Search found 2430 matches
- Yesterday, 12:55 pm
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Member Election
- Replies: 6
- Views: 530
Re: Djinns
We duplicate the same trait in three terms: undead/mechanical/elemental That's a good point, should there be some variation between the three? Given the balance implications being major (affecting most of mainline and a significant number of UMC using the traits), I doubt refactoring of existing tr...
Re: Djinns
We duplicate the same trait in three terms: undead/mechanical/elemental
I hardly see any value in doing this a 4th time.
I hardly see any value in doing this a 4th time.
- May 15th, 2024, 2:01 pm
- Forum: Scenario & Campaign Development
- Topic: The Deceiver's Gambit - New Mainline Candidate!
- Replies: 39
- Views: 5265
Re: The Deceiver's Gambit - New Mainline Candidate!
Code: Select all
----v1.0.5:
Difficulty tweaks: Easy/Normal now have more enemies, but also more starting gold.
- May 12th, 2024, 11:59 am
- Forum: Scenario & Campaign Development
- Topic: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
- Replies: 22
- Views: 4429
Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
So he may just be stronbow lying on ground until we get on his hex Yeah, so I did change that image to be some aragwaithi lying unconscious on the cave ground. Anyways, updates: - Scenario 6 and 7 are in development now. - plans ready for scenarios 8, 9 and 10 - alternate branch plans drafted my de...
- May 7th, 2024, 5:14 pm
- Forum: Scenario & Campaign Development
- Topic: The South Guard (Revised)
- Replies: 51
- Views: 3250
Re: The South Guard (Revised)
So, I played through it. Here are my thoughts. It's mostly okay, but I find it that the Gerrick character and unit type has really low character value apart from being a punching bag for the enemy sides. There's no leadership anymore so calling him lieutenant, commander hardly makes senses here. Mig...
- May 6th, 2024, 9:17 am
- Forum: Art Workshop
- Topic: Duncan's Sprite Gallery
- Replies: 27
- Views: 1470
Re: Duncan's Sprite Gallery
Hmm, I really like these saurians. Might be an open slot for these guys in my campaign(s).
- May 4th, 2024, 9:56 am
- Forum: Art Workshop
- Topic: Duncan's Sprite Gallery
- Replies: 27
- Views: 1470
Re: Duncan's Sprite Gallery
Do you have the zip file of these images? Can you upload it here?
- April 27th, 2024, 7:26 am
- Forum: Developers’ Discussions
- Topic: Mainline Campaign Design [1.20 and beyond]
- Replies: 16
- Views: 1793
Re: Mainline Campaign Design [1.20 and beyond]
Legend of Wesmere [drafted, work tentative]: covers a similar plot and lore to the original Legend of Wesmere, but removes the multiplayer aspect. Important lore changes: the Ka'lian is not wiped out during the campaign, and Wesmere itself suffers significant personnel losses to keep Wesmere proper...
- April 22nd, 2024, 8:10 am
- Forum: Art Contributions
- Topic: Call for mainline portraits and story art
- Replies: 14
- Views: 8054
Re: Call for mainline portraits and story art
Please include Prince Haldric and Lady Jessene...
- April 20th, 2024, 7:58 am
- Forum: Users’ Forum
- Topic: [General Feedback] Northern Rebirth: still mainline quality?
- Replies: 7
- Views: 949
Re: [General Feedback] Northern Rebirth: still mainline quality?
About NR: All in all, I feel like Northern Rebirth kind of hit the breaks on my mainline campaign run and interrupted the immersion. Compared to all the shiny new mainline campaigns (except Winds of Fate, which is understandably lacking in polish due to its being so new), Northern Rebirth feels to m...
- April 20th, 2024, 7:35 am
- Forum: WML Workshop
- Topic: AI terrain affinity
- Replies: 2
- Views: 384
Re: AI terrain affinity
I'm creating fire elemental units. They will heal when over lava, and maybe get a damage bonus or something. I'd like to inform the AI that this unit should have an affinity for lava, but I'm not really finding anything. Best I can think of is to give the unit a good defense on unwalkable. Better i...
- April 19th, 2024, 8:50 am
- Forum: Scenario & Campaign Development
- Topic: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
- Replies: 22
- Views: 4429
Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
I nearly lost due to time on the last turn due to some diabolical RNG, but I could have tried to force a win earlier at the expense of some veterans. My actual intention was to keep difficulty like this so that you do end up losing some veterans. Since you do get "more" later. I will chec...
- April 18th, 2024, 6:27 pm
- Forum: Scenario & Campaign Development
- Topic: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
- Replies: 22
- Views: 4429
Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
I also couldn't understand how spiders could lock him in cage as they are just animals That is...a bug. He's to be "barely alive" and "unconscious". The one from scenario when we search for scroll I dont think that moody faerie would wanna join you. Rather I can add it to the hi...
- April 18th, 2024, 5:02 am
- Forum: Scenario & Campaign Development
- Topic: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
- Replies: 22
- Views: 4429
Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
How about fairy joining us after doing some tasks? ;) Which fairy, my dude? There are like 4 in this campaign. I replayed the scenario (using debug to expose the AI's gold and extend the turn limit) with the same recruits but with the strategy of limiting how much gold the AI had access to at once....