Search found 24 matches

by kobe
May 7th, 2024, 9:42 pm
Forum: WML Workshop
Topic: Linking Macro files
Replies: 2
Views: 161

Re: Linking Macro files

Hurrah! The error message changed! :D {~add-ons... is not linking, it is telling wesnoth to take data from there and put into current line. The instructions are carried out in the order written, so if {~add-ons/A_Addon_Test/scenarios} depends on {~add-ons/A_Addon_Test/utils} then {~add-ons/A_Addon_T...
by kobe
May 7th, 2024, 9:26 pm
Forum: WML Workshop
Topic: Linking Macro files
Replies: 2
Views: 161

Linking Macro files

Hello, while working on an scenario of mine I used a macro for the first time. When loading the scenario for multiplayer, I get an error that the "Macro/file IS_SPAWN_FREE is missing". How do I properly link the macro file? It is in utils. The _main.cfg has the following line to link it: {...
by kobe
April 28th, 2024, 2:33 pm
Forum: Scenario & Campaign Development
Topic: 1.18 Saurian Campaign, Vendraxis Prophecy
Replies: 143
Views: 44184

Re: 1.18 Saurian Campaign, Vendraxis Prophecy

Hi, I greatly enjoyed the campaign, especially the variety of Saurians you present there. :D Can't really comment on the difficulty, as I played on Easy, as I was more interested in the story and the new units. I think the dialogues can be improved somewhat, in that I find them not very engaging at ...
by kobe
April 10th, 2024, 11:14 pm
Forum: Scenario & Campaign Development
Topic: Xalzar Quest (SP campaign for 1.14 BfW)
Replies: 40
Views: 14971

Re: Xalzar Quest (SP campaign for 1.14 BfW)

Like it so far.
In the fourth scenario, "A Wild Country", it is possible that the dialoge from Olmund when he kills an orc comes before the dialog about the empty lands which seems to trigger only after he crosses the first stream.
by kobe
February 20th, 2012, 12:15 pm
Forum: WML Workshop
Topic: troubles using teleport to simulate a "round" world
Replies: 4
Views: 1197

Re: troubles using teleport to simulate a "round" world

So a $ is used for a variable when calling it?

Thank you for helping me.
by kobe
February 20th, 2012, 11:07 am
Forum: WML Workshop
Topic: troubles using teleport to simulate a "round" world
Replies: 4
Views: 1197

troubles using teleport to simulate a "round" world

I am trying to simulate a "round" world in one of my scenarios by using an event triggered when moving to the edge of the map. Then a teleport macro should teleport the unit to the other side of the map. [event] name=moveto first_time_only=no [filter] x,y=1-1,1-200 [/filter] [message] spea...
by kobe
February 12th, 2010, 4:03 pm
Forum: Writers’ Forum
Topic: Dead Leaves
Replies: 14
Views: 3872

Re: Dead Leaves

There's an scenario in Delfador's Memories (mainline in 1.7.x) which takes place in Glyn's Forest, I think.
If I remember correctly, Kalenz is fighting some undeads there.
by kobe
January 7th, 2010, 8:40 pm
Forum: Multiplayer Development
Topic: PapaSmurf's MP Maps(For 1.9.X Wesnoth)
Replies: 48
Views: 14102

Re: PapaSmurf's MP Maps: New Maps: 18th Century Europe!

All in all a good map, but it isn't usefull for other eras (deep water between the islands).

In Scandinavia there are some Islands where an leader can move onto and force a stalemate.


kobe
by kobe
December 4th, 2009, 6:25 pm
Forum: Multiplayer Development
Topic: Galactic Empires (Wesnoth in Space)
Replies: 617
Views: 268414

Re: Galactic Empires (MP Sci-fi Scenario)

I've found a bug where terran soldiers that upgrade during combat on a planet are later unable to be beamed back aboard the transport ship. Fixes? Not just Terran soldiers; at least one of the two robotic warrior upgrades can't be beamed aboard. Hi Sangel You need to upgrade your transporter at a s...
by kobe
November 29th, 2009, 7:25 pm
Forum: Multiplayer Development
Topic: WesCiv & WesCol
Replies: 38
Views: 7400

Re: WesCiv & WesCol

When I build a city in 6p Colonial WesCiv and then end the turn, I sometimes get said I had won.
But in fact there wasn't any fight and so there where about 4 cities.

Do you know which reason this could have?

Thanks
kobe
In 3.3 it doesn't happen anymore.
by kobe
November 19th, 2009, 5:21 pm
Forum: Multiplayer Development
Topic: Modern Combat: 1.0.1 Released!
Replies: 358
Views: 73343

Re: Modern Combat: Beta2.75 Released!

There are some information in the location were the add-on is.

On windows it's at .../Wesnoth1.6/data/campaigns

kobe
by kobe
November 6th, 2009, 4:35 pm
Forum: Multiplayer Development
Topic: WesCiv & WesCol
Replies: 38
Views: 7400

Re: WesCiv

When I build a city in 6p Colonial WesCiv and then end the turn, I sometimes get said I had won. But in fact there wasn't any fight and so there where about 4 cities. Do you know which reason this could have? Thanks kobe Were you playing by yourself or were all the players on the same team/allied? ...
by kobe
October 27th, 2009, 4:40 pm
Forum: Multiplayer Development
Topic: WesCiv & WesCol
Replies: 38
Views: 7400

Re: WesCiv

When I build a city in 6p Colonial WesCiv and then end the turn, I sometimes get said I had won.
But in fact there wasn't any fight and so there where about 4 cities.

Do you know which reason this could have?

Thanks
kobe
by kobe
September 24th, 2009, 7:16 pm
Forum: Faction & Era Development
Topic: Gremlins era
Replies: 3
Views: 1661

Re: Gremlins era

Great Faction, I really like the sprites.

But on large maps it seems very overpowerd, i think. You send some will o whisp, get one village and teleport your army, which may be amazing large, cause of cheap units.

kobe
by kobe
September 11th, 2009, 1:31 pm
Forum: Multiplayer Development
Topic: xbriannova's multiplayer maps
Replies: 9
Views: 2393

Re: xbriannova's multiplayer maps

Huston wrote:ghosts and bats and any other flying unit can normally do over void terrain unless you give it the overlay of impassable.
Um, bats drakes and ghosts can't move over void , void(impassable) and impassable terrain(like flatland(impassable)), I think.

kobe