Search found 437 matches
- November 8th, 2022, 11:53 am
- Forum: Art Workshop
- Topic: A New Order art
- Replies: 164
- Views: 94382
Re: A New Order art
Oh, really cool! It's definitely an interesting look. Is he meant to be crying, am I interpreting that right?
- July 26th, 2022, 2:34 pm
- Forum: Scenario & Campaign Development
- Topic: How would you implement stealth?
- Replies: 3
- Views: 287
How would you implement stealth?
Stealth is a major component of many tactical games (like Commandos or Jagged Alliance), but it barely exists in Battle for Wesnoth. One implementation I remember was some campaign for Era of Magic where you played as a vampire count, where stealth involved having to kill enemies who see you quickly...
- July 26th, 2022, 1:24 pm
- Forum: Art Workshop
- Topic: looking for portraits
- Replies: 3
- Views: 1045
Re: looking for portraits
Ooops, forgot to check this forum for a bit. Okay, sure!
- July 17th, 2022, 10:38 am
- Forum: Art Workshop
- Topic: ThroneGame's art (portraits and other stuff)
- Replies: 30
- Views: 9276
Re: ThroneGame's art (portraits and other stuff)
I love the 'comic book' vibe of your art. It looks so cool and dynamic!
- July 17th, 2022, 10:37 am
- Forum: Art Workshop
- Topic: looking for portraits
- Replies: 3
- Views: 1045
Re: looking for portraits
Hi, so you're looking for an artist then? I can help (for free obv).
Here's my portfolio: https://shino1.artstation.com/ - does my skill look sufficient for your needs?
Also what style do you want, matching the Wesnoth style?
Here's my portfolio: https://shino1.artstation.com/ - does my skill look sufficient for your needs?
Also what style do you want, matching the Wesnoth style?
- July 12th, 2022, 8:49 pm
- Forum: Art Workshop
- Topic: Shino Strikes Back
- Replies: 0
- Views: 1240
Shino Strikes Back
After a aeon long ten year slumber... I awake. Hi, I used to be an active member, then I fell off... But now I'm back! Link to my old cringe teenage thread: https://forums.wesnoth.org/viewtopic.php?t=34416 So first thing of order: I noticed that Dark Sorcerer still doesn't have a unique portrait, so...
- July 12th, 2022, 7:01 pm
- Forum: Users’ Forum
- Topic: Introduce yourself here!
- Replies: 684
- Views: 294945
Re: Introduce yourself here!
Hi! I'm technically not new here, but I haven't been active around here in 10 years. Recently I decided to come back to the community that honestly has heavily shaped beginning of my interest in art and game design. So hi everyone, I'm Ada, nickname Shino. I'm a pixel artist (mostly thanks to Wesnot...
- May 16th, 2013, 1:29 pm
- Forum: Off-Topic
- Topic: Movies discussion
- Replies: 498
- Views: 209349
Re: Movies discussion
So, there's a chance we'll get movie that combines best sides of them both (great visuals, good pacing and staying true to original from Snyder, with new refreshing take on old mythos and great script by Nolan).
Fun fact: Nolan wrote and directed Memento too, apparently. I didn't even know.
Fun fact: Nolan wrote and directed Memento too, apparently. I didn't even know.
- May 6th, 2013, 1:03 pm
- Forum: Ideas
- Topic: Not just "more random"
- Replies: 32
- Views: 9069
Re: Not just "more random"
Why not just add 1/7000 chance that unit you recruit will be "shiny" version that has exactly the same stats, but alternate color palette?
- May 5th, 2013, 3:48 pm
- Forum: Ideas
- Topic: [UMC] Campaign idea focusing on asymmetrical warfare
- Replies: 10
- Views: 4101
Re: [UMC] Campaign idea focusing on asymmetrical warfare
How about something like this? "Guerilla" factions would be unable to recruit units in keeps, or capture villages - instead, they'd be able to get troops from villages, though selection would be random. To compensate, it'd allow to get units normally unavailable - loyal, or already experie...
- May 3rd, 2013, 4:27 pm
- Forum: Ideas
- Topic: [UMC] Campaign idea focusing on asymmetrical warfare
- Replies: 10
- Views: 4101
Re: [UMC] Campaign idea focusing on asymmetrical warfare
There are lot of units and skills that would be perfect for such campaign (conceal, poison, backstab, ambush etc.) as properly used they'd allow to defeat technically stronger foe.
Also, stealing villages (reminiscent of IRL cutting supplies) is already a viable tactic in Wesnoth.
Also, stealing villages (reminiscent of IRL cutting supplies) is already a viable tactic in Wesnoth.
- April 30th, 2013, 5:26 pm
- Forum: Scenario & Campaign Development
- Topic: 1.9 SP Campaign - Sweet Revenge
- Replies: 140
- Views: 38003
Re: 1.9 SP Campaign - Sweet Revenge
@8680: Um, I don't see his last visit date (he always hides it), my guess is that you do since you're admin on Novalia. His last post was in late March though.
I'll send him an e-mail, let's hope he didn't change it since before R2D forums moving.
I'll send him an e-mail, let's hope he didn't change it since before R2D forums moving.
- April 29th, 2013, 4:22 am
- Forum: Scenario & Campaign Development
- Topic: 1.9 SP Campaign - Sweet Revenge
- Replies: 140
- Views: 38003
Re: 1.9 SP Campaign - Sweet Revenge
... Find a way to contact him? He's active on these forums.
Actually, I already shot him PM there on the matter, so now we have to wait.
Actually, I already shot him PM there on the matter, so now we have to wait.
- April 10th, 2013, 9:50 am
- Forum: Game Development
- Topic: Age of Wonders III
- Replies: 10
- Views: 13177
Re: Age of Wonders III
They don't look bad, they just... don't look much like AoW anymore. I mean, one thing these games didn't have, was "overdone" style. Everything was kept relatively realistic and, so most nations footmen were just a guy in chainmail, with shield and sword/axe (most looking rather practical)...
- September 7th, 2012, 10:34 am
- Forum: Art Contributions
- Topic: new Fire Dragon
- Replies: 42
- Views: 19451
Re: new Fire Dragon
I think campaign (or era etc.) including all the the surrealist Blarumyrran's sprites would be interesting idea.