Search found 21 matches

by truffant
January 8th, 2011, 8:16 am
Forum: Users’ Forum
Topic: Can someone explain this OOS in an multiplayer game?
Replies: 8
Views: 1700

Re: Can someone explain this OOS in an multiplayer game?

Thanks for your answers. I guessed as much but still found it so strange because that was the first time I saw such a thing happen in the couple of years I play Wesnoth. cya

truffant
by truffant
January 7th, 2011, 7:04 pm
Forum: Users’ Forum
Topic: Can someone explain this OOS in an multiplayer game?
Replies: 8
Views: 1700

Can someone explain this OOS in an multiplayer game?

Hi everyone I'm watching just right now an online Isar's as an obs. According to the scenario settings everyone got 75g at start but green player recruited right away 4 gryphons (costing 96g) and continued filling his keep with units each turn without even claiming his villages. At turn 7 right now ...
by truffant
September 1st, 2009, 5:23 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 958
Views: 225489

Re: Wesband 0.2.1, right-click to go up/down, era+campaign merge

bump and question/idea: I was wondering whether (at some point in the future) there would be items that increase your base stats (helm [body+3] for example)? ^_^ Couldn't you borrow some of the code Bob did for his RPG modular era where the shops in the Labyrinth sell boots of +1 movement or rings ...
by truffant
September 1st, 2009, 7:18 am
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 958
Views: 225489

Re: Wesband 0.2.1, right-click to go up/down, era+campaign merge

Thanks to all the contributors of Wesband, it is one of my preferred modifications of Wesnoth! As my suggestion: could you scale the level of the enemies to the power of the hero? After >60% Res in Blade/Impact/Piercing/Cold nothing can touch me and the game kind of tethers out. But i still like it ...
by truffant
February 27th, 2007, 11:54 pm
Forum: Users’ Forum
Topic: What do people think of the traits system?
Replies: 121
Views: 26055

Maybe some of these propositions could be offered as AMLA-options? So you'd start with the usual random attributes, but you'll have the choice of developing your toons in some direction you'd like. And every good trait should have some drawback, as in quicker means less hp, or more armoured could me...
by truffant
February 27th, 2007, 2:05 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.3.1
Replies: 51
Views: 24976

So, after heaving read some mails on: https://mail.gna.org/public/wesnoth-dev/2007-02/msg00010.html does "holy" magic become something like "white" or light (as in laser ;-)) magic? So the white mage could keep his name and his colour. White in this meaning would point to light a...
by truffant
February 26th, 2007, 9:47 pm
Forum: Strategies & Tips
Topic: [Descent into Darkness]Endless foolish heroes?
Replies: 5
Views: 3181

You find discussions about user made campaigns in this forum: http://www.wesnoth.org/forum/viewforum.php?f=8 (Scenario & Campaign Development) The discussion about "Descent into Darkness" is in this link: http://www.wesnoth.org/forum/viewtopic.php?t=13776 Each time you win the never en...
by truffant
February 21st, 2007, 8:00 pm
Forum: Scenario & Campaign Development
Topic: New Campaign: Return of the Legions (0.2.5)
Replies: 117
Views: 39040

Thank you very much for this great campaign! It has an good plot, great scenarios, and i liked especially the option of developing the characters with the AMLA-option and the different artifacts. Regarding the AMLA-options: After 2/3s of the campaign, Nelayin already had all her AMLA-Options, i.e. s...
by truffant
February 18th, 2007, 2:41 pm
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 608
Views: 214537

Thanks for making this great campaign!

The AMLA-Options for example were great!

The plot was great! I appreciated that you lost key-members like Karen or that guy Lorin got well together with :-)


truffant
by truffant
February 14th, 2007, 9:09 am
Forum: Users’ Forum
Topic: Thoughts about 1.2
Replies: 43
Views: 9755

i just wanted to add that i downloaded Wesnoth 1.1 to try and play the Fall of Silvium which is actually broken on 1.2.1.
I rapidly stopped playing 1.1 because 1.2.1 is so much more pleasing to the eye. 8)
by truffant
February 14th, 2007, 9:02 am
Forum: Mainline Campaign Development
Topic: Descent into Darkness
Replies: 232
Views: 174844

I replayed the scenario "Neverending Story" where i at last had a ghast for myself. The option for +3 max life and +25% XP showed up as an AMLA. So it didn't depend on the ghast killing someone, but on reaching his AMLA-XP points. His hitpoints didn't change through him killing other oppon...
by truffant
February 14th, 2007, 8:38 am
Forum: Mainline Campaign Development
Topic: [Historical] Campaign-Rebirth of the North
Replies: 384
Views: 118076

More speculations: You could then, to make the two branches more interlocked, change at least one scenario of the mainline in the following way: The published ending of the undead branch is this defending scenario, where at the end, the good side, some white and some red mage break in the chamber on...
by truffant
February 13th, 2007, 11:45 pm
Forum: Mainline Campaign Development
Topic: [Historical] Campaign-Rebirth of the North
Replies: 384
Views: 118076

This explains alot! Luckily I had enough gold to help the others out :D How do you plan to do the branching line? I could imagine for myself that a fast curve back to the main line would be most interesting, perhaps more so than a absolute separation. Of course then you'd have to decide whether you'...
by truffant
February 12th, 2007, 2:06 pm
Forum: Mainline Campaign Development
Topic: Descent into Darkness
Replies: 232
Views: 174844

I don't know if it helps, but for me it worked as when my ghast killed someone an option window popped up asking me whether i wanted the max hitpoints of my ghast raised or 10 of his Hitpoints healed. I am playing on 1.2.1.


truffant
by truffant
February 8th, 2007, 9:30 pm
Forum: Scenario & Campaign Development
Topic: Updated Story of the Wose
Replies: 115
Views: 41287

Hello! I played through this campaign with great pleasure. I am now in the Epilogue of the "The Story Of The Wose" and i found a spelling mistake: "And so the story was told of how the wood magi awanened…", and the last word should rather be awakened instead of awanened. Wo...