Search found 351 matches
- May 4th, 2024, 2:32 pm
- Forum: Scenario & Campaign Development
- Topic: Asheviere's Dogs - 1.18 campaign!
- Replies: 22
- Views: 1489
Re: Asheviere's Dogs - 1.18 campaign!
Again, thank you so much for your contribution! You're welcome, I am very happy You liked my images, I specially thought to make them suit the character (so for example Sir Gwido got green clothes which was to mean he was raised by elves similiar as Konrad's outfit from HTtT) I would be glad to hel...
- May 4th, 2024, 3:38 am
- Forum: Scenario & Campaign Development
- Topic: Asheviere's Dogs - 1.18 campaign!
- Replies: 22
- Views: 1489
Re: Asheviere's Dogs - 1.18 campaign!
Hi, I'm just stopping by to give my first impressions after finishing your latest campaign :D Things I liked • The maps. I can see your attention to detail and that's a great thing to see. • The destroying of village, castle and keep tiles by the orcs when you move them on it. • The scenarios I lik...
- May 4th, 2024, 3:24 am
- Forum: Scenario & Campaign Development
- Topic: Asheviere's Dogs - 1.18 campaign!
- Replies: 22
- Views: 1489
Re: Asheviere's Dogs - 1.18 campaign!
I prepared portait for Sir Kellan And Sir Gwido I think they look nice, hope you will like them Thank you so much! I really liked them. The only problem I had with them was that they weren't on a transparent background, so I had to remove the background manually. Here's what they look like in the g...
- April 30th, 2024, 7:14 pm
- Forum: Scenario & Campaign Development
- Topic: The South Guard (Revised)
- Replies: 49
- Views: 2748
Re: The South Guard (Revised)
At the end of this campaign, what clearly looks like a 10 year old girl is forcibly married off to an adult king.
If so, that's unacceptable. I'm against pedophilia in Wesnoth.
If so, that's unacceptable. I'm against pedophilia in Wesnoth.
- April 26th, 2024, 9:25 pm
- Forum: Scenario & Campaign Development
- Topic: Asheviere's Dogs - 1.18 campaign!
- Replies: 22
- Views: 1489
Re: Asheviere's Dogs - 1.18 campaign!
Patch 1.1.0 has been released! Changes: fixed typos and improved texts added note about warehouses in S4 fixed Iron Mauler's armour overlay added overlay for heroic units added animation of building camp in S2 fixed objectives in S5, now it shows early bonus correctly a little rebalance for S7: few...
- April 26th, 2024, 9:24 pm
- Forum: Scenario & Campaign Development
- Topic: Asheviere's Dogs - 1.18 campaign!
- Replies: 22
- Views: 1489
Re: Asheviere's Dogs - 1.18 campaign!
Thanks for the feedback!
- April 23rd, 2024, 5:57 pm
- Forum: Scenario & Campaign Development
- Topic: Asheviere's Dogs - 1.18 campaign!
- Replies: 22
- Views: 1489
Re: Asheviere's Dogs - 1.18 campaign!
Glad to help! I don't have many ideas for campaign development yet, but since the Wesnoth army has ogres in their troops (for example, in Heir to the Throne) and ogres are known for their uncouth and savage behavior I propose a scenario where Bazur besieges an ogre rallying point. The recruited ogr...
- April 23rd, 2024, 5:35 pm
- Forum: Scenario & Campaign Development
- Topic: Asheviere's Dogs - 1.18 campaign!
- Replies: 22
- Views: 1489
Re: Asheviere's Dogs - 1.18 campaign!
Okay I have some suggestions for achievements - Strongest takes all (kill the orc leader in the siege of Soradoc) - plunderer (occupy all villages south of the camp) - savior (save both woodsmen) - queen's official (open all gates with Isolde) Thanks for the suggested ideas! They look interesting, ...
- April 23rd, 2024, 2:20 pm
- Forum: Scenario & Campaign Development
- Topic: Asheviere's Dogs - 1.18 campaign!
- Replies: 22
- Views: 1489
Re: Asheviere's Dogs - 1.18 campaign!
Yesterday I almost finished the campaign (except for the last scenario). My rating is definitely good, the civil war was portrayed very well, the characters were well written, the relationships of the different sides of the conflict were also very interesting. I think that with some adjustments and...
- April 19th, 2024, 11:13 am
- Forum: Scenario & Campaign Development
- Topic: Asheviere's Dogs - 1.18 campaign!
- Replies: 22
- Views: 1489
Asheviere's Dogs - 1.18 campaign!
King Garard II is treacherously slain, Wesnoth is falling into the chaos of a civil war. But what's a woe for a human, a chance for an orc. Join Queen Asheviere, crush the rebels and obtain yourself fame and spoils that other chieftains can only dream about! (Intermediate level, 7 scenarios) This c...
- March 11th, 2024, 11:59 pm
- Forum: Scenario & Campaign Development
- Topic: Lifetime of Stones - new trolls/dunefolk campaign!
- Replies: 15
- Views: 2925
Re: Lifetime of Stones - new trolls/dunefolk campaign!
Update 1.1.0 was released! - added amla for shamans - fire avatar was buffed (if the fire avatar is a Grump, it's even stronger) - changed the task to "Defend against the jinn X turns" in S2 - added a brunch where the jinn is defeated before the Sultan appears in S2 - fixed some typos - A...
- March 10th, 2024, 2:54 pm
- Forum: Scenario & Campaign Development
- Topic: Dirty Blood - new orcish campaign (1.16 - 1.18)
- Replies: 7
- Views: 2069
Dirty Blood - new orcish campaign (1.16 - 1.18)
I am pleased to introduce you to my new campaign, Dirty Blood! Dirty Blood is an epic campaign that tells the story of the orcish lands after Son of the Black Eye . Game description: Being a half-breed, since his very birth Moog was an outcast in the Cold Blood clan. But shamans knew that spirits we...
- March 5th, 2024, 6:58 pm
- Forum: Scenario & Campaign Development
- Topic: Lifetime of Stones - new trolls/dunefolk campaign!
- Replies: 15
- Views: 2925
Re: Lifetime of Stones - new trolls/dunefolk campaign!
No, for the {SCATTER_UNIT} macro places a unit randomly each time you restart the scenario's start save
- March 4th, 2024, 9:23 pm
- Forum: Scenario & Campaign Development
- Topic: Lifetime of Stones - new trolls/dunefolk campaign!
- Replies: 15
- Views: 2925
Re: Lifetime of Stones - new trolls/dunefolk campaign!
The second time I played the campaign (again on Normal), scenario 2 proved unexpectedly difficult because I had no ring of fire. I looked at the code and then restarted the scenario. There was no scarab to kill and get the ring. I then restarted the campaign from the beginning and this time the sca...
- March 3rd, 2024, 7:42 am
- Forum: Scenario & Campaign Development
- Topic: Lifetime of Stones - new trolls/dunefolk campaign!
- Replies: 15
- Views: 2925
Re: Lifetime of Stones - new trolls/dunefolk campaign!
Hello! I downloaded this because I was interested in the description. And I played until S2. Overall I think it's very nice. However, I had some doubts about the fact that Grump's level up destination is not fixed. Also, the [redraw] code didn't work when the dunefork showed up in S2. This is my fi...