Search found 30 matches
- April 9th, 2012, 5:59 pm
- Forum: Scenario & Campaign Development
- Topic: Mini MP Scenario - Chess!
- Replies: 5
- Views: 1988
Re: Mini MP Scenario - Chess!
I think it is good idea to do something like this. But in Wesnoth very hard to do it. For example, all units have the same moves(of course not at all, for example Master at Arms has more) and there are 9 lines instead of classic 8, so I didn't find out what unit representate king or queen. But taken...
- March 19th, 2012, 3:44 pm
- Forum: Scenario & Campaign Development
- Topic: "The Academy" Development Thread-Preview out!
- Replies: 11
- Views: 2892
Re: "The Academy" Development Thread-Preview out!
Well, if you want to place heroes in a campaign, set defeat if they die. The 3 heroes, who are in the first scenario died and nothing happened.
- March 19th, 2012, 3:28 pm
- Forum: Scenario & Campaign Development
- Topic: The Wesnothian Army - WIP
- Replies: 50
- Views: 8087
Re: The Wesnothian Army - WIP
Maybe I'm really oldie...
But last breath is really more frequently.
But last breath is really more frequently.
- March 19th, 2012, 3:11 pm
- Forum: Scenario & Campaign Development
- Topic: The Wesnothian Army - WIP
- Replies: 50
- Views: 8087
Re: The Wesnothian Army - WIP
Okay, but using last_breath is wrong... Use last breath.
- March 18th, 2012, 9:56 am
- Forum: Faction & Era Development
- Topic: Mercenaries
- Replies: 4
- Views: 2342
Re: Mercenaries
I found wrong code for icon of hammer and missing "" in description.
EDIT: "attacks/hammer.png" is right instead of "hammer"
ANOTHER_EDIT: in club mercenary again the same problems like in hammer mercenary "attacks/club.png" is right instead of "club"
EDIT: "attacks/hammer.png" is right instead of "hammer"
ANOTHER_EDIT: in club mercenary again the same problems like in hammer mercenary "attacks/club.png" is right instead of "club"
- March 18th, 2012, 9:37 am
- Forum: Scenario & Campaign Development
- Topic: The Wesnothian Army - WIP
- Replies: 50
- Views: 8087
Re: The Wesnothian Army - WIP
this event [event] name=last breath [filter] id=Bandit [/filter] [message] speaker=Bandit message= _ "NO!" [/message] [endlevel] result=victory bonus=yes {NEW_GOLD_CARRYOVER 40} [/endlevel] [/event]
- March 17th, 2012, 6:22 pm
- Forum: Scenario & Campaign Development
- Topic: The Wesnothian Army - WIP
- Replies: 50
- Views: 8087
Re: The Wesnothian Army - WIP
It is well-formed except one thing, which is not mandatory but it is better to do scenarios with it. The ending dialogue. When is missing, the game is bit less interesting.
- March 17th, 2012, 5:18 pm
- Forum: Scenario & Campaign Development
- Topic: The Wesnothian Army - WIP
- Replies: 50
- Views: 8087
Re: The Wesnothian Army - WIP
Where did you add it?
- March 17th, 2012, 11:45 am
- Forum: Scenario & Campaign Development
- Topic: The Wesnothian Army - WIP
- Replies: 50
- Views: 8087
Re: The Wesnothian Army - WIP
What scenario?
- March 17th, 2012, 8:38 am
- Forum: Add-on Feedback
- Topic: Ghostly Calls
- Replies: 27
- Views: 36751
Re: Ghostly Calls
1.No, I didn't find any bugs.
2.Normal
3.I know WML and I have a suggestion. What about making special units for Ahab. It can be normal Dark Adept but without chance to advance to Lich
4.No, I haven't.
5.No, I haven't, again.
6.No, I haven't, again.
2.Normal
3.I know WML and I have a suggestion. What about making special units for Ahab. It can be normal Dark Adept but without chance to advance to Lich
4.No, I haven't.
5.No, I haven't, again.
6.No, I haven't, again.
- March 17th, 2012, 6:54 am
- Forum: Scenario & Campaign Development
- Topic: The Wesnothian Army - WIP
- Replies: 50
- Views: 8087
Re: The Wesnothian Army - WIP
I don't think it limits something. It is usefull because it finds mistakes in your WML. I'm happy with it and for beginners it is better because beginners don't create IFTU or UTBS. For advanced people is better the Notepad++ or PSPad but it is always good to have UMC in computer, simply for you can...
- March 16th, 2012, 6:14 pm
- Forum: Scenario & Campaign Development
- Topic: The Wesnothian Army - WIP
- Replies: 50
- Views: 8087
Re: The Wesnothian Army - WIP
Oh, maybe it would be stupid, but I didn't get the point of your post .
- March 16th, 2012, 6:12 pm
- Forum: Scenario & Campaign Development
- Topic: "The Academy" Development Thread-Preview out!
- Replies: 11
- Views: 2892
Re: "The Academy" Development Thread
It is good idea to do campaign with theme like this but how did the races ally against the academy? E.g. elves should never ally with undead.
- March 16th, 2012, 2:30 pm
- Forum: Scenario & Campaign Development
- Topic: The Wesnothian Army - WIP
- Replies: 50
- Views: 8087
Re: The Wesnothian Army - WIP
I don't use Notepad++ but if I want to create new scenario(unit, era,...) I use UMC Plugin and if I want to change some details(unit type, gold,...) I use PSPad. (In truth I don't know what is Notepad++ .)
- March 15th, 2012, 7:12 pm
- Forum: Scenario & Campaign Development
- Topic: The Wesnothian Army - WIP
- Replies: 50
- Views: 8087
Re: The Wesnothian Army - WIP
It was nothing.