Search found 473 matches
- February 13th, 2013, 1:55 pm
- Forum: Multiplayer Development
- Topic: B.U.R.S. (Bizarre and Unusual Recruit Styles)
- Replies: 176
- Views: 57772
Re: B.U.R.S. (Bizarre and Unusual Recruit Styles)
It's been a while, but I finally got to try spamming Thunderers against a human, just to see how it'd go. The replay's attatched.
- February 13th, 2013, 3:01 am
- Forum: Users’ Forum
- Topic: Difficulty settings.
- Replies: 6
- Views: 2618
Re: Difficulty settings.
One thing to mention, is that there is sometimes better AI code in the harder difficulties, so you might just be noticing a better strategy in general. Not all campaigns have modified AI though, but I thought I'd mention it.
- February 13th, 2013, 2:58 am
- Forum: Off-Topic
- Topic: Your ageless favorite lv1 units and reassons.
- Replies: 9
- Views: 5186
Re: Your ageless favorite lv1 units and reassons.
Well, for 'fun' units I like the thunderer, mainly because it's so satisfying to watch the animation when they hit.
- January 15th, 2013, 2:39 pm
- Forum: Users’ Forum
- Topic: Enlarged Story Line Text?
- Replies: 23
- Views: 10196
Re: Enlarged Story Line Text?
I found a Screen Magnifying tool that has a mac version, though I haven't tested it. (I'm on Windows)
Here's the download link. I can't vouch for it though, but I'm gonna test it in a sec, so I'll edit the post if it's trustworthy. (or not)
EDIT: the Windows version works fine, and isn't a virus
Here's the download link. I can't vouch for it though, but I'm gonna test it in a sec, so I'll edit the post if it's trustworthy. (or not)
EDIT: the Windows version works fine, and isn't a virus
- January 15th, 2013, 2:54 am
- Forum: WML Workshop
- Topic: Event "when leader dies"
- Replies: 6
- Views: 1956
Re: Event "when leader dies"
I'd go with JaMiT's code if I were you, mine's kinda crude...
- January 14th, 2013, 9:42 pm
- Forum: WML Workshop
- Topic: Event "when leader dies"
- Replies: 6
- Views: 1956
Re: Event "when leader dies"
I think this is what you want. (I might have made a mistake in the code, it's been a while :roll: ) [event] name=die [filter] id=BadGuy [/filter] [gold] amount=100 side=Badguyside2, Badguyside3, Badguyside4 [/gold] [/event] Replace the id in the 'die' event with the leader's id, and replace the side...
- January 14th, 2013, 2:29 am
- Forum: Multiplayer Development
- Topic: The Labyrinth Of Champions - A Multiplayer RPG
- Replies: 84
- Views: 52926
Re: The Labyrinth Of Champions - A Multiplayer RPG
I downloaded 1.8 to try out some of your stuff after someone reccomended me to, and this was the one I tried. I'll definitely be downloading this.
Now all I need to do is get some friends... JK
- January 8th, 2013, 10:36 pm
- Forum: Art Workshop
- Topic: Sleepwalker's randomness
- Replies: 86
- Views: 37917
Re: Sleepwalker's randomness, current - IftU Demon portraits
Yeah, of course it'd probably work fine as it is, considering most people probably couldn't tell the difference... The Jump Spinning Whip kick looks flashy, yet is also usable IRL. Or, if you want to be really fancy, you could go for a JSWK followed by a sidekick midair. Those are fun too... (though...
- January 7th, 2013, 2:16 am
- Forum: Art Workshop
- Topic: Sleepwalker's randomness
- Replies: 86
- Views: 37917
Re: Sleepwalker's randomness, current - IftU Demon portraits
Firstly, the animations look awesome! :D However, the kick is kinda unrealistic. If you want to keep the similar style, look up a 'Jump Spinning Whip Kick'. For a kick of that style, there isn't near enough torque in what you put in. (please don't take this as a slight upon your animating skills, it...
- January 3rd, 2013, 8:52 pm
- Forum: Off-Topic
- Topic: Movies discussion
- Replies: 498
- Views: 210207
Re: Movies discussion
I just watched the movie "Here Comes the Boom". I quite enjoyed it. Surprisingly, all of the MMA moves in it were real, which is more than I can say for some movies...
- January 1st, 2013, 5:05 am
- Forum: Off-Topic
- Topic: Happy New Year!
- Replies: 9
- Views: 4528
Happy New Year!
Well, I'm a few minutes late, but: Happy New Year!
So, it's now 2013 (at least, it is where I am)
So, Any of you make any resolutions?
So, it's now 2013 (at least, it is where I am)
So, Any of you make any resolutions?
- December 31st, 2012, 8:50 pm
- Forum: Ideas
- Topic: [mainline] About drakes.
- Replies: 8
- Views: 2978
Re: About drakes.
And as for the Saurians, it might have something to do with them being cold-blooded. Nope, that's not it. Cold-blooded animals cannot survive the extreme cold, as pers the extract: Not so much uncomfortable, as they tend to become nonfunctional and those who can hibernate will go into a dormant sta...
- December 31st, 2012, 3:19 pm
- Forum: Ideas
- Topic: [mainline] About drakes.
- Replies: 8
- Views: 2978
Re: About drakes.
AFAIK, the Drakes have a magical inner fire that lets them live in the coldest of climates without freezing or getting cold. And as for the Saurians, it might have something to do with them being cold-blooded. (and of course, there's always balance)
- December 27th, 2012, 1:33 am
- Forum: Multiplayer Development
- Topic: B.U.R.S. (Bizarre and Unusual Recruit Styles)
- Replies: 176
- Views: 57772
Re: B.U.R.S. (Bizarre and Unusual Recruit Styles)
When spam meets spam...
Into-Jesus and I played a match that was quite interesting. We both chose 'random' for our faction, and we agreed to spam one unit only.
See, I can do these against a human!
Into-Jesus and I played a match that was quite interesting. We both chose 'random' for our faction, and we agreed to spam one unit only.
See, I can do these against a human!
- December 26th, 2012, 5:09 pm
- Forum: Users’ Forum
- Topic: Cordinates
- Replies: 3
- Views: 1669
Re: Cordinates
Wesnoth should look like this:
As you can see, one hex is surrounded by gold, because the cursor was there. The part I circled in red is the coordinates for that hex. To change which hex's coordinates it displays just move your mouse.