Search found 24 matches
- May 7th, 2024, 9:42 pm
- Forum: WML Workshop
- Topic: Linking Macro files
- Replies: 2
- Views: 162
Re: Linking Macro files
Hurrah! The error message changed! :D {~add-ons... is not linking, it is telling wesnoth to take data from there and put into current line. The instructions are carried out in the order written, so if {~add-ons/A_Addon_Test/scenarios} depends on {~add-ons/A_Addon_Test/utils} then {~add-ons/A_Addon_T...
- May 7th, 2024, 9:26 pm
- Forum: WML Workshop
- Topic: Linking Macro files
- Replies: 2
- Views: 162
Linking Macro files
Hello, while working on an scenario of mine I used a macro for the first time. When loading the scenario for multiplayer, I get an error that the "Macro/file IS_SPAWN_FREE is missing". How do I properly link the macro file? It is in utils. The _main.cfg has the following line to link it: {...
- April 28th, 2024, 2:33 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 Saurian Campaign, Vendraxis Prophecy
- Replies: 143
- Views: 44290
Re: 1.18 Saurian Campaign, Vendraxis Prophecy
Hi, I greatly enjoyed the campaign, especially the variety of Saurians you present there. :D Can't really comment on the difficulty, as I played on Easy, as I was more interested in the story and the new units. I think the dialogues can be improved somewhat, in that I find them not very engaging at ...
- April 10th, 2024, 11:14 pm
- Forum: Scenario & Campaign Development
- Topic: Xalzar Quest (SP campaign for 1.14 BfW)
- Replies: 40
- Views: 14976
Re: Xalzar Quest (SP campaign for 1.14 BfW)
Like it so far.
In the fourth scenario, "A Wild Country", it is possible that the dialoge from Olmund when he kills an orc comes before the dialog about the empty lands which seems to trigger only after he crosses the first stream.
In the fourth scenario, "A Wild Country", it is possible that the dialoge from Olmund when he kills an orc comes before the dialog about the empty lands which seems to trigger only after he crosses the first stream.
- February 20th, 2012, 12:15 pm
- Forum: WML Workshop
- Topic: troubles using teleport to simulate a "round" world
- Replies: 4
- Views: 1197
Re: troubles using teleport to simulate a "round" world
So a $ is used for a variable when calling it?
Thank you for helping me.
Thank you for helping me.
- February 20th, 2012, 11:07 am
- Forum: WML Workshop
- Topic: troubles using teleport to simulate a "round" world
- Replies: 4
- Views: 1197
troubles using teleport to simulate a "round" world
I am trying to simulate a "round" world in one of my scenarios by using an event triggered when moving to the edge of the map. Then a teleport macro should teleport the unit to the other side of the map. [event] name=moveto first_time_only=no [filter] x,y=1-1,1-200 [/filter] [message] spea...
- February 12th, 2010, 4:03 pm
- Forum: Writers’ Forum
- Topic: Dead Leaves
- Replies: 14
- Views: 3872
Re: Dead Leaves
There's an scenario in Delfador's Memories (mainline in 1.7.x) which takes place in Glyn's Forest, I think.
If I remember correctly, Kalenz is fighting some undeads there.
If I remember correctly, Kalenz is fighting some undeads there.
- January 7th, 2010, 8:40 pm
- Forum: Multiplayer Development
- Topic: PapaSmurf's MP Maps(For 1.9.X Wesnoth)
- Replies: 48
- Views: 14102
Re: PapaSmurf's MP Maps: New Maps: 18th Century Europe!
All in all a good map, but it isn't usefull for other eras (deep water between the islands).
In Scandinavia there are some Islands where an leader can move onto and force a stalemate.
kobe
In Scandinavia there are some Islands where an leader can move onto and force a stalemate.
kobe
- December 4th, 2009, 6:25 pm
- Forum: Multiplayer Development
- Topic: Galactic Empires (Wesnoth in Space)
- Replies: 617
- Views: 268634
Re: Galactic Empires (MP Sci-fi Scenario)
I've found a bug where terran soldiers that upgrade during combat on a planet are later unable to be beamed back aboard the transport ship. Fixes? Not just Terran soldiers; at least one of the two robotic warrior upgrades can't be beamed aboard. Hi Sangel You need to upgrade your transporter at a s...
- November 29th, 2009, 7:25 pm
- Forum: Multiplayer Development
- Topic: WesCiv & WesCol
- Replies: 38
- Views: 7400
Re: WesCiv & WesCol
In 3.3 it doesn't happen anymore.When I build a city in 6p Colonial WesCiv and then end the turn, I sometimes get said I had won.
But in fact there wasn't any fight and so there where about 4 cities.
Do you know which reason this could have?
Thanks
kobe
- November 19th, 2009, 5:21 pm
- Forum: Multiplayer Development
- Topic: Modern Combat: 1.0.1 Released!
- Replies: 358
- Views: 73347
Re: Modern Combat: Beta2.75 Released!
There are some information in the location were the add-on is.
On windows it's at .../Wesnoth1.6/data/campaigns
kobe
On windows it's at .../Wesnoth1.6/data/campaigns
kobe
- November 6th, 2009, 4:35 pm
- Forum: Multiplayer Development
- Topic: WesCiv & WesCol
- Replies: 38
- Views: 7400
Re: WesCiv
When I build a city in 6p Colonial WesCiv and then end the turn, I sometimes get said I had won. But in fact there wasn't any fight and so there where about 4 cities. Do you know which reason this could have? Thanks kobe Were you playing by yourself or were all the players on the same team/allied? ...
- October 27th, 2009, 4:40 pm
- Forum: Multiplayer Development
- Topic: WesCiv & WesCol
- Replies: 38
- Views: 7400
Re: WesCiv
When I build a city in 6p Colonial WesCiv and then end the turn, I sometimes get said I had won.
But in fact there wasn't any fight and so there where about 4 cities.
Do you know which reason this could have?
Thanks
kobe
But in fact there wasn't any fight and so there where about 4 cities.
Do you know which reason this could have?
Thanks
kobe
- September 24th, 2009, 7:16 pm
- Forum: Faction & Era Development
- Topic: Gremlins era
- Replies: 3
- Views: 1661
Re: Gremlins era
Great Faction, I really like the sprites.
But on large maps it seems very overpowerd, i think. You send some will o whisp, get one village and teleport your army, which may be amazing large, cause of cheap units.
kobe
But on large maps it seems very overpowerd, i think. You send some will o whisp, get one village and teleport your army, which may be amazing large, cause of cheap units.
kobe
- September 11th, 2009, 1:31 pm
- Forum: Multiplayer Development
- Topic: xbriannova's multiplayer maps
- Replies: 9
- Views: 2393
Re: xbriannova's multiplayer maps
Um, bats drakes and ghosts can't move over void , void(impassable) and impassable terrain(like flatland(impassable)), I think.Huston wrote:ghosts and bats and any other flying unit can normally do over void terrain unless you give it the overlay of impassable.
kobe