Search found 5 matches

by danielkwinsor
August 22nd, 2016, 2:52 am
Forum: Lua Labs
Topic: How to log from Lua in 1.13.2+ ?
Replies: 1
Views: 1812

How to log from Lua in 1.13.2+ ?

Hi,
Found some threads saying to do print('foo') but that doesn't seem to help me.
Logs also moved from stdout / err to "Documents\My Games\Wesnoth1.13\logs"
Found `log` command but don't know of any domains.
by danielkwinsor
August 22nd, 2016, 2:13 am
Forum: Lua Labs
Topic: Gui Debug Tools 0.10.5 for 1.16.x & 1.17.x BfW
Replies: 56
Views: 65203

Re: Gui Debug Tools

Looks nice, what would it take to make it mainline rather than add-on?
by danielkwinsor
August 22nd, 2016, 12:31 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8126
Views: 2194563

Re: Legend of the Invincibles

[next_item_name] not supported at scenario toplevel If you aren't using old save files, this is really weird. Any idea where it appears? Appears upon loading a game with items. However, I was mixing save / load versions. For [modifications][advance] I can write a regex for you, or send pull request...
by danielkwinsor
August 21st, 2016, 5:50 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8126
Views: 2194563

Re: Legend of the Invincibles

I noticed all odd numbers are dev releases, and yes, I love some of those new features in 1.13.
There's some more problems than just 'advancement', such as AI doesn't move, unit disappears when it picks up an item, etc. So I've included the logs.
by danielkwinsor
August 20th, 2016, 11:52 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8126
Views: 2194563

Re: Legend of the Invincibles

Hello Dugi, I love Wesnoth, played LotI back in 1.12.x, but now I'm attempting to play in 1.13.x and no version is working fully. Looks like there are UML and/or Lua changes in the game engine. Perhaps you are already aware, but I wanted to bring to your attention and moreover get your input as to w...