Search found 12 matches

by Hiromasa
February 25th, 2023, 2:45 pm
Forum: Scenario & Campaign Development
Topic: The Bees Journey
Replies: 59
Views: 6391

Re: The Bees Journey

起動はできるようになりましたがリプレイファイルを開くとエラー連発します

リプレイファイル添付しておきます
by Hiromasa
February 8th, 2023, 7:56 pm
Forum: Scenario & Campaign Development
Topic: Xalzar Quest (SP campaign for 1.14 BfW)
Replies: 40
Views: 14796

Re: Xalzar Quest (SP campaign for 1.14 BfW)

In scenario 3, the Wose, with the exception of Murblum, can be left in the forest at the point of emergence and end up with no problems, as the Elves do not actively pursue them.
I thought it would be good to have a scenario after scenario 3 where 2-3 Wose were glad to be there.
by Hiromasa
February 8th, 2023, 7:50 pm
Forum: Scenario & Campaign Development
Topic: Xalzar Quest (SP campaign for 1.14 BfW)
Replies: 40
Views: 14796

Re: Xalzar Quest (SP campaign for 1.14 BfW)

In scenario 3, Wose joins, but I feel that he is only going to be shackled and make it harder to do. I don't see the benefit of Wose being there. There is a use for Wose in scenario 4, but there is no point in taking it out and using it instead of a unit of the lizard tribe, and even less so in scen...
by Hiromasa
February 8th, 2023, 7:50 pm
Forum: Scenario & Campaign Development
Topic: Xalzar Quest (SP campaign for 1.14 BfW)
Replies: 40
Views: 14796

Re: Xalzar Quest (SP campaign for 1.14 BfW)

In scenario 3, Wose joins, but I feel that he is only going to be shackled and make it harder to do. I don't see the benefit of Wose being there. There is a use for Wose in scenario 4, but there is no point in taking it out and using it instead of a unit of the lizard tribe, and even less so in scen...
by Hiromasa
January 28th, 2023, 2:14 pm
Forum: Scenario & Campaign Development
Topic: The Bees Journey
Replies: 59
Views: 6391

Re: The Bees Journey

クライアントを1.2.3にアップデートしたところ、以前のバージョン(12.2.0?)のセーブデータが読み込めなくなりました。
後半では、game_error:unknown unittype:Bee Necromancerと出て、Bee Necromancerが不在の前半ではunknown unittype:Skilled Beeと出てセーブデータの読み込みが出来なくなっています
by Hiromasa
January 7th, 2023, 8:08 pm
Forum: Scenario & Campaign Development
Topic: The Devil's Flute - version 0.1.4c
Replies: 90
Views: 33778

Re: The Devil's Flute - version 0.1.4c

It seems to be compatible with Wesnoth 1.16, so I thoroughly reviewed the translation files I had previously made with machine translation. Machine translation will still be the main focus, but I was surprised by the improved capabilities of the translation site. I am aware that this is a poor trans...
by Hiromasa
January 7th, 2023, 7:44 pm
Forum: Scenario & Campaign Development
Topic: War and Home - Campaign for 1.16
Replies: 55
Views: 31895

Re: War and Home - Campaign for 1.16

In scenario 19_Not_In_Vain. Since there is no need to defend the port city area at the moment, you can spend 12 turns without difficulty by defending the forest area to the west of the trolls after defeating them at all costs at the beginning of the game. The same can be said for scenario 03_Port_As...
by Hiromasa
January 7th, 2023, 7:43 pm
Forum: Scenario & Campaign Development
Topic: War and Home - Campaign for 1.16
Replies: 55
Views: 31895

Re: War and Home - Campaign for 1.16

In scenario 19_Not_In_Vain. Since there is no need to defend the port city area at the moment, you can spend 12 turns without difficulty by defending the forest area to the west of the trolls after defeating them at all costs at the beginning of the game. The same thing can be said for scenario 03_P...
by Hiromasa
December 26th, 2022, 7:32 pm
Forum: Coder’s Corner
Topic: Experiment in loading past eras/campaigns in cores
Replies: 27
Views: 16630

Re: Experiment in loading past eras/campaigns in cores

As for the case of the previous "The Deevils Flute" I posted here this time, the add-on author seems to have adapted 1.16, so I made a POT file again and reviewed almost all the text files to make the translation file again. That said, it was still the main machine translation, and even so...
by Hiromasa
December 26th, 2022, 7:17 pm
Forum: Coder’s Corner
Topic: Experiment in loading past eras/campaigns in cores
Replies: 27
Views: 16630

Re: Experiment in loading past eras/campaigns in cores

I wrote it because I was asked about it on Discord's # wesnoth Japanese channel. My name on Discord is "J6K1" 1.16 The add-on failed to work in the environment, so I added "# textdomain wesnoth-Pax _ Romana" to the top of all the .cnf files of the add-on on Linux in the virtual m...
by Hiromasa
December 19th, 2022, 9:12 pm
Forum: Coder’s Corner
Topic: Experiment in loading past eras/campaigns in cores
Replies: 27
Views: 16630

Re: Experiment in loading past eras/campaigns in cores

In the _main.cfg file, add [textdomain] name="wesnoth-Pax_Romana" path="data/add-ons/Pax_Romana/translations" [/textdomain] but at the beginning of the scenario file, it says #textdomain wesnoth-Pax_Romana is not written, so it is useless. in each .cnf file. #textdomain wesnoth-P...
by Hiromasa
February 3rd, 2013, 3:14 am
Forum: Scenario & Campaign Development
Topic: The Devil's Flute - version 0.1.4c
Replies: 90
Views: 33778

Re: The Devil's Flute - version 0.1.4c

I played till the last. I played while replacing .po file with Japanese and watched a story.(However, I machine-translate it (laughter)) [Merlyn] It is not difficult when I block it up around Patrick.Besides, I can easily block it . http://blog-imgs-54.fc2.com/m/i/k/mikansei1st/TDF7_5.jpg When it wa...