Search found 598 matches
- Today, 8:13 am
- Forum: Forum Games
- Topic: Word association
- Replies: 240
- Views: 119851
Re: Word association
bean
- Yesterday, 12:23 am
- Forum: WML Workshop
- Topic: fire event in teleport
- Replies: 8
- Views: 252
Re: fire event in teleport
Glad to have been able to help!hermestrismi wrote: ↑May 8th, 2024, 3:55 pm Thank you very much.
this seems to be more logic and straight than my approach. I will test it as soon as possible and I will give you my result.
Cheers!
-- Spannerbag
- May 8th, 2024, 1:47 pm
- Forum: WML Workshop
- Topic: fire event in teleport
- Replies: 8
- Views: 252
Re: fire event in teleport
Hi, Your post intrigued me so I had a bit of a play, building on the suggestion by Ravana. This code isn't perfect, it might need [allow_undo] or maybe [cancel_action] but from my limited testing it does seem to trap teleports and filter out non-teleport movement. Anyway, it should at least give you...
- May 7th, 2024, 10:41 am
- Forum: WML Workshop
- Topic: Annoying error: <lua> Repeated [endlevel] execution, ignored
- Replies: 4
- Views: 178
Re: Annoying error: <lua> Repeated [endlevel] execution, ignored
Yep, similar concept/logic.
Great minds...
Cheers!
-- Spannerbag
- May 6th, 2024, 7:14 pm
- Forum: WML Workshop
- Topic: Annoying error: <lua> Repeated [endlevel] execution, ignored
- Replies: 4
- Views: 178
[RESOLVED]<lua> Repeated [endlevel] execution, ignored
[fire_event] the [endlevel] call, but have the event containing [end_level] first_time_only=yes. Thanks for the reply, much appreciated! Heh, was just going to post to say I'd fixed it; as often happens right after posting, I had a bit of inspiration. Wish I had it before posting... :annoyed: The d...
- May 6th, 2024, 6:44 pm
- Forum: WML Workshop
- Topic: Annoying error: <lua> Repeated [endlevel] execution, ignored
- Replies: 4
- Views: 178
Annoying error: <lua> Repeated [endlevel] execution, ignored
Hi, I have a situation where a number of units may be [kill] ed simultaneously. [kill] [filter_location] find_in=fb [/filter_location] animate=yes fire_event=yes # Player loses if leader killed [primary_attack] type=fire [/primary_attack] [/kill] The scenario also has multiple leaders and if any lea...
- May 6th, 2024, 4:20 pm
- Forum: Ideas
- Topic: [UMC] Some abilities and weapon special ideas
- Replies: 4
- Views: 244
Re: [UMC] Some abilities and weapon special ideas
Below I have listed some hopefully KISS abilities and weapon special that would be cool.... FWIW I've seen quite a few variants of your ideas are in various UMC campaigns and there are different ways of implementing similar effects. E.g. similar outcomes to Fortify could be obtained by either incre...
- May 5th, 2024, 10:20 am
- Forum: Forum Games
- Topic: Word association
- Replies: 240
- Views: 119851
- May 5th, 2024, 12:26 am
- Forum: Lua Labs
- Topic: Global variables begginer guide
- Replies: 7
- Views: 256
Re: Global varialbes begginer guide
Sorry to be dim, but are you saying that this code: [set_variable] name=game_number value=starting_value_string [/set_variable] [set_global_variable] namespace=Bandits_from_Brown_Hills from_local=game_number to_global=loads.1.1.1 side=1 immediate=yes [/set_global_variable] produced this output: [var...
- May 4th, 2024, 5:15 pm
- Forum: Lua Labs
- Topic: Global variables begginer guide
- Replies: 7
- Views: 256
Re: Global varialbes begginer guide
Hi I'm working with persistent variables in Wesnoth for the very first time... Same here, used them in an update to one of my campaigns. :? Here are macros I used to manipulate them (I didn't need one to clear a persistent variable). Note that persistent variables need a namespace. Persistent varia...
- April 29th, 2024, 5:24 pm
- Forum: Art Contributions
- Topic: Call for mainline portraits and story art
- Replies: 14
- Views: 4169
Re: Call for mainline portraits and story art
5 portraits Female Captain (Mari) I know we are cutting Minister Hylas from TSG, but wouldn't it be a better use of resources to have Minister Hylas take on the role of 'Captain Mari' rather than commission a brand new portrait and unit type when Minister Hylas already has an extremely high-quality...
- April 25th, 2024, 3:17 pm
- Forum: WML Workshop
- Topic: sound_source clarification
- Replies: 2
- Views: 232
Re: sound_source clarification
...You could try resetting the sound source whenever a unit moves. I would expect that to restart the sound from the beginning... Thanks for the reply, I think when I get to a point where I can actually test this, I'll do some experimenting (now I know there's a chance). Be awhile tho', have to get...
- April 25th, 2024, 12:41 pm
- Forum: WML Workshop
- Topic: sound_source clarification
- Replies: 2
- Views: 232
sound_source clarification
Hi, I've never used this and thought I'd ask here before totally messing it up experimenting myself. Am I right in believing that [sound_source] sounds come and go depending on which area of the map the player is viewing? So if the player scrolls/clicks further away from a sound source the volume wi...
- April 16th, 2024, 9:33 am
- Forum: Technical Support
- Topic: Add-on and game crashes when terrain has more than 4 digits
- Replies: 8
- Views: 795
Re: Add-on and game crashes when terrain has more than 4 digits
Can you provide detailed reproduction steps? I cannot get the game to crash with a map with a terrain with more than 4 characters or when defining a terrain type with more than 4 characters. (Both of those cases show an error in the GUI for me.) Bit hazy here as it was ages ago but I had a similar ...
- April 15th, 2024, 1:17 pm
- Forum: Lua Labs
- Topic: Working lua need advice deciding which method is best
- Replies: 34
- Views: 1921
Re: Working lua need advice deciding which method is best
Correct. Note that putting Lua in an event doesn't fully isolate it from the rest of the scenario though. It will only be executed when that event fires, but that code can change global variables, move units around, and do many other things that affect code running elsewhere in the scenario. On the...