Search found 22 matches

by Numero
May 28th, 2024, 9:48 pm
Forum: Scenario & Campaign Development
Topic: An Orcish Might | 5 Scenario Singleplayer campaign 1.18
Replies: 15
Views: 10351

Re: An Orcish Might | 5 Scenario Singleplayer campaign 1.18

Thanks for the feedback, I have released a new version on the server, here is the changlog. Even if i don't react to all feedback immediatly I read it. And try to integrate it into changes. Sz1 Fal Khag now can recruit two orcish warriors Sz1 Bugged sighted event replaced Sz1 Marast unrenamable Sz1 ...
by Numero
April 11th, 2024, 2:10 am
Forum: Scenario & Campaign Development
Topic: An Orcish Might | 5 Scenario Singleplayer campaign 1.18
Replies: 15
Views: 10351

Re: An Orcish Might | 5 Scenario Singleplayer campaign 1.18

I finished the campaign and ported it to 1.18, I hope you like it!
by Numero
April 10th, 2024, 2:58 pm
Forum: WML Workshop
Topic: Problems with [filter_ability]
Replies: 6
Views: 2238

Re: Problems with [filter_ability]

[experimental_filter_ability] worked,
thanks a lot guys!
by Numero
March 25th, 2024, 9:19 pm
Forum: WML Workshop
Topic: Problems with [filter_ability]
Replies: 6
Views: 2238

Problems with [filter_ability]

Hey I'm giving some units the hidden skirmisher ability like this and it works: [modify_unit] [filter] side=4 formula = "self.hitpoints < 12" [not] id = Rormuk the Butcher [/not] [not] role = cowards [/not] [/filter] moves = "$($this_unit.max_moves)" name = $this_unit.name + &quo...
by Numero
March 9th, 2024, 1:33 pm
Forum: Scenario & Campaign Development
Topic: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
Replies: 22
Views: 4476

Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]

Hey I tried it, and played the first two scenarios on the easiest difficulty, my first time playing with the Aragwaithi faction, and I liked the hints you gave for newbies. Electrifyre-A Village Robbed Aufzeichnung 20240309-134540.gz Electrifyre-Southern Sojourn Aufzeichnung 20240309-141731.gz edit:...
by Numero
March 6th, 2024, 4:34 pm
Forum: Scenario & Campaign Development
Topic: An Orcish Might | 5 Scenario Singleplayer campaign 1.18
Replies: 15
Views: 10351

Re: Orc Might | 5 Scenario Singleplayer campaign 1.16

So, I have worked on it a bit more, just FYI I still would love feedback :D Done in both the first and second scenario you should now have to wait for the AI a lot less, also in the second scenario I added a special mechanic, that you can rally the fleeing units of your ally (which can be quite good...
by Numero
March 4th, 2024, 3:41 pm
Forum: WML Workshop
Topic: unexpected character after veriablename (expected are »,« oder »=«)
Replies: 2
Views: 724

unexpected character after veriablename (expected are »,« oder »=«)

Hey I got this new error and I just don't get it. I only want to turn those units, that have 10 hp or less, but I guess I don't really get Unit filters. This is my current code: Unerwartete Zeichen nach einem Variablennamen (erwartet werden »,« oder »=«) an Position ~add-ons/Orcmight/scenarios/02_Fu...
by Numero
November 26th, 2023, 11:13 pm
Forum: WML Workshop
Topic: Can I increase the animation speed for an entire side in code?
Replies: 1
Views: 3419

Can I increase the animation speed for an entire side in code?

So the Title basically says it, is it possible?
by Numero
November 26th, 2023, 6:34 pm
Forum: Scenario & Campaign Development
Topic: An Orcish Might | 5 Scenario Singleplayer campaign 1.18
Replies: 15
Views: 10351

Re: Orc Might | 5 Scenario Singleplayer campaign 1.16

Yeah I looked at them and managed to add a book that gives a Fire attack, thanks a lot!
by Numero
November 26th, 2023, 6:32 pm
Forum: WML Workshop
Topic: Event that gives a unit for gold. Variables - Options wml
Replies: 6
Views: 6785

Re: Event that gives a unit for gold. Variables - Options wml

ok I changed it, the code is now like that: #Süd-ost Zwerg Teil 1 [event] name = dwarf_spawner first_time_only=no [store_gold] side = 1 variable = current_gold [/store_gold] [if] [variable] name=doneD equals=no [/variable] [then] [message] speaker=Tragtrad message= _ "There is a sign here it ju...
by Numero
November 25th, 2023, 1:39 am
Forum: Scenario & Campaign Development
Topic: An Orcish Might | 5 Scenario Singleplayer campaign 1.18
Replies: 15
Views: 10351

Re: Orc Might | 5 Scenario Singleplayer campaign 1.16

Thanks a lot for playing the campaign, I hope you liked it, I looked at your replays, pretty interesting, most of the things you mentioned should now be addressed. I have worked a lot on the fourth scenario. Most major elements of it are now done (except the story after you win + I want to remove th...
by Numero
November 24th, 2023, 6:22 pm
Forum: WML Workshop
Topic: Event that gives a unit for gold. Variables - Options wml
Replies: 6
Views: 6785

Re: Event that gives a unit for gold. Variables - Options wml

thanks guys, I think I made it, in case anyone is interested here is my code: [event] name=moveto first_time_only=no [filter] side = 1 x=74 y=28 [/filter] [fire_event] name=goldder [/fire_event] [if] [variable] name=chancer equals=0 [/variable] [then] [unit] id=Volk name= _ "Volk" unrenama...
by Numero
November 20th, 2023, 3:13 pm
Forum: WML Workshop
Topic: Event that gives a unit for gold. Variables - Options wml
Replies: 6
Views: 6785

Event that gives a unit for gold. Variables - Options wml

Ok, so maybe the title doesn't really explain perfectly, but I'd like an event where if your unit moves to a cave at 74,28, the unit sees a text like 'gold gold goooold' or something like that. Then you can choose the give 1 gold, then 2 gold, then 3 gold etc. till 10. As long as you have the gold. ...