Search found 1454 matches
- March 30th, 2015, 4:20 pm
- Forum: Users’ Forum
- Topic: Android 1.12 support thread
- Replies: 116
- Views: 78635
Re: Android 1.12 support thread
Actually, I don't really know :) I just received an e-mail from google saying that they've changed their previous decision. If someone, maybe working at Google, can explain me what happened, well, I'm curious too :D maybe someone at google has finally decided to listen to complaints, i've sent them...
- January 14th, 2015, 7:55 pm
- Forum: Technical Support
- Topic: Problem with the letters
- Replies: 2
- Views: 3681
Re: Problem with the letters
a screenshot might help.
- October 22nd, 2014, 6:56 am
- Forum: Technical Support
- Topic: Could not save the game every turn in multiplayer (1.11.16)
- Replies: 32
- Views: 11215
Re: Could not save the game every turn in multiplayer (1.11.
i wonder if this is the same issue i had when testing an early patch for this problem:
https://gna.org/patch/?func=detailitem& ... 1#comment1
https://gna.org/patch/?func=detailitem& ... 1#comment1
- September 23rd, 2014, 6:47 am
- Forum: Technical Support
- Topic: Healthy units heal 2 even on turns they attack?
- Replies: 15
- Views: 4844
Re: Healthy units heal 2 even on turns they attack?
the in-game description was confusing me too, i've made a bug report some years ago:
http://gna.org/bugs/?13283
http://gna.org/bugs/?13283
- September 12th, 2014, 11:29 am
- Forum: Technical Support
- Topic: The game can not be save
- Replies: 2
- Views: 1615
Re: The game can not be save
there's an issue with saving filenames that include non-ansi characters. looking at the translation files it seems to be the first scenario that has non-ansi characters in it.
it works as long as your system locale doesn't differ from the selected language in wesnoth.
it works as long as your system locale doesn't differ from the selected language in wesnoth.
- August 27th, 2014, 12:04 pm
- Forum: WML Workshop
- Topic: Stationary units
- Replies: 4
- Views: 1657
Re: Stationary units
if you like what you saw in liberty you might just copy the relevant parts...
there's even some in-line documentation related to the guard units:
https://github.com/wesnoth/wesnoth/blob ... d_Seek.cfg
or are you looking for something less complicated?
there's even some in-line documentation related to the guard units:
https://github.com/wesnoth/wesnoth/blob ... d_Seek.cfg
or are you looking for something less complicated?
- May 28th, 2014, 7:03 pm
- Forum: Technical Support
- Topic: Legend of Wesmere Map 3
- Replies: 7
- Views: 2936
Re: Legend of Wesmere Map 3
https://github.com/wesnoth/wesnoth/commit/afef2497bbef10821a716acd7b50c2d5a552004d LoW 7: Enlarged the map and adjusted starting positions. data/campaigns/Legend_of_Wesmere/maps/Kalian.map data/campaigns/Legend_of_Wesmere/masks/07_Elves_Last_Stand.mask data/campaigns/Legend_of_Wesmere/scenarios/cha...
- May 27th, 2014, 5:39 pm
- Forum: WML Workshop
- Topic: Is this a bug or intended?
- Replies: 13
- Views: 3334
Re: Is this a bug or intended?
[store_locations] clearly states:
[store_reachable_locations] sounds like an easy workaround......The array will include any unreachable border hexes, if applicable
- May 15th, 2014, 5:52 am
- Forum: Coder’s Corner
- Topic: Small bug in unit_advancements_aspect.hpp
- Replies: 1
- Views: 1368
Re: Small bug in unit_advancements_aspect.hpp
you need to tell your compiler to consider /src as include directory.
- April 30th, 2014, 6:50 am
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 626480
Re: New animations
looking at the portrait i wouldn't expect to see a hand at all. but it certainly looks like one in the base image so it probably was the artists intention. it would be nice if the spikes around his necks were more visible in the north facing unit. that way it would be clearer which direction the uni...
- April 16th, 2014, 8:03 am
- Forum: WML Workshop
- Topic: [remove_shroud] and [terrain] question
- Replies: 113
- Views: 29534
Re: wesnoth closing itself during loading
can you attach the save game?
increasing the debug output might help to get an idea what's going on:
http://forums.wesnoth.org/viewtopic.php ... 26#p564352
increasing the debug output might help to get an idea what's going on:
http://forums.wesnoth.org/viewtopic.php ... 26#p564352
- April 11th, 2014, 9:09 am
- Forum: WML Workshop
- Topic: Angle Brackets
- Replies: 5
- Views: 1913
Re: Angle Brackets
my guess is still that your text editor didn't save the file in utf8 encoding. pango handles utf8 string just fine, otherwise languages that consist of multi-byte chars wouldn't work.
- April 11th, 2014, 6:43 am
- Forum: WML Workshop
- Topic: Angle Brackets
- Replies: 5
- Views: 1913
Re: Angle Brackets
how did you fix the string with the "corner brackets"? my guess would be that they show up just fine (that is if the font supports them) if you make sure your text-editor saves the file in utf-8 encoding.
- April 8th, 2014, 8:37 am
- Forum: Art Workshop
- Topic: Tutorial: the square to hex tile transfer function
- Replies: 24
- Views: 13432
Re: Tutorial: the square to hex tile transfer function
thanks again.
one image was missing:
http://wiki.wesnoth.org/Smooth_shading_in_vector
http://web.archive.org/web/201309120100 ... orial5.png
one image was missing:
http://wiki.wesnoth.org/Smooth_shading_in_vector
http://web.archive.org/web/201309120100 ... orial5.png
- April 1st, 2014, 1:46 pm
- Forum: Art Workshop
- Topic: Tutorial: the square to hex tile transfer function
- Replies: 24
- Views: 13432
Re: Tutorial: the square to hex tile transfer function
I've grabbed all the links ending in .png or .jpg (which all seem to be from exong.net): thanks, i've wired them in... updated list of missing images: http://wiki.wesnoth.org/Cartography_for_Wesnoth http://web.archive.org/web/20120902162124im_/http://img157.imageshack.us/img157/5148/bfwmo072qc.jpg ...