Search found 10 matches
- December 19th, 2011, 10:24 am
- Forum: Scenario & Campaign Development
- Topic: Roar of the Woses
- Replies: 79
- Views: 36715
Re: Roar of the Woses
I'll definitely try myself again. I'm still using 1.8.6 as last time I tried 1.9 wasn't working on macosx lion. You confirm that the victory conditions is having explored every single cave tile?
- December 18th, 2011, 4:58 pm
- Forum: Scenario & Campaign Development
- Topic: Roar of the Woses
- Replies: 79
- Views: 36715
Re: Roar of the Woses
here is a save game shortly before I die
- December 18th, 2011, 2:14 pm
- Forum: Scenario & Campaign Development
- Topic: Roar of the Woses
- Replies: 79
- Views: 36715
Re: Roar of the Woses
Ok I'll post the replay (later as I'm waiting from a phone). Yes I have figured out that not keeling the cave dwellers when possible helps slow down the humans. It may not be an option in all cases but I have been trying
- December 17th, 2011, 6:43 pm
- Forum: Scenario & Campaign Development
- Topic: Roar of the Woses
- Replies: 79
- Views: 36715
Re: Roar of the Woses
well I am playing easy on 1.8.6 like many others I have problems with the scenario in the cave. I am playing on easy and I have tried it from scratch (from the start with new terrain) twice and have restarted during each of those 2 trials many times. I do manage to explore the cave a bit but never e...
- November 26th, 2011, 4:06 pm
- Forum: Technical Support
- Topic: Wesnoth and Mac OS X Lion
- Replies: 56
- Views: 15771
Re: Wesnoth 1.8.6 anc Mac OS X Lion
I have tried the latest version and it was crashing for me on lion whenever going full screen. Switching the sdl framework to the one posted earlier in this thread fixed it. By the way I think the previous poster is correct and it doesn't make sense to support PPC over Lion as more users will be usi...
- April 4th, 2010, 8:14 pm
- Forum: Delfador’s Memoirs
- Topic: Scenario 13: The Return of Trouble
- Replies: 44
- Views: 64327
Re: Scenario Review: DM 13 - The Return of Trouble
I was just asking if you got the latest version from trunk. Meanwhile, try this: This is a savegame from the last round. Finish it, then look at the replay. Maybe that will work This as well as the other saved replay appear corrupted when being replayed with the latest 1.8 version. Like others in t...
- November 30th, 2009, 8:00 am
- Forum: Users’ Forum
- Topic: IPhone beta
- Replies: 56
- Views: 10329
Re: IPhone beta
That's a good point... how about if it stops your unit movement and scrolls to the enemy unit that was sighted? The idea we had for this was to draw a red line between your unit and the enemy unit, so you can easily see where the enemy is and take action if appropriate, but you also know "oh t...
- November 30th, 2009, 7:48 am
- Forum: Users’ Forum
- Topic: The old iPhone port thread
- Replies: 204
- Views: 52449
Re: Wesnoth for iPhone out now!
Again, READ THE OTHER THREAD! Dave gives him explicit approval there, with many of the other devs popping in to voice their agreement. As for it being on the main page, my guess is that no one thought of it. I certainly didn't. It wasn't created by the main devs and isn't an official release in the...
- December 26th, 2008, 4:59 am
- Forum: Technical Support
- Topic: Unable to download 1.4.7
- Replies: 2
- Views: 935
Re: Unable to download 1.4.7
got it to work by going directly to the sf download as opposed to the link from the site
http://sourceforge.net/project/showfile ... _id=646866
http://sourceforge.net/project/showfile ... _id=646866
- December 25th, 2008, 6:06 am
- Forum: Technical Support
- Topic: Unable to download 1.4.7
- Replies: 2
- Views: 935
Re: Unable to download 1.4.7
same here