Search found 3344 matches

by Konrad2
May 23rd, 2024, 9:15 pm
Forum: Scenario & Campaign Development
Topic: A March of Justice [WIP Hybrid Campaign]
Replies: 3
Views: 297

Re: A March of Justice [WIP Hybrid Campaign]

Why am I unable to 'Dig in' on a Grassland (Flat)? What is 'suitable' terrain? in principle the 'suitable' terrain is dirt. I just realised this is specified in the description only when the ability is active. Will add the information to the 'inactive' description as well. I'm totally open to modif...
by Konrad2
May 22nd, 2024, 8:11 pm
Forum: Scenario & Campaign Development
Topic: A March of Justice [WIP Hybrid Campaign]
Replies: 3
Views: 297

Re: A March of Justice [WIP Hybrid Campaign]

S1 The villages around the Troll leader don't belong to any side, I believe that's an oversight. :) I think it would be good if those strengths of the player sides were explained ingame somewhere. Why am I unable to 'Dig in' on a Grassland (Flat)? What is 'suitable' terrain? aMoJ-Harrowing Return-Au...
by Konrad2
May 18th, 2024, 12:53 pm
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 70
Views: 42817

Re: A grand design for singleplayer mainline lore

I agree with doofus, this discussion doesn't seem to be relevant at all for the present plans. I do not understand why it was dug up again.
by Konrad2
May 18th, 2024, 12:51 pm
Forum: Scenario & Campaign Development
Topic: The South Guard (Revised)
Replies: 51
Views: 3276

Re: The South Guard (Revised)

Just adding my replays.
by Konrad2
April 17th, 2024, 5:14 pm
Forum: Scenario & Campaign Development
Topic: Waves of Distant Shore - Campaign
Replies: 15
Views: 4196

Re: Waves of Distant Shore - Campaign

Feedback is on discord.

Replays:
by Konrad2
April 11th, 2024, 7:25 pm
Forum: Scenario & Campaign Development
Topic: The Rootless
Replies: 48
Views: 19221

Re: The Rootless

Even if it would be more reasonable for merfolk to have it's own team instead of just being in elvish team. But still their presence complicates plot. As for ending scenario I was suprised when Lord Logarmier just survived and didn't commented it a bit (Wasn't he the target of the attack?) He appea...
by Konrad2
April 10th, 2024, 8:35 pm
Forum: Scenario & Campaign Development
Topic: The Rootless
Replies: 48
Views: 19221

Re: The Rootless

Good points! I wanted to keep the core of the scenarios close to vanilla to better teach new players the basics, but I agree it might not make much sense lore-wise. Thanks for playing the campaign, I'll think on what to do with merfolk & woses. With the wolves I wanted to add a bit of dark humo...
by Konrad2
April 9th, 2024, 8:57 pm
Forum: Liberty
Topic: Scenario Review: Liberty 4 - Unlawful Orders
Replies: 32
Views: 34268

Re: Scenario Review: Liberty 4 - Unlawful Orders

So, in 1.18 there are now achievements available. And I need to find out the Unnamed General's name. Now from the dialog, I know it is Kestral But that seems not to be what is needed. I tried killing him with Baldur, and with Harper. What should I do? Hint, undead units don't have names. (Another h...
by Konrad2
April 3rd, 2024, 6:18 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 215
Views: 94109

Re: Return from the Abyss [SP campaign for 1.12/1.14]

No, it isn't intentional :doh: My previous laptop broke and lost the server file so I had to re-write it and forgot about dependencies (the same happened with TWLP). Thanks for reporting it! You seem to have pushed a fix 20 min ago, but the new add-ons still have the music depencies and no music on...
by Konrad2
April 3rd, 2024, 12:15 pm
Forum: Scenario & Campaign Development
Topic: 1.18 Saurian Campaign, Across the Ocean
Replies: 40
Views: 23090

Re: 1.18 Saurian Campaign, Across the Ocean

Refumee wrote: April 3rd, 2024, 11:58 am
The Waklex part I did not get.
I do not remember, but I'd guess the character 'Waxlex' appeared in S1, and the unit was not stored. Instead a fresh unit with the same name is placed on S3 when the character appears again. 🤔
by Konrad2
April 3rd, 2024, 11:42 am
Forum: Scenario & Campaign Development
Topic: 1.18 Saurian Campaign, Across the Ocean
Replies: 40
Views: 23090

Re: 1.18 Saurian Campaign, Across the Ocean

I'd suggest replacing the occurences of the 'Scorpion' with the 'Giant Scorpling'. The Scorpion is a smaller version of the old Giant Scorpion sprite, from a time before the lvl 0 Giant Scorpling, which has the same function, but is mainline with its own sprite. (Like S2 and S3.) According to mainl...
by Konrad2
March 26th, 2024, 9:20 am
Forum: Multiplayer Development
Topic: Undead Empire - Version 1.0.2 released!
Replies: 49
Views: 38136

Re: Undead Empire - Version 1.0.2 released!

Typos:
Shadowmaster -> Iris

Mines
receiverd -> received
by Konrad2
March 24th, 2024, 8:31 pm
Forum: Scenario & Campaign Development
Topic: The Dark Master Project
Replies: 98
Views: 48226

Re: The Dark Master Project

TDM seems to have a dependency listed on 1.18 that isn't available on 1.18.
by Konrad2
March 20th, 2024, 5:41 pm
Forum: Scenario & Campaign Development
Topic: Dirty Blood - new orcish campaign (1.16 - 1.18)
Replies: 8
Views: 2197

Re: Dirty Blood - new orcish campaign (1.16 - 1.18)

Replays :) Feedback is on discord. Only S1 is on 1.17.26, the rest is 1.18.0. Putting all those replays in spoilers to avoid bloat. DB-Commander of Weaklings replay 20240320-180738.gz DB-The Trial replay 20240322-170239.gz DB-The Khan of the Ogres replay 20240322-182452.gz DB-The Seeds of Doubt repl...
by Konrad2
March 10th, 2024, 10:34 am
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 649
Views: 694570

Re: 1.18 SP Campaign - Bad Moon Rising

Fun fact, you are using the old dwarvish lord with 5-2 ranged as the ghost for altos.