Search found 632 matches

by hermestrismi
May 8th, 2024, 3:56 pm
Forum: Scenario & Campaign Development
Topic: Mages University (alternative version)
Replies: 0
Views: 110

Mages University (alternative version)

Embark on a journey with Ivesi far south of Wesnoth, in the Faehen Empire. Witness the fall of the theocracy as he strives to establish a new university of magic. Join Ivesi in a captivating tale of ambition, resilience, and the pursuit of knowledge in a world filled with challenges and mysteries.....
by hermestrismi
May 8th, 2024, 3:55 pm
Forum: WML Workshop
Topic: fire event in teleport
Replies: 7
Views: 246

Re: fire event in teleport

Hi, Your post intrigued me so I had a bit of a play, building on the suggestion by Ravana. This code isn't perfect, it might need [allow_undo] or maybe [cancel_action] but from my limited testing it does seem to trap teleports and filter out non-teleport movement. Anyway, it should at least give yo...
by hermestrismi
May 7th, 2024, 4:02 pm
Forum: WML Workshop
Topic: fire event in teleport
Replies: 7
Views: 246

Re: fire event in teleport

Have you looked at unit_placed? It seems to be a bit of a last restort, but you should be able to make it work. [I assume you mean fire event after unit uses the teleport ability, not [teleport] ] yes. as I mentioned before, I am trying to make an event that fire after a unit uses the teleport abil...
by hermestrismi
May 7th, 2024, 3:04 pm
Forum: WML Workshop
Topic: fire event in teleport
Replies: 7
Views: 246

Re: fire event in teleport

I mean fire event AFTER the specified unit teleport (precisely harm a specific unit whenever it use teleportation)
by hermestrismi
May 7th, 2024, 6:00 am
Forum: WML Workshop
Topic: fire event in teleport
Replies: 7
Views: 246

fire event in teleport

Hi,
Is there a way to fire an event when a unit teleport?
something like:

Code: Select all

[event]
name=teleport 
...
[/event]
by hermestrismi
April 10th, 2024, 1:43 pm
Forum: Writers’ Forum
Topic: Scripts for Wesnoth
Replies: 73
Views: 31725

Re: Scripts for Wesnoth

Celtic_Minstrel wrote: April 10th, 2024, 1:32 pm Nope, Kitty hasn't been around for years.
I tried and used a quasi-full constructed languages in my own based on her works but I lost the most important files especially the alphabet and the dictionary. they are written by Paint only (copy-modify-past)
samples:
by hermestrismi
April 8th, 2024, 1:25 pm
Forum: Translations & Internationalization
Topic: Arabic translation
Replies: 44
Views: 18831

Re: Arabic translation

I think now, I can take a break from Translation and return to campaign development and lua learning temporarily
by hermestrismi
April 7th, 2024, 8:34 am
Forum: Translations & Internationalization
Topic: Arabic translation
Replies: 44
Views: 18831

Re: Arabic translation

Pentarctagon wrote: April 7th, 2024, 2:01 am Also, as another note: TDG (viewtopic.php?t=57997) is meant to be a replacement for Delfador's Memoirs.
I liked DM :/ it will be hard to forget it
by hermestrismi
April 6th, 2024, 5:19 pm
Forum: Translations & Internationalization
Topic: Arabic translation
Replies: 44
Views: 18831

Re: Arabic translation

Pentarctagon wrote: April 6th, 2024, 4:43 pm Just FYI - TSG is planned to be reworked in 1.19.
By the way, Arabic Translation is 80% now. Do that means it be displayed as an optional language choice by default?
by hermestrismi
April 6th, 2024, 5:02 pm
Forum: Translations & Internationalization
Topic: Arabic translation
Replies: 44
Views: 18831

Re: Arabic translation

Pentarctagon wrote: April 6th, 2024, 4:43 pm Just FYI - TSG is planned to be reworked in 1.19.
thank you for the note
by hermestrismi
April 6th, 2024, 3:01 pm
Forum: Translations & Internationalization
Topic: Arabic translation
Replies: 44
Views: 18831

Re: Arabic translation

update: wesnoth-lib* 100% wesnoth* 100% (I changed the command Translation until a solution found for the RtL incompatibilities) wesnoth-help* 77% WoF and Did 1 sentence in each . Wesnoth Arabic Translation is above 80% for the first time.. I am proud of myself since it was a hard task in few months...
by hermestrismi
April 3rd, 2024, 11:33 pm
Forum: Lua Labs
Topic: various
Replies: 0
Views: 3241

various

some assistance with lua is welcome here. an auction between human side and 3 ai. the unexpected behavior is that: 1. at the label draw, there is still one unit with more than one bet (they are supposed to be merged) 2. the sum of bets of the AI side is still superior to 1 while they are supposed to...
by hermestrismi
April 3rd, 2024, 11:16 am
Forum: Translations & Internationalization
Topic: Arabic translation
Replies: 44
Views: 18831

Re: Arabic translation

Hi, Since Wesnoth* and Wesnoth-lib* are delicate cases for their codes and commands, I want some expertise review if someone can offer some time to do so. They are both 100%. I particularly want to check if their is a bug or bad behavior (LtR anomalies ..) in different OS systems , and if I should t...
by hermestrismi
April 2nd, 2024, 4:59 pm
Forum: Ideas
Topic: Translate wiki pages
Replies: 5
Views: 1624

Re: Translate wiki pages

I'd skipped over this topic because I doubt we can add modifications to the Wiki (or more accurately, AFAIK it's not something that people want to maintain), so uploading .po files directly to the Wiki doesn't seem likely. However, the po4a tools that are used for the Wesnoth manpages and manual sh...
by hermestrismi
April 2nd, 2024, 7:11 am
Forum: Lua Labs
Topic: wml.fire and wesnoth.wml_actions.
Replies: 2
Views: 1503

Re: wml.fire and wesnoth.wml_actions.

wesnoth.wml_actions is the place to define new WML actions. Because of that, it is technically possible to also call a WML action via it, but doing so creates a problem – WML actions are intended to be run on substituted WML tables (ak vconfigs), but calling it manually typically ends up passing an...