Search found 1535 matches
- February 7th, 2022, 8:59 pm
- Forum: Scenario & Campaign Development
- Topic: The White Troll (1.1.0) - 1.16 Campaign
- Replies: 60
- Views: 37431
Re: The White Troll (1.1.0) - 1.16 Campaign
A few years passed since the last release of this campaign. Too many things (for better or for worse, but mainly for worse) have changed since then, and one of these was the Wesnoth Italian Forum closing down. It all started with a technical problem on the 1st of December 2019, so I tried to contact...
- January 31st, 2022, 11:34 am
- Forum: Forum Games
- Topic: Wesnoth Bingo
- Replies: 15
- Views: 14060
Re: Wesnoth Bingo
Hey Elvish_Hunter! I really liked the work you did! I extended it to allow for saving/loading specific boards, across sessions, and I thought I should share it here! I tend to overcomplicate projects and I don't have much experience with HTML/CSS, but this was fun! Thank you! Adding saving and load...
- January 30th, 2022, 9:19 pm
- Forum: Forum Games
- Topic: Wesnoth Bingo
- Replies: 15
- Views: 14060
- January 30th, 2022, 5:44 pm
- Forum: WML Workshop
- Topic: Variable substitution question
- Replies: 16
- Views: 1087
Re: Variable substitution question
Here it is (remember you asked for it hehe) At least this one isn't a mess like that other one... Anyway, what the Lua code does (or should do, I didn't check if it actually works or what's needed to update it to the new 1.15/1.16 API) is displaying a status icon (just like it happens for slowed, p...
- January 30th, 2022, 10:06 am
- Forum: Forum Games
- Topic: Wesnoth Bingo
- Replies: 15
- Views: 14060
Re: Wesnoth Bingo
Code it and release the output as a game UI web app :v This would be very cool, here are some ideas I have: I wonder if all these suggestion can be fed in an array/list and then a bingo generated from elements of said array/list (with no repeats of course). Beware what you wish for, because you mig...
- January 30th, 2022, 10:00 am
- Forum: WML Workshop
- Topic: Variable substitution question
- Replies: 16
- Views: 1087
Re: Variable substitution question
You noticed that too? :- ) :lol: So it was just false advertising. Not sure it's worth posting, I'll bet there's some simple way to get that same effect. Maybe an event that checks for a unit that has less than 9 HP and has poison status and kill it at turn start. It's quite possible by setting the...
- January 28th, 2022, 10:33 pm
- Forum: WML Workshop
- Topic: Variable substitution question
- Replies: 16
- Views: 1087
Re: Variable substitution question
Certainly! I'll post the entire thing below. :shock: I suddenly regret asking for it... There is another that's even more difficult (it includes lua which I have not delved into (yet?)) called Intoxicate which meant to give an incurable poison to the victim causing 6 damage and death if not cured ....
- January 26th, 2022, 5:41 pm
- Forum: WML Workshop
- Topic: Variable substitution question
- Replies: 16
- Views: 1087
Re: Variable substitution question
The more I'm staring at this thread, the more questions I get: why did the author decide that six macros, probably different only for the content of a variable, would be necessary? Wouldn't it be possible to replace everything with just one macro and put the random variable selection (and maybe a [s...
- January 16th, 2022, 1:17 pm
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 302
- Views: 39477
Re: vghetto port project
As for me, here's a sample of Anthalia. ... Seriously, wtf. In these situations (well, maybe not in this specific one), the [elseif] tag may be useful. It didn't exist until version 1.13.0 (when I implemented it), so add-ons on the 1.12 server and below can be updated to use it if there are too man...
- January 7th, 2022, 10:12 am
- Forum: Scenario & Campaign Development
- Topic: Children of Dragons
- Replies: 188
- Views: 65429
Re: Children of Dragons
From the first Freon's sentence they seem to be ignorant of Wose's existence, but in Freon's second sentence, he calls them by the name of Wose. This is actually a change specific to this 1.16 release. Before this one, there were no Woses (and Vine Elementals) in that forest: instead, there were Sk...
- January 5th, 2022, 8:23 pm
- Forum: Scenario & Campaign Development
- Topic: 1.16 Campaign: A Rough Life - version 1.2.9
- Replies: 289
- Views: 96767
Re: 1.16 Campaign: A Rough Life - version 1.2.9
Version 1.2.9 of A Rough Life has been uploaded on the 1.16 add-ons server. While this is mainly a compatibility update, I took the chance to improve the Lua AI code used in the first scenario (now it shouldn't print any more errors in the stderr when Jabb moves) and, following this post in the feed...
- January 2nd, 2022, 8:56 pm
- Forum: Scenario & Campaign Development
- Topic: Children of Dragons
- Replies: 188
- Views: 65429
Re: Children of Dragons
You probably thought that this campaign had been abandoned once again. Well, think again: after having skipped the 1.14 series (partially due to personal reasons, and partially due to forgetting to update it :oops: ), Children of Dragons is now available on the 1.16 add-ons server. Many thanks to vg...
- January 2nd, 2022, 7:43 pm
- Forum: Multiplayer Development
- Topic: Nosmos Survival
- Replies: 14
- Views: 1027
Re: Nosmos Survival
Moved.Lord-Knightmare wrote: ↑January 2nd, 2022, 2:53 pm You posted this in the wrong topic. You should have posted in "Multiplayer Development"
- December 30th, 2021, 7:24 pm
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 302
- Views: 39477
Re: vghetto port project
Amusing as it is it is also a tad annoying since when you run it you get a half page of demon names listed and you are forced to use dry run to avoid changing it again. There is no wmllint magic word that will turn this off, I went through the whole list of options. So it would be quite good to cha...
- December 25th, 2021, 3:17 pm
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 302
- Views: 39477
Re: vghetto port project
N.B. turns out wmllint is a text file and can be edited, so anyone can repair the bug in it themselves. Removing the comma inside the "'s for the last two terrains fixed it (tested). It should now also convert maps with those (untested). It isn't a text file, it's a Python script. It's true th...