Search found 35 matches

by Talentless
March 1st, 2023, 6:28 am
Forum: Art Workshop
Topic: Saurian sprites
Replies: 76
Views: 203523

Re: Saurian sprites

Is it a fixed 1 tile movement in the opposite direction of the target after an attack, or the ability to use leftover movement points after an engagement? Either way, it does seem like it could fit a skirmisher upgrade, but I'm a bit worried about adding too much bonuses at once - first strike combi...
by Talentless
February 28th, 2023, 11:13 pm
Forum: Art Workshop
Topic: Saurian sprites
Replies: 76
Views: 203523

Re: Saurian sprites

New sprite for the current Spearwoman unit that you can find in 1.16 Saurian Pack. Doofus said the sprite has to be redesigned for a chance to make it into the mainline, so that's basically the new look. The goal was to add a more versatile upgrade for the skirmisher tree, so that they can be more u...
by Talentless
February 24th, 2023, 5:39 pm
Forum: Art Workshop
Topic: Saurian sprites
Replies: 76
Views: 203523

Re: Saurian sprites

Thoughts?
by Talentless
February 23rd, 2023, 5:23 pm
Forum: Art Contributions
Topic: New saurian units
Replies: 9
Views: 9766

Re: New saurian units

I'm attaching a complete set of SE animations for the new Seer sprite ( seer-se.zip ). I ended up scraping the inverted tail placement to speed up animating process and for consistency with NE pose. Please verify if anything needs adjustments. seer-se-bob.gif seer-se.zip Also, just to confirm, this ...
by Talentless
February 20th, 2023, 12:18 pm
Forum: Art Workshop
Topic: Saurian sprites
Replies: 76
Views: 203523

Re: Saurian sprites

The problem with many UMC saurians is that they were created by editing animation frames of the existing sprites while they're in motion. I think these guys were based on the skirmisher's defend frame, and that's why they look off. If you're looking for sprites to animate, I'd suggest taking on ones...
by Talentless
February 20th, 2023, 9:05 am
Forum: Art Workshop
Topic: Saurian sprites
Replies: 76
Views: 203523

Re: Saurian sprites

I have a script that allows to quickly recolor saurians, if that's what you'd like to do. Here's a pack with purple (arcane) and red (fire) saurians that I've made as an example. I had this idea of creating a campaign where you have to unite various saurian tribes, but it's not playable yet.
by Talentless
February 19th, 2023, 5:02 pm
Forum: Art Workshop
Topic: Saurian sprites
Replies: 76
Views: 203523

Re: Saurian sprites

I've attached the WIP animations in a recent post, I haven't touched the unit since. I'm the in process of animating units for a pull request to core, but admittedly it's going pretty slow (busy and out of practice). :(
by Talentless
November 13th, 2022, 7:58 am
Forum: Art Contributions
Topic: New saurian units
Replies: 9
Views: 9766

Re: New saurian units

Yeah, a slight change in pose would help. These saurians do move around a lot, so maybe differentiation can be found in the standing animations as well. I've changed the tail to face downwards. I will also adjust the idle animations. Defend, magic and melee frames will also likely require some chan...
by Talentless
October 30th, 2022, 6:55 am
Forum: Art Contributions
Topic: New saurian units
Replies: 9
Views: 9766

Re: New saurian units

- The prophet is good as is. The color and hat make it different enough, though maybe the staff could be a little gaudier. I've used the Flanker's palette for the weapon: golden base, silver tip. Both staves that I've proposed were supposed to match Flanker's general style, since it's the only leve...
by Talentless
September 21st, 2022, 9:22 pm
Forum: Art Workshop
Topic: Saurian sprites
Replies: 76
Views: 203523

Re: Saurian sprites

It's OK, I'm mostly reusing and adapting Augur animations. I quite like the hand raise animation. Here's what I've got so far. I don't think the spikes are necessary (see the Augur front sprite), I just want to make the poncho more cloth-like. Has there been any progress on this? I'd love to have t...
by Talentless
August 20th, 2022, 6:10 pm
Forum: Art Contributions
Topic: New saurian units
Replies: 9
Views: 9766

New saurian units

This thread aims to discuss sprites and animations for new potential Saurian units including: Lv3 upgrades of the augur tree. Alternative skirmisher upgrades. You can check the progress of the individual units in these pull requests: #6905 : new skirmisher alternative upgrade branch. Mixed fighter w...
by Talentless
August 20th, 2022, 5:54 pm
Forum: Art Contributions
Topic: Saurian portraits (wip)
Replies: 14
Views: 9474

Re: Saurian portraits (wip)

Very nice! My only note would be that the saurians seem to have only 3 fingers, and the skirmisher is munching on a worm in its iconic idle animations, so perhaps it would be nice to replace the fish with a worm. The overall proportions seem OK to my untrained eye.
by Talentless
January 19th, 2022, 10:50 pm
Forum: Art Contributions
Topic: Saurian portraits (wip)
Replies: 14
Views: 9474

Re: Saurian portraits (wip)

I agree that the old ambusher isn't very good, but I quite like how the skirmisher and augur seem so inconspicuous. I wouldn't mind seeing a revamped augur illustration with a similar pose. But yeah, the sketches look more promising than the mainline illustrations, past or present.
by Talentless
January 3rd, 2022, 7:09 pm
Forum: Art Contributions
Topic: Saurian portraits (wip)
Replies: 14
Views: 9474

Re: Saurian portraits (wip)

Very nice! I like where this is headed. And I agree with Hunter, it's a shame that many saurian units are missing portraits, and the ones that are available are basically in a different style. By the way, I've always liked the old saurian illustrations. Their style does not fit the mainline very wel...
by Talentless
December 19th, 2021, 7:40 pm
Forum: Art Workshop
Topic: Saurian sprites
Replies: 76
Views: 203523

Re: Saurian sprites

I'm using an official STANDING_ANIM_DIRECTIONAL_6_FRAME macro to define the idle frames, the same one that the mainline Saurians are using. Not sure if I can do anything about it, but you can try asking on the Discord if it's expected behavior. If you do have a fix for this, feel free to contribute ...