Search found 21 matches
- January 8th, 2011, 8:16 am
- Forum: Users’ Forum
- Topic: Can someone explain this OOS in an multiplayer game?
- Replies: 8
- Views: 1700
Re: Can someone explain this OOS in an multiplayer game?
Thanks for your answers. I guessed as much but still found it so strange because that was the first time I saw such a thing happen in the couple of years I play Wesnoth. cya
truffant
truffant
- January 7th, 2011, 7:04 pm
- Forum: Users’ Forum
- Topic: Can someone explain this OOS in an multiplayer game?
- Replies: 8
- Views: 1700
Can someone explain this OOS in an multiplayer game?
Hi everyone I'm watching just right now an online Isar's as an obs. According to the scenario settings everyone got 75g at start but green player recruited right away 4 gryphons (costing 96g) and continued filling his keep with units each turn without even claiming his villages. At turn 7 right now ...
- September 1st, 2009, 5:23 pm
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 225489
Re: Wesband 0.2.1, right-click to go up/down, era+campaign merge
bump and question/idea: I was wondering whether (at some point in the future) there would be items that increase your base stats (helm [body+3] for example)? ^_^ Couldn't you borrow some of the code Bob did for his RPG modular era where the shops in the Labyrinth sell boots of +1 movement or rings ...
- September 1st, 2009, 7:18 am
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 225489
Re: Wesband 0.2.1, right-click to go up/down, era+campaign merge
Thanks to all the contributors of Wesband, it is one of my preferred modifications of Wesnoth! As my suggestion: could you scale the level of the enemies to the power of the hero? After >60% Res in Blade/Impact/Piercing/Cold nothing can touch me and the game kind of tethers out. But i still like it ...
- February 27th, 2007, 11:54 pm
- Forum: Users’ Forum
- Topic: What do people think of the traits system?
- Replies: 121
- Views: 26055
Maybe some of these propositions could be offered as AMLA-options? So you'd start with the usual random attributes, but you'll have the choice of developing your toons in some direction you'd like. And every good trait should have some drawback, as in quicker means less hp, or more armoured could me...
- February 27th, 2007, 2:05 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.3.1
- Replies: 51
- Views: 24976
- February 26th, 2007, 9:47 pm
- Forum: Strategies & Tips
- Topic: [Descent into Darkness]Endless foolish heroes?
- Replies: 5
- Views: 3181
- February 21st, 2007, 8:00 pm
- Forum: Scenario & Campaign Development
- Topic: New Campaign: Return of the Legions (0.2.5)
- Replies: 117
- Views: 39040
Thank you very much for this great campaign! It has an good plot, great scenarios, and i liked especially the option of developing the characters with the AMLA-option and the different artifacts. Regarding the AMLA-options: After 2/3s of the campaign, Nelayin already had all her AMLA-Options, i.e. s...
- February 18th, 2007, 2:41 pm
- Forum: Scenario & Campaign Development
- Topic: A New Order.
- Replies: 608
- Views: 214537
- February 14th, 2007, 9:09 am
- Forum: Users’ Forum
- Topic: Thoughts about 1.2
- Replies: 43
- Views: 9755
- February 14th, 2007, 9:02 am
- Forum: Mainline Campaign Development
- Topic: Descent into Darkness
- Replies: 232
- Views: 174844
- February 14th, 2007, 8:38 am
- Forum: Mainline Campaign Development
- Topic: [Historical] Campaign-Rebirth of the North
- Replies: 384
- Views: 118076
More speculations: You could then, to make the two branches more interlocked, change at least one scenario of the mainline in the following way: The published ending of the undead branch is this defending scenario, where at the end, the good side, some white and some red mage break in the chamber on...
- February 13th, 2007, 11:45 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Campaign-Rebirth of the North
- Replies: 384
- Views: 118076
This explains alot! Luckily I had enough gold to help the others out :D How do you plan to do the branching line? I could imagine for myself that a fast curve back to the main line would be most interesting, perhaps more so than a absolute separation. Of course then you'd have to decide whether you'...
- February 12th, 2007, 2:06 pm
- Forum: Mainline Campaign Development
- Topic: Descent into Darkness
- Replies: 232
- Views: 174844
- February 8th, 2007, 9:30 pm
- Forum: Scenario & Campaign Development
- Topic: Updated Story of the Wose
- Replies: 115
- Views: 41287