Search found 67 matches

by Suukorak
April 22nd, 2011, 2:11 pm
Forum: Users’ Forum
Topic: An Opinion, Wesnoth is best played with Friends.
Replies: 11
Views: 3330

Re: An Opinion, Wesnoth is best played with Friends.

I know what you mean... It's much more enjoyable to find a wose called "Bumbumdabum" if you have a friend to laugh with you.
by Suukorak
April 22nd, 2011, 1:43 pm
Forum: WML Workshop
Topic: .pbl error
Replies: 3
Views: 875

.pbl error

I recently created a .pbl file for a campaign I created: Ghostly_Calls.pbl title="Ghostly Calls" type="campaign" icon="units/undead-necromancers/lich.png~RC(magenta>black)" version="1.0" author="Suukorak" passphrase=(You don't need to know) descripti...
by Suukorak
November 16th, 2010, 2:01 am
Forum: WML Workshop
Topic: Help with WML (I'm a begginer)!
Replies: 3
Views: 633

Re: Help with WML (I'm a begginer)!

Perhaps it's because you only have one side? map_data={@userdata/editor/maps/Misty Mountian} should perhaps be...? map_data={@userdata/editor/maps/Misty Mountain} That's all I have right now... if there are more files, they might be the cause of the error... Please also post what the error message s...
by Suukorak
November 28th, 2009, 2:44 pm
Forum: Technical Support
Topic: 1.7.8/1.8beta freeze issues
Replies: 1
Views: 668

1.7.8/1.8beta freeze issues

I have had a problem with freezing when using Wesnoth 1.7.8. It does not trigger on any particular event as far as I can tell. It simply freezes and will not respond to any command. If not in fullscreen, one can force quit; if in fullscreen, one must restart. Here are my tech specs: 2006 black MacBo...
by Suukorak
October 23rd, 2009, 4:47 pm
Forum: WML Workshop
Topic: Map problems
Replies: 2
Views: 589

Re: Map problems

Thanks! Found & fixed the problem!
by Suukorak
October 23rd, 2009, 12:44 pm
Forum: WML Workshop
Topic: Map problems
Replies: 2
Views: 589

Map problems

I have had several problems that reported the following error message: An error due to possibly invalid WML occurred The error message is: A map without a header is not supported When reporting the bug please include the following error message: Condition '!(header_offset = = std::string::npos || co...
by Suukorak
May 25th, 2009, 11:10 am
Forum: Add-on Feedback
Topic: The War of Terrador
Replies: 147
Views: 394068

Re: The War of Terrador

By the way, with the recon hoverbike, it flies backwards. I think this is because you drew it facing SW, and standing pics face SE.
by Suukorak
May 23rd, 2009, 3:06 pm
Forum: Technical Support
Topic: Idle Anim Freeze
Replies: 1
Views: 741

Idle Anim Freeze

I have downloaded the Wesnoth 1.7.0, and, upon the first game I noticed that the gryphon masters I had, who were supposed to be flapping continuously (right?) stopped moving at a certain point. The Blood Bats for the Undead had the same problem; then, I realized that all the units with idle animatio...
by Suukorak
May 20th, 2009, 8:11 pm
Forum: WML Workshop
Topic: Macro using PICKUPPABLE_ITEM not working
Replies: 8
Views: 1472

Re: Macro using PICKUPPABLE_ITEM not working

zookeeper wrote:
Suukorak wrote: Would having it in macros.cfg be considered "after" the scenario file?
If you include it after you include your scenario files, then yes.
Include it in the _main.cfg, you mean? as the string? or somewhere else?
by Suukorak
May 20th, 2009, 11:30 am
Forum: WML Workshop
Topic: Macro using PICKUPPABLE_ITEM not working
Replies: 8
Views: 1472

Re: Macro using PICKUPPABLE_ITEM not working

zookeeper wrote:Then you probably have your macro definition after the point at which you use it.
Would having it in macros.cfg be considered "after" the scenario file?
by Suukorak
May 20th, 2009, 11:24 am
Forum: Technical Support
Topic: Unexpected Quit
Replies: 1
Views: 529

Unexpected Quit

When I am playing Wesnoth (1.6.0), and I press command-Q (quit hotkey), it behaves as normally. If I press "yes, quit", it works; if I press "no, don't quit": it quits anyway, from the entire application. I use a Macbook, from '06, OSX 10.4.11. What is wrong? Is this covered in t...
by Suukorak
May 19th, 2009, 11:40 pm
Forum: WML Workshop
Topic: Macro using PICKUPPABLE_ITEM not working
Replies: 8
Views: 1472

Re: Macro using PICKUPPABLE_ITEM not working

It didn't show up in the savefile at all.
by Suukorak
May 19th, 2009, 10:01 pm
Forum: Add-on Feedback
Topic: The War of Terrador
Replies: 147
Views: 394068

Re: The War of Terrador

Did you notice that the HP actually goes down from Xylash Grub to Hivelord? Is that intentional?

EDIT: Think RIPLIB!
by Suukorak
May 19th, 2009, 9:22 pm
Forum: WML Workshop
Topic: Macro using PICKUPPABLE_ITEM not working
Replies: 8
Views: 1472

Re: Macro using PICKUPPABLE_ITEM not working

zookeeper wrote:Well, obviously defining a macro doesn't make anything happen by itself?
but then I used the macro, did nothing. When the pickuppable_item was outside the macro, in the scenario file itself, it worked; in the macro, no go.
by Suukorak
May 19th, 2009, 8:40 pm
Forum: WML Workshop
Topic: Macro using PICKUPPABLE_ITEM not working
Replies: 8
Views: 1472

Macro using PICKUPPABLE_ITEM not working

This is the macro: #define CQ_REPAIRKIT X Y {PICKUPPABLE_ITEM repair_kit {X} {Y} race=minermech repair.png _"A repair kit!" _"Huh?" ( [object] name= _ "Repair Kit" image=repair.png description= _ "A repair kit! Use it to repair damages." {FULL_HEAL (x,y=$x1,$y...