Search found 6 matches
- January 26th, 2012, 6:18 pm
- Forum: Delfador’s Memoirs
- Topic: Scenario 22: Face of the Enemy
- Replies: 41
- Views: 52899
Re: Scenario 22: Face of the Enemy
1) What difficulty levels have you played the scenario on? Medium (2) How difficult did you find the scenario? (1-10) 1 - Way too easy. As mentioned before, the enemy recruits 3 units. Combined with the chokepoints and the fact this is the last scenario, so we have plenty of lvl 3 units, it is very ...
- June 10th, 2010, 6:26 pm
- Forum: WML Workshop
- Topic: Where to place my event?
- Replies: 5
- Views: 1122
Re: Where to place my event?
That's what I thought. I'll try it then ! Thank you !
- June 10th, 2010, 1:28 pm
- Forum: WML Workshop
- Topic: Where to place my event?
- Replies: 5
- Views: 1122
Re: Where to place my event?
I'm not 100% sure that's what happened, but after much testing, I came to that conclusion. I assume the code is added once you add the unit. Since the even is not in the ability tag, it applies once each time it's added. I'll try to look if it is possible to make it not be cumulative, seeing as how ...
- June 9th, 2010, 7:06 pm
- Forum: WML Workshop
- Topic: Where to place my event?
- Replies: 5
- Views: 1122
Where to place my event?
Hello again everyone! I'm still working on my custom thief units. I developed a "pickpocket" ability. It is different from the one on the wiki, because I found that one didn't work, and I think it had a whole lot of extra code. Anyways, the general code is located in my campaign folder, in...
- June 5th, 2010, 3:13 pm
- Forum: WML Workshop
- Topic: Detect enemy units
- Replies: 4
- Views: 960
Re: Detect enemy units
$this_unit doesn't work, actually, I tried it. I guess it's only defined in events. Also, you are right, [hide] should be [hides], I didn't copy that code from my own, I just made it up again. This code actually doesn't work, even if I hard-code sides. But I know I made it work at some point... But ...
- June 4th, 2010, 6:40 pm
- Forum: WML Workshop
- Topic: Detect enemy units
- Replies: 4
- Views: 960
Detect enemy units
Hello! I'm brand new to the Wesnoth scene, and I'm trying to get into creation as well. I'm working on "rogue-like" abilities, and I'm being stuck. I want to make an ability to be hidden so long as enemies are not within 4 hexes from you. I'm having the hardest time doing that, because I c...