Search found 2829 matches

by beetlenaut
June 9th, 2023, 7:00 am
Forum: Ideas
Topic: Wyvern Rider description
Replies: 7
Views: 7954

Re: Wyvern Rider description

This is good, and has some imaginative expansion to the lore. There are still a few grammatical problems and some awkward phrasing though. Also, it doesn't sound quite like Wesnoth. This is my take on your work: A wyvern is an untamable, ravaging beast that strikes fear into anyone who encounters on...
by beetlenaut
June 7th, 2023, 6:02 am
Forum: WML Workshop
Topic: Please help me with the filter.
Replies: 5
Views: 776

Re: Please help me with the filter.

The "count" above means the number of locations that must match this location filter, which is not what you want. I'm doubtful that "count=0" is even allowed. Instead, put the keys inside a [not] tag to reverse the filter.
by beetlenaut
May 29th, 2023, 8:18 pm
Forum: WML Workshop
Topic: Cancelling [avoid] in the side [ai].
Replies: 3
Views: 575

Re: Cancelling [avoid] in the side [ai].

Is is possible to retract the [avoid] without this facet/path thing? I don't think so, but you can just change it to something unreachable anyway like 0,0 or 99,99. It doesn't seem to work, i.e., units are still avoiding the initially defined area at the top. You are using the format for [modify_si...
by beetlenaut
May 28th, 2023, 7:01 am
Forum: WML Workshop
Topic: Multiple Attacks
Replies: 1
Views: 368

Re: Multiple Attacks

There is more than one way to do this, but this is probably what I would do: Store a variable in the unit that records the number of attacks available for each weapon. You will want to do that in a unit_placed event so it happens when the unit is recruited, spawned, leveled into, or inserted with a ...
by beetlenaut
May 25th, 2023, 5:35 am
Forum: Art Workshop
Topic: Addan-Shem's W's and WIP's
Replies: 64
Views: 52579

Re: Addan-Shem's W's and WIP's

i was wondering if i could use this unit, would that be ok? You are asking a question of an artist who has not posted in nine years , so you shouldn't expect an answer from them. The .png was presumably posted for people to use, so you should be fine using it. You shouldn't resurrect such old threa...
by beetlenaut
May 19th, 2023, 7:32 pm
Forum: Scenario & Campaign Development
Topic: The South Guard Nightmare
Replies: 7
Views: 1835

Re: The South Guard Nightmare

Yeah, okay. I have too many other obligations at the moment though, so I can't do it now. It would take a while to go through all my replays. I'll consider doing it the next time I don't have a project.
by beetlenaut
May 19th, 2023, 6:37 pm
Forum: Scenario & Campaign Development
Topic: The South Guard Nightmare
Replies: 7
Views: 1835

Re: The South Guard Nightmare

I manage to get past scenario 2 after replaying scenario 1. Great! I think scenario 2 is harder than scenario 1--at least until you capture the keep. After you do that, it gets easier to defend. Besides, do you think writing a walkthrough for this campaign is a good idea? There is a long and detail...
by beetlenaut
May 18th, 2023, 8:50 pm
Forum: Scenario & Campaign Development
Topic: The South Guard Nightmare
Replies: 7
Views: 1835

Re: The South Guard Nightmare

You turned a beginner-friendly campaign into an impossible one. It's definitely not impossible. I played through each branch of the whole campaign twice. I agree that it's really hard, but that is the point. It took me quite a few tries to get through scenario 1 the first time myself. And you are r...
by beetlenaut
May 7th, 2023, 4:19 pm
Forum: Ideas
Topic: How about add a progression system like those of Tloti
Replies: 1
Views: 6399

Re: How about add a progression system like those of Tloti

This idea is already implemented in two official campaigns. It is in "Under the Burning Suns" and "Descent into Darkness". Other authors didn't want to include it. They were probably worried about making the leaders invincible.
by beetlenaut
May 6th, 2023, 6:18 am
Forum: Scenario & Campaign Development
Topic: Nightmare to the Throne
Replies: 11
Views: 1248

Re: Nightmare to the Throne

Two things to note: You can use Chantal's troops to get you through turn 5 and/or 6 with few losses of your own. Also, the AI won't usually attack Delfador if there are other, weaker units nearby, so he can survive at least one turn exposed. I think I played better in the second one, and I finished ...
by beetlenaut
May 5th, 2023, 10:23 am
Forum: WML Workshop
Topic: Getting started with my first campaign
Replies: 23
Views: 1423

Re: Getting started with my first campaign

i dont know what to write in it, any help? You need the WML reference wiki to answer questions like this. Just pin the tab in your browser now because you will consult it constantly. Even with years of experience, I still need the wiki. You could look up [advancement] in the list on the right side ...
by beetlenaut
May 3rd, 2023, 9:12 pm
Forum: WML Workshop
Topic: Getting started with my first campaign
Replies: 23
Views: 1423

Re: Getting started with my first campaign

I think WML Guide is quite a bit better than the Campaign-How-To (although that had already taken the best name). WML Guide has four folders as opposed to ten, which could be overwhelming. It has a readme file, a glossary of sorts, a diagram of the campaign structure, two scenarios showing how they ...
by beetlenaut
May 3rd, 2023, 5:56 am
Forum: WML Workshop
Topic: Getting started with my first campaign
Replies: 23
Views: 1423

Re: Getting started with my first campaign

There isn't a campaign editor. You will need to do some programming to make a campaign. (There have been several projects started that you seem to have heard about, but none of them got very far AFAIK. They wouldn't save you from having to learn to program anyway.) It won't be that hard though. The ...
by beetlenaut
April 16th, 2023, 2:38 am
Forum: WML Workshop
Topic: Teleport
Replies: 6
Views: 549

Re: Teleport

You can make a copy of the Silver Mage (with a different id) and add a new teleport ability to it, or you can write a unit_placed event that uses [modify_unit] to add the same ability to each Silver Mage that enters the map. The ability only needs a couple changes from the village one that the mage ...
by beetlenaut
April 15th, 2023, 8:44 pm
Forum: WML Workshop
Topic: Teleport
Replies: 6
Views: 549

Re: Teleport

You haven't given us enough information to answer your question any better than Ravana already has. Is this teleportation something you want to happen at some point during a scenario? If so, how many units are involved? Or, is this an ability you want a unit to have? If so, is it a custom unit_type ...