Search found 607 matches

by Spannerbag
Today, 10:14 am
Forum: Scenario & Campaign Development
Topic: The Deceiver's Gambit - New Mainline Candidate!
Replies: 38
Views: 5015

Re: The Deceiver's Gambit - New Mainline Candidate!

Victory, glorious victory! And with 74 gold left in the bank ;) Thanks for the replay, most informative and helpful. Nice job, clever defensive use of Delf's abilities I hadn't thought of... that alone would have made the entire scenario a lot easier! :doh: Also am I right in thinking you used Delf...
by Spannerbag
Yesterday, 9:51 pm
Forum: Scenario & Campaign Development
Topic: The Deceiver's Gambit - New Mainline Candidate!
Replies: 38
Views: 5015

Re: The Deceiver's Gambit - New Mainline Candidate!

OK, played the Deceiver again and managed a slightly better finish in terms of Delf's xp. Convinced myself it was worth trying Ring of Swords again. Did 2 things differently; didn't help Garard and took more risks. Managed to to get through by the skin of my teeth, as this replay shows. Talk about a...
by Spannerbag
Yesterday, 12:22 am
Forum: Scenario & Campaign Development
Topic: The Deceiver's Gambit - New Mainline Candidate!
Replies: 38
Views: 5015

Re: The Deceiver's Gambit - New Mainline Candidate!

OK, replayed the previous scenario (The Deceiver) to try for a better start... and made things worse? Don't really understand why - the stats look OK but in this playthrough I felt under a lot more time pressure and Methor's ai made some odd moves. I had to save-load at the end when, running out of ...
by Spannerbag
May 15th, 2024, 12:32 pm
Forum: Scenario & Campaign Development
Topic: The Deceiver's Gambit - New Mainline Candidate!
Replies: 38
Views: 5015

Re: The Deceiver's Gambit - New Mainline Candidate!

Apologies for posting this here, but I wasn't able to find any feedback on TDG, apologies if I somehow missed the thread... Could some kind soul post a replay of htf to beat "Ring of swords" please? OK, I'm not the strongest of players but I should be able to beat the damn thing on easy bu...
by Spannerbag
May 14th, 2024, 9:02 am
Forum: Forum Games
Topic: Word association
Replies: 249
Views: 123611

Re: Word association

papa
by Spannerbag
May 11th, 2024, 12:07 pm
Forum: Forum Games
Topic: Word association
Replies: 249
Views: 123611

Re: Word association

Smith
by Spannerbag
May 11th, 2024, 10:37 am
Forum: WML Workshop
Topic: fire event in teleport
Replies: 13
Views: 462

Re: fire event in teleport

hermestrismi wrote: May 10th, 2024, 11:03 pm you guys are just wizards. unfortunately, I didn't have time to test the suggestion...
Just as well, the latest version is about 1/3rd the size of the first attempt! :)

Good luck with your idea!

Cheers!
-- Spannerbag
by Spannerbag
May 11th, 2024, 10:33 am
Forum: WML Workshop
Topic: fire event in teleport
Replies: 13
Views: 462

Re: fire event in teleport

Ravana wrote: May 10th, 2024, 10:39 pm [filter] x,y=$x1,$y1 [/filter]

Is always passing, so you can just remove that.
Less is more so even better!
Must remember that, thanks.

Cheers!
-- Spannerbag
by Spannerbag
May 10th, 2024, 8:48 pm
Forum: WML Workshop
Topic: fire event in teleport
Replies: 13
Views: 462

Re: fire event in teleport

My only complaint about Spannerbag's code is that it only catches the default teleport ability and will not detect any custom teleport abilities that you define. A starting point for fixing this would be to use ability_type_active=teleport instead of ability_id_active=teleport . That's not sufficie...
by Spannerbag
May 10th, 2024, 8:13 am
Forum: Forum Games
Topic: Word association
Replies: 249
Views: 123611

Re: Word association

bean
by Spannerbag
May 9th, 2024, 12:23 am
Forum: WML Workshop
Topic: fire event in teleport
Replies: 13
Views: 462

Re: fire event in teleport

hermestrismi wrote: May 8th, 2024, 3:55 pm Thank you very much.
this seems to be more logic and straight than my approach. I will test it as soon as possible and I will give you my result.
Glad to have been able to help! :D

Cheers!
-- Spannerbag
by Spannerbag
May 8th, 2024, 1:47 pm
Forum: WML Workshop
Topic: fire event in teleport
Replies: 13
Views: 462

Re: fire event in teleport

Hi, Your post intrigued me so I had a bit of a play, building on the suggestion by Ravana. This code isn't perfect, it might need [allow_undo] or maybe [cancel_action] but from my limited testing it does seem to trap teleports and filter out non-teleport movement. Anyway, it should at least give you...
by Spannerbag
May 7th, 2024, 10:41 am
Forum: WML Workshop
Topic: Annoying error: <lua> Repeated [endlevel] execution, ignored
Replies: 4
Views: 216

Re: Annoying error: <lua> Repeated [endlevel] execution, ignored

lhybrideur wrote: May 7th, 2024, 7:00 am The horrible way I did...
Yep, similar concept/logic.
Great minds... :)

Cheers!
-- Spannerbag
by Spannerbag
May 6th, 2024, 7:14 pm
Forum: WML Workshop
Topic: Annoying error: <lua> Repeated [endlevel] execution, ignored
Replies: 4
Views: 216

[RESOLVED]<lua> Repeated [endlevel] execution, ignored

[fire_event] the [endlevel] call, but have the event containing [end_level] first_time_only=yes. Thanks for the reply, much appreciated! Heh, was just going to post to say I'd fixed it; as often happens right after posting, I had a bit of inspiration. Wish I had it before posting... :annoyed: The d...
by Spannerbag
May 6th, 2024, 6:44 pm
Forum: WML Workshop
Topic: Annoying error: <lua> Repeated [endlevel] execution, ignored
Replies: 4
Views: 216

Annoying error: <lua> Repeated [endlevel] execution, ignored

Hi, I have a situation where a number of units may be [kill] ed simultaneously. [kill] [filter_location] find_in=fb [/filter_location] animate=yes fire_event=yes # Player loses if leader killed [primary_attack] type=fire [/primary_attack] [/kill] The scenario also has multiple leaders and if any lea...