Search found 7 matches
- October 17th, 2009, 3:57 am
- Forum: Scenario & Campaign Development
- Topic: New: Ooze Mini-Campaign
- Replies: 71
- Views: 42284
Re: New: Ooze Mini-Campaign
Just came to say that this is an awesome campaign. Very original, very enjoyable and with satisfying ending to boot. Congratulations!
- October 16th, 2009, 8:56 pm
- Forum: Technical Support
- Topic: Signing key for it-wesnoth repository
- Replies: 1
- Views: 679
Signing key for it-wesnoth repository
Hi, I'm sorry if it's off-topic, but I can't find signing key for Ubuntu it-wesnoth's repository (http://download.tuxfamily.org/itwesnoth/debian/), which results in annoying messages (packages can't be authenticated). Does anybody know where can I get it?
Thanks in advance.
Thanks in advance.
- October 14th, 2009, 7:51 pm
- Forum: Scenario & Campaign Development
- Topic: Balancing (questions to gurus).
- Replies: 5
- Views: 1354
Re: Balancing (questions to gurus).
I would discourage having battles where the player is only a spectator. These would not be that fun to play. Well, say, player has different goal then defeating the bad guy. It's one of the story-driven scenarios, when the focus isn't on the battle itself, but still I want the battle to be interest...
- October 14th, 2009, 7:29 pm
- Forum: Scenario & Campaign Development
- Topic: Balancing (questions to gurus).
- Replies: 5
- Views: 1354
Re: Balancing (questions to gurus).
In a campaign, don't worry too much about it. All you need to worry about is how that unit preforms in the context of the campaign. If it makes the campaign too easy then it may be overpowered, it you never recruit it because it isn't useful then it is underpowered. There is no tool, just play test...
- October 14th, 2009, 6:35 pm
- Forum: Scenario & Campaign Development
- Topic: Balancing (questions to gurus).
- Replies: 5
- Views: 1354
Balancing (questions to gurus).
Hi, after finishing couple of mainline campaigns, I want to create my own little story. It's actually pretty painless and straightforward to get to the point when stuff starts to happen :) I have couple of questions though. Say, I want to add new unit type for the default era. Not some special uniqu...
- October 11th, 2009, 3:22 pm
- Forum: The Rise of Wesnoth
- Topic: The Rise of Wesnoth 2 - The Fall
- Replies: 37
- Views: 34606
Re: The Rise of Wesnoth: The Fall
(1) What difficulty levels and game versions have you played the scenario on? Medium, 1.6.5 (2) How difficult did you find the scenario? (1-10) 7. (3) How clear did you find the scenario objectives? Clear as day (4) How clear and interesting did you find the dialog and storyline of the scenario? Ver...
- October 10th, 2009, 10:36 pm
- Forum: Strategies & Tips
- Topic: Campaign challenges
- Replies: 92
- Views: 42089
Re: Hahahahaaa awesome
Please, do. I have just finished the campaign without any additional challenges on normal and can't imagine how it's even possible.Elvish Pillager wrote: I could post replays if anyone's interested.
Edit: Sorry, missed the link.