Search found 281 matches
- March 5th, 2024, 5:08 pm
- Forum: Scenario & Campaign Development
- Topic: Lifetime of Stones - new trolls/dunefolk campaign!
- Replies: 16
- Views: 3015
Re: Lifetime of Stones - new trolls/dunefolk campaign!
I searched for the scarab and did not find it.
And I believe that if a scenario is restarted, nothing changes. One must replay the previous scenario to get a different situation.
And I believe that if a scenario is restarted, nothing changes. One must replay the previous scenario to get a different situation.
- March 4th, 2024, 4:46 pm
- Forum: Scenario & Campaign Development
- Topic: Lifetime of Stones - new trolls/dunefolk campaign!
- Replies: 16
- Views: 3015
Re: Lifetime of Stones - new trolls/dunefolk campaign!
The second time I played the campaign (again on Normal), scenario 2 proved unexpectedly difficult because I had no ring of fire. I looked at the code and then restarted the scenario. There was no scarab to kill and get the ring. I then restarted the campaign from the beginning and this time the scar...
- August 8th, 2023, 4:08 pm
- Forum: Scenario & Campaign Development
- Topic: An Orcish Might | 5 Scenario Singleplayer campaign 1.18
- Replies: 12
- Views: 7560
Re: Orc Might
Scenario 2: Kurt on easy. Rormuk held off the humans for about fifty turns before finally dying, which I doubt you intended. I suggest not increasing Rormuk's income, but keep it about the same as for the normal level. Why put the bloodthorne orc in the recruit list? It is a worthless unit: weak att...
- July 9th, 2023, 3:51 pm
- Forum: Scenario & Campaign Development
- Topic: Crin of Crenlyn
- Replies: 24
- Views: 9327
Re: Crin of Crenlyn
You should put most of your post in a spoiler. Northern Rebirth takes places thirty or forty years after Crin of Crenlyn, so the friendliness toward dwarves is not unthinkable. Ro'Sothian was killed by Stalrag. No mention of Ro'Arthian. I imagine that after Ro'Arthian became a lich, the two brothers...
- December 29th, 2022, 4:30 pm
- Forum: Technical Support
- Topic: gold per village
- Replies: 4
- Views: 949
Re: gold per village
I assumed that if villages were worth 2 or more gold per turn, then it would say so. It doesn't.
- December 28th, 2022, 4:33 pm
- Forum: Technical Support
- Topic: gold per village
- Replies: 4
- Views: 949
gold per village
Menu: Status: Scenario Settings. Whenever I look, "Gold per village" always is 1.
ver.1.16.0
ver.1.16.0
- December 22nd, 2022, 5:33 pm
- Forum: Scenario & Campaign Development
- Topic: The Garardine Ascendancy (SP campaign for BfW 1.14)
- Replies: 51
- Views: 26034
Re: The Garardine Ascendancy (SP campaign for BfW 1.14)
"Is something supposed to happen if "Gryphon mountain" is completed with the Hypergryphon still alive or is it irrelevant?"
If I recall correctly, you can now recruit gryphons.
If I recall correctly, you can now recruit gryphons.
- June 13th, 2022, 4:33 pm
- Forum: Scenario & Campaign Development
- Topic: The Three Sisters Saga (SP campaign for 1.14)
- Replies: 46
- Views: 23391
Re: The Three Sisters Saga (SP campaign for 1.14)
If you fixed it, you did not update it.
On Greenbay Siege I got the error and could not summon the bats. I went back to the previous scenario and chose to go to Tirigaz and there I could summon bats.
On Greenbay Siege I got the error and could not summon the bats. I went back to the previous scenario and chose to go to Tirigaz and there I could summon bats.
- June 13th, 2022, 4:25 pm
- Forum: Scenario & Campaign Development
- Topic: Up the River Bork
- Replies: 86
- Views: 9838
Re: Up the River Bork
Episode 3: improper use of [then] error.
Probably line 152.
Probably line 152.
- May 19th, 2022, 4:50 pm
- Forum: Mainline Campaign Development
- Topic: Descent into Darkness
- Replies: 232
- Views: 174692
Re: Descent into Darkness
Final Scenario, Endless Night.
The code has reflectionpool3 with y=43?, but the map is only 30 hexes high.
The code has reflectionpool3 with y=43?, but the map is only 30 hexes high.
- March 22nd, 2022, 3:45 pm
- Forum: Ideas
- Topic: wiki campaigns
- Replies: 1
- Views: 1180
Re: wiki campaigns
Guess not.
- March 16th, 2022, 3:38 pm
- Forum: Users’ Forum
- Topic: Getting more users
- Replies: 14
- Views: 1481
Getting more users
In the development forum, the developers are talking about how to increase the number of users. The number of regular users has significantly dropped. Several facets are discussed including the opening interface, terrain modification, and even the touch screen of android users. Perhaps changes here ...
- February 28th, 2022, 8:01 am
- Forum: Ideas
- Topic: wiki campaigns
- Replies: 1
- Views: 1180
wiki campaigns
Why not have some wiki campaigns where anyone can add scenarios or make changes? Some chaos is fun. Perhaps use some of the more bland vghetto project campaigns. Or I have the beginning of a campaign that I would offer. Is there something the project leaders must do, or can I create a second login a...
- February 24th, 2022, 5:25 pm
- Forum: Scenario & Campaign Development
- Topic: The Three Sisters Saga (SP campaign for 1.14)
- Replies: 46
- Views: 23391
Re: The Three Sisters Saga (SP campaign for 1.14)
Greenbay siege, on easy
opening error: [unstore_unit] missing required 'variable' attribute.
Vanira cannot summon her bats.
I started with more than 600 gold. I won in nine turns without recruiting or recalling any units. More than simple.
opening error: [unstore_unit] missing required 'variable' attribute.
Vanira cannot summon her bats.
I started with more than 600 gold. I won in nine turns without recruiting or recalling any units. More than simple.
- February 5th, 2022, 3:14 am
- Forum: Scenario & Campaign Development
- Topic: Xalzar Quest (SP campaign for 1.14 BfW)
- Replies: 40
- Views: 14963
Re: Xalzar Quest (SP campaign for 1.14 BfW)
In scenario 1 you have misused the [else] for creating the wolves. As a result, on easy 17 wolves show up.