Search found 633 matches
- May 10th, 2024, 11:03 pm
- Forum: WML Workshop
- Topic: fire event in teleport
- Replies: 13
- Views: 478
Re: fire event in teleport
you guys are just wizards. unfortunately, I didn't have time to test the suggestion but I think that it is very logical so now we can built an ability like 'weakned teleportation' that give a penalty for using teleportation or to make it like a first AMLA before another AMLA (a regular teleport abil...
- May 8th, 2024, 3:56 pm
- Forum: Scenario & Campaign Development
- Topic: Mages University (alternative version)
- Replies: 0
- Views: 178
Mages University (alternative version)
Embark on a journey with Ivesi far south of Wesnoth, in the Faehen Empire. Witness the fall of the theocracy as he strives to establish a new university of magic. Join Ivesi in a captivating tale of ambition, resilience, and the pursuit of knowledge in a world filled with challenges and mysteries.....
- May 8th, 2024, 3:55 pm
- Forum: WML Workshop
- Topic: fire event in teleport
- Replies: 13
- Views: 478
Re: fire event in teleport
Hi, Your post intrigued me so I had a bit of a play, building on the suggestion by Ravana. This code isn't perfect, it might need [allow_undo] or maybe [cancel_action] but from my limited testing it does seem to trap teleports and filter out non-teleport movement. Anyway, it should at least give yo...
- May 7th, 2024, 4:02 pm
- Forum: WML Workshop
- Topic: fire event in teleport
- Replies: 13
- Views: 478
Re: fire event in teleport
Have you looked at unit_placed? It seems to be a bit of a last restort, but you should be able to make it work. [I assume you mean fire event after unit uses the teleport ability, not [teleport] ] yes. as I mentioned before, I am trying to make an event that fire after a unit uses the teleport abil...
- May 7th, 2024, 3:04 pm
- Forum: WML Workshop
- Topic: fire event in teleport
- Replies: 13
- Views: 478
Re: fire event in teleport
I mean fire event AFTER the specified unit teleport (precisely harm a specific unit whenever it use teleportation)
- May 7th, 2024, 6:00 am
- Forum: WML Workshop
- Topic: fire event in teleport
- Replies: 13
- Views: 478
fire event in teleport
Hi,
Is there a way to fire an event when a unit teleport?
something like:
Is there a way to fire an event when a unit teleport?
something like:
Code: Select all
[event]
name=teleport
...
[/event]
- April 10th, 2024, 1:43 pm
- Forum: Writers’ Forum
- Topic: Scripts for Wesnoth
- Replies: 73
- Views: 31952
Re: Scripts for Wesnoth
I tried and used a quasi-full constructed languages in my own based on her works but I lost the most important files especially the alphabet and the dictionary. they are written by Paint only (copy-modify-past)
samples:
- April 8th, 2024, 1:25 pm
- Forum: Translations & Internationalization
- Topic: Arabic translation
- Replies: 44
- Views: 19370
Re: Arabic translation
I think now, I can take a break from Translation and return to campaign development and lua learning temporarily
- April 7th, 2024, 8:34 am
- Forum: Translations & Internationalization
- Topic: Arabic translation
- Replies: 44
- Views: 19370
Re: Arabic translation
I liked DM :/ it will be hard to forget itPentarctagon wrote: ↑April 7th, 2024, 2:01 am Also, as another note: TDG (viewtopic.php?t=57997) is meant to be a replacement for Delfador's Memoirs.
- April 6th, 2024, 5:19 pm
- Forum: Translations & Internationalization
- Topic: Arabic translation
- Replies: 44
- Views: 19370
Re: Arabic translation
By the way, Arabic Translation is 80% now. Do that means it be displayed as an optional language choice by default?
- April 6th, 2024, 5:02 pm
- Forum: Translations & Internationalization
- Topic: Arabic translation
- Replies: 44
- Views: 19370
Re: Arabic translation
thank you for the note
- April 6th, 2024, 3:01 pm
- Forum: Translations & Internationalization
- Topic: Arabic translation
- Replies: 44
- Views: 19370
Re: Arabic translation
update: wesnoth-lib* 100% wesnoth* 100% (I changed the command Translation until a solution found for the RtL incompatibilities) wesnoth-help* 77% WoF and Did 1 sentence in each . Wesnoth Arabic Translation is above 80% for the first time.. I am proud of myself since it was a hard task in few months...
various
some assistance with lua is welcome here. an auction between human side and 3 ai. the unexpected behavior is that: 1. at the label draw, there is still one unit with more than one bet (they are supposed to be merged) 2. the sum of bets of the AI side is still superior to 1 while they are supposed to...
- April 3rd, 2024, 11:16 am
- Forum: Translations & Internationalization
- Topic: Arabic translation
- Replies: 44
- Views: 19370
Re: Arabic translation
Hi, Since Wesnoth* and Wesnoth-lib* are delicate cases for their codes and commands, I want some expertise review if someone can offer some time to do so. They are both 100%. I particularly want to check if their is a bug or bad behavior (LtR anomalies ..) in different OS systems , and if I should t...
- April 2nd, 2024, 4:59 pm
- Forum: Ideas
- Topic: Translate wiki pages
- Replies: 5
- Views: 1686
Re: Translate wiki pages
I'd skipped over this topic because I doubt we can add modifications to the Wiki (or more accurately, AFAIK it's not something that people want to maintain), so uploading .po files directly to the Wiki doesn't seem likely. However, the po4a tools that are used for the Wesnoth manpages and manual sh...