Search found 22 matches
- February 5th, 2009, 9:58 am
- Forum: Mainline Campaign Development
- Topic: Northern Rebirth
- Replies: 194
- Views: 334224
Re: Northern Rebirth - Mainline
I'm playing the campiagn in 1.5.8 an nightmare (I'm on the showdown ...) I found some strange behaviors 1. in the pursuit: I tried to kill Malfidor with Camerin the first time, and he died without any message or ending the scenario (see and try my first save) 2. in the showdown: the elvish army seem...
- January 21st, 2009, 8:13 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Legend of Wesmere (add-on version)
- Replies: 570
- Views: 184165
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
works great in 1.5.8 "The King must die" became a bit boring :wink: :P too easy... and If I trie to kill some wolfes (just for fun) it brakes with: wesnoth: unit_map.cpp:68: std::pair<map_location, unit>* unit_map::unit_iterator::operator->() const: Assertion `valid()' failed. Aborted
- October 21st, 2008, 8:42 am
- Forum: Technical Support
- Topic: 1.5.5 doesn't work on my Ubuntu 8.04
- Replies: 2
- Views: 1104
Re: 1.5.5 doesn't work on my Ubuntu 8.04
changing doc/man/makefile
from
to
worked fine
thanks
from
Code: Select all
am__append_1 = wesnoth.6
#am__append_2 = wesnothd.6
Code: Select all
#am__append_1 = wesnoth.6
am__append_2 = wesnothd.6
thanks
- October 9th, 2008, 6:53 am
- Forum: Technical Support
- Topic: 1.5.5 doesn't work on my Ubuntu 8.04
- Replies: 2
- Views: 1104
1.5.5 doesn't work on my Ubuntu 8.04
I tried to compile wesnoth 1.5.5 on my ubuntu 8.04 yesterday and got an error while compiling and when I try to start wesnoth. ~$ sudo make install ... /usr/bin/install: Aufruf von stat für „./ca_ES@valencia/wesnoth.6“ nicht möglich: No such file or directory /usr/bin/install: Aufruf von stat für „....
- September 22nd, 2008, 6:01 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Legend of Wesmere (add-on version)
- Replies: 570
- Views: 184165
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Olurf is not a loyal unit. He is recalled every scenario for free but costs normal upkeep. Maybe this has been forgotten, but I believe Santi decided against making him loyal. (Of course he fights for free but there are other expenses like beer) sorry I didn't look certainly :oops: Kalenz left some...
- September 22nd, 2008, 4:47 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Legend of Wesmere (add-on version)
- Replies: 570
- Views: 184165
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
I'm testing 1.5.8 on hard now .
There's one strange thing. In "elves last stand" i got my 7th loyal unit, Orluf.
but when I start "bounty hunters" one of my champions is missing. I can't even recall him
Are there only 6 units possible?
There's one strange thing. In "elves last stand" i got my 7th loyal unit, Orluf.
but when I start "bounty hunters" one of my champions is missing. I can't even recall him
Are there only 6 units possible?
- September 17th, 2008, 8:29 am
- Forum: Mainline Campaign Development
- Topic: [Historical] Legend of Wesmere (add-on version)
- Replies: 570
- Views: 184165
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
I first killed the eastern, than the western and the southern when Delfador appearedsanti wrote:So, which undead eader were you killing last?
- September 16th, 2008, 9:21 am
- Forum: Mainline Campaign Development
- Topic: [Historical] Legend of Wesmere (add-on version)
- Replies: 570
- Views: 184165
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
I played on medium. I think the last scenarios are too easy, comparing too "the elves last stand" and something like that. In "northern battle" and "end of war" I had some berserkers but rarely used them. I had 2 Syph, 3 shyde, 2 champion, a avenger, a outrider and some...
- September 15th, 2008, 6:56 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Legend of Wesmere (add-on version)
- Replies: 570
- Views: 184165
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
I finished the campaign now. :) There are once again recruition errors: Shadows in the night: recruition error: no scouts and mixed fighters save the king recruition error: no scouts or is this for testing too? I tested the King must die once again. and they get me when they can reach me. even Landa...
- September 15th, 2008, 3:24 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Legend of Wesmere (add-on version)
- Replies: 570
- Views: 184165
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
yes, there too.fabi wrote:Wasn't the recruition error in scenario 21?
but in 16 the black and the brown ork didn't recruit anything
as I wrote: the Gobblin Knight got me every round.fabi wrote:Did the orcs ignore the invisible heroes or did the ai go straight after them?
they went straight after me.
- September 15th, 2008, 1:53 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Legend of Wesmere (add-on version)
- Replies: 570
- Views: 184165
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Have you been able to win and enjoy scenario 16 "The King must die" without cheating? not really, I had to save and relaod somethimes to get Landar alive :geek: :wink: but I only played it with rhe recruition error :hmm: I like the Berserkers but it's a bit too easy with them. I only need...
- September 14th, 2008, 7:33 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Legend of Wesmere (add-on version)
- Replies: 570
- Views: 184165
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
nice
I reached 21_Elvish_Assassins now.
there is an recruit error
EDIT: in the begining of 23_End_of_War there's the map of the story missing
I reached 21_Elvish_Assassins now.
there is an recruit error
EDIT: in the begining of 23_End_of_War there's the map of the story missing
- September 12th, 2008, 3:34 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Legend of Wesmere (add-on version)
- Replies: 570
- Views: 184165
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
EDIT: In Rev. 1571 I get the "unknown scenario error" on scenarios 1, 16, 17.
- September 9th, 2008, 7:18 am
- Forum: Mainline Campaign Development
- Topic: [Historical] Legend of Wesmere (add-on version)
- Replies: 570
- Views: 184165
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
I used 1.5.4 from the ad-on server an wenoth 1.5.3 compiled from the Development release source on a Ubuntu machine. EDIT: I compiled wesnoth 1.5.4 yesterday and used the latest svn of the campaign (I used my 1.5.3 saves) nice new map, but I think the Goblin Knights are much too fast :wink: they get...
- September 8th, 2008, 1:04 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Legend of Wesmere (add-on version)
- Replies: 570
- Views: 184165
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
sometimes if I reload a autosave I can recall and I have every unit 2 or 4 times in my list :hmm: I even killed the king with a Sylphide :lol2: but Kalenz wasn't there to return to the forrest :roll: and the text in the beginning of this scenario doesn't have a black background so its unreadable