Search found 124 matches
- December 2nd, 2014, 10:57 am
- Forum: Writers’ Forum
- Topic: Language in Wesnoth
- Replies: 18
- Views: 9199
Re: Language in Wesnoth
To be honest, I've not thought about such question of language since I've started to play. For me the answer is as simple as when I watch a movie! Whatever the language used, it is translated for me and I understand. Beside that in each campaign I've played: my team speak same language as me and the...
- November 29th, 2014, 5:17 pm
- Forum: Technical Support
- Topic: 1.12 MP campaigns bugs thread
- Replies: 19
- Views: 8021
Re: 1.12 MP campaigns bugs thread
Yep, and?
Sorry, I don't understand, not your words, but ... the idea.
Sorry, I don't understand, not your words, but ... the idea.
- November 29th, 2014, 5:00 pm
- Forum: Writers’ Forum
- Topic: Language in Wesnoth
- Replies: 18
- Views: 9199
Re: Language in Wesnoth
mmmm ... can you define race?max_torch wrote:How is it that in the campaigns all the races seem to be able to understand each other?
- November 29th, 2014, 3:57 pm
- Forum: Technical Support
- Topic: 1.12 MP campaigns bugs thread
- Replies: 19
- Views: 8021
Re: 1.12 MP campaigns bugs thread
Cool, no need to spend more time on that it will be fix with next release.gfgtdf wrote:i just tested exactly that on Low first scenario 2 minures ago and it worked well.
- November 24th, 2014, 5:20 pm
- Forum: Technical Support
- Topic: 1.12 MP campaigns bugs thread
- Replies: 19
- Views: 8021
Re: 1.12 MP campaigns bugs thread
I've tried that today with two clients. I've added unrenamable=yes in the [side] tag on host. It doesn't change anything for LoW.gfgtdf wrote:to fix the wrong names you can try to put unrenamable=yes in the [side]/[unit] tag for the enemy leader
- November 22nd, 2014, 7:01 pm
- Forum: Users’ Forum
- Topic: We are playing LoW coop!
- Replies: 50
- Views: 17552
Re: We are playing LoW coop!
I think this is it :
We've encountered so much weird behaviour, starting with my own side before starting, that I can't say anything to help.
I've had the same error right after.We've encountered so much weird behaviour, starting with my own side before starting, that I can't say anything to help.
- November 22nd, 2014, 6:42 pm
- Forum: Technical Support
- Topic: Please, prevent macros from messing up textdomain
- Replies: 22
- Views: 8396
Re: Please, prevent macros from messing up textdomain
To be sure, does this also fix that?
- November 17th, 2014, 5:09 pm
- Forum: Technical Support
- Topic: Can not recruit units in "Legend of Wesmere".
- Replies: 21
- Views: 7613
Re: Can not recruit units in "Legend of Wesmere".
I'm not familiar with developer stuff when it is about coding an application. So take the following only for a try to help, based on my knowledge. To give you the most beautiful proof, I've tried what gfgtdf has proposed, it seemed so easy, and done exactly what was said: replace xxx by yyy. Of cour...
- November 17th, 2014, 11:48 am
- Forum: Ideas
- Topic: Color change of the movement orb
- Replies: 60
- Views: 24563
Re: Color change of the movement orb
Done #22964fabi wrote:Yes, that is doable.
But you need to fill out a proper feature request at bugs.wesnoth.org .
- November 14th, 2014, 12:36 pm
- Forum: Technical Support
- Topic: Can not recruit units in "Legend of Wesmere".
- Replies: 21
- Views: 7613
Re: Can not recruit units in "Legend of Wesmere".
I was searching forum for other matter and found that : Can't recruit in LoW-Scenario 1 in Planning Mode [1.11.10]
I can reproduce this behaviour with planning mode activated on 1.11.19.
The result is the same behaviour observed in the video.
In case it can help.
I can reproduce this behaviour with planning mode activated on 1.11.19.
The result is the same behaviour observed in the video.
In case it can help.
- November 14th, 2014, 12:00 pm
- Forum: Website
- Topic: some piture missing in the wiki
- Replies: 2
- Views: 3685
- November 14th, 2014, 11:50 am
- Forum: Ideas
- Topic: Color change of the movement orb
- Replies: 60
- Views: 24563
Re: Color change of the movement orb
Can it be possible to have an orb's color change for: Allied unit not able to move/do anything more.
In a user choice as talked here or as default game feature.
In a user choice as talked here or as default game feature.
- November 12th, 2014, 6:56 pm
- Forum: Multiplayer Development
- Topic: Khalifate Era
- Replies: 118
- Views: 47776
Re: Khalifate Era
I agree, all this noise should stop and dev team have to find a clear statement about what is allowed or not. I was about to post just before you because, even I don't care Khalifate is or isn't suitable, I dislike the way it is discussed and, most of all, I read words and ideas that should never ap...
- November 12th, 2014, 1:38 pm
- Forum: Users’ Forum
- Topic: Discovery of Wesnoth
- Replies: 58
- Views: 18361
Re: Discovery of Wesnoth
Again a long break but I was involved in MP campaign these last days. A few words about that. By opposition to single player, multiplayer campaign introduce another dimension far deeper the simple fact that not being alone against the game. Despite the chat messaging system it is easy to focus too m...
- November 12th, 2014, 1:00 pm
- Forum: Heir to the Throne
- Topic: Scenario 17: The Sceptre of Fire
- Replies: 85
- Views: 240077
Re: Scenario 17: The Sceptre of Fire
Heir to the Throne - Scepter of Fire - Fighter (Beginner) 1.11.19. Never played before. Storyline At first sight I've found Lisar fall down into Konrad side too fast. But, after all, as we do not have a precise timeline ... perhaps they've spent a long time to debate between this scenario and the p...