acting
- Replies: 37
- Views: 19586
Re: New feature to allow for easier voice acting
Just as an alternative idea: Instead of trying to automatically find out which file to play, allow to have an add-on (with voice definitions in WML) which plugs into an existing campaign? This way we could clearly indicate in readable WML when to use which voice file, without affecting the rest of t...
- June 25th, 2019, 9:49 pm
- Forum: Ideas
- Topic: Battle for wesnoth.... ascii terminal
- Replies: 9
- Views: 3768
Re: Battle for wesnoth.... ascii terminal
In graphical wesnoth a unit is annotated with the following: side number HP bar (HP / max HP) XP bar (XP / max XP) leader/loyal indication Where would this information be shown in a text-only version? Side number would likely be the foreground color (background color is for terrain). If you want th...
- June 24th, 2019, 11:38 pm
- Forum: Ideas
- Topic: Battle for wesnoth.... ascii terminal
- Replies: 9
- Views: 3768
Re: Battle for wesnoth.... ascii terminal
I guess one could do something like one of these: ┤ ├───┤ F ├───┤ ├───┤ ├───┤ ├───┤ G ├───┤ ├───┤ ├───┤ ├ ┤ ├───┤ G ├───┤ ├───┤ ├───┤ ├───┤ ├───┤ ├───┤ ├───┤ ├ ┤ ├───┤ ├───┤ ├───┤ ├───┤ ❬ ❭─❬ F ❭─❬ ❭─❬ ❭─❬ ❭─❬ G ❭─❬ ❭─❬ ❭─❬ ❭ ❬ ❭─❬ G ❭─❬ ❭─❬ ❭─❬ ❭─❬ ❭─❬ ❭─❬ ❭─❬ ❭ ❬ ❭─❬ ❭─❬ ❭─❬ ❭─❬ ╱ ╲ ╱ ╲ ╱ ╲ ╱ ╲ ╱ ...
- June 18th, 2019, 10:13 pm
- Forum: Ideas
- Topic: Support showing CTH histogram from enemy point of view
- Replies: 15
- Views: 5059
Re: Support showing CTH histogram from enemy point of view
The damage calculations should be based on the time of day it will be on your enemy's turn, which will not necessarily be the current one. I think it would probably be unnecessary? I’ll try to explain. One turn consists of players/AI participating as different teams. [...] Day of time will not chan...
- May 26th, 2019, 11:08 pm
- Forum: Strategies & Tips
- Topic: Looking for Strategy Guide on Undead
- Replies: 12
- Views: 9152
Re: Looking for Strategy Guide on Undead
Hi, some small corrections: It's easiest to back up your Skeletons with Cold - both ranged and melee. The first Cold option is with Dark Adepts. Dark Adepts are human, like Mages, have no melee attack, but have a chill wave and a shadow wave both of which deal cold damage ranged. [...] The other Col...
- December 24th, 2018, 12:44 am
- Forum: Scenario & Campaign Development
- Topic: An Independence War: SP campaign for 1.18
- Replies: 74
- Views: 37404
Re: An Independence War: SP campaign for 1.12/1.14
I thought that is how they were supposed to be used?
Thanks for updating. I now finished the game (at medium difficulty). At some time in the future I'll try again on hard, but not right now.
Thanks again for the campaign!
- December 16th, 2018, 1:38 am
- Forum: Scenario & Campaign Development
- Topic: An Independence War: SP campaign for 1.18
- Replies: 74
- Views: 37404
Re: An Independence War: SP campaign for 1.12/1.14
Another thing ... I asked the trolls to attack the elves, and they said yes. They also field troops, but the troops never leave troll territory – they just stand there around and do nothing. trolls-not-attacking.png After several rounds they decide it is enough, and go home. (I sent them money and a...
- December 15th, 2018, 9:36 pm
- Forum: Scenario & Campaign Development
- Topic: An Independence War: SP campaign for 1.18
- Replies: 74
- Views: 37404
Re: An Independence War: SP campaign for 1.12/1.14
I think I found the reason: while i <= #shooters do if guards[i].exploit == "" then -- <<<< this line 87 is the one which throws the error. guards[i].exploit = 999 end ... end This iterates over the "shooters" array, but tries to access the "guards" one. This fails if I...
- December 15th, 2018, 7:16 pm
- Forum: Scenario & Campaign Development
- Topic: An Independence War: SP campaign for 1.18
- Replies: 74
- Views: 37404
Re: An Independence War: SP campaign for 1.12/1.14
I just installed the new version, and played a bit more. (Thanks for the fixes.) After defeating some insurgents with my own company, I tried to remove units from them. It worked for the first three, but afterwards I can neither open that "remove units" dialog nor show the status of that t...