Search found 1310 matches

by white_haired_uncle
May 16th, 2024, 3:34 pm
Forum: Lua Labs
Topic: [unsolvable] Access event content
Replies: 9
Views: 409

Re: [unsolvable] Access event content

I don't know, I've never used them. But for those I was thinking about your question about 'how to notice when it's fired'. If you want to erase them (the events) and recreate them, you could: 1) Since you want to do this from lua, just write them in lua in the first place, save them as variables, a...
by white_haired_uncle
May 16th, 2024, 3:13 pm
Forum: WML Workshop
Topic: multiple objects, overlapping effects
Replies: 2
Views: 189

Re: multiple objects, overlapping effects

You mean it will use whichever comes last?
by white_haired_uncle
May 16th, 2024, 2:39 pm
Forum: WML Workshop
Topic: multiple objects, overlapping effects
Replies: 2
Views: 189

multiple objects, overlapping effects

If a unit possesses two objects, say abilities.leadership.value=15 and abilities.leadership.value=20, which one is selected? What about abilities.leadership.value=-15 and abilities.leadership.value=-20? Or abilities.leadership.value=-15 abilities.leadership.value=20? Does it make any difference who ...
by white_haired_uncle
May 16th, 2024, 2:09 pm
Forum: Scenario & Campaign Development
Topic: Compatibility of previous add-ons with the current version
Replies: 6
Views: 388

Re: Compatibility of previous add-ons with the current version

Depends what you mean by "make it playable". You want to edit the code to bring it up to 1.18 compatibility, or just download the 1.14 version to your 1.18 install and hope it works? You might ask over here, though it doesn't seem to have seen much (un)life recently: https://forums.wesnoth...
by white_haired_uncle
May 16th, 2024, 1:35 pm
Forum: Lua Labs
Topic: [unsolvable] Access event content
Replies: 9
Views: 409

Re: [unsolvable] Access event content

Hi, How to access event content via Lua? I'm pretty sure I don't understand what you are asking, but if you mean you want to access (read) events you've written in WML from lua, could the answer be as simple as just writing them in lua in the first place? Or some combination of wesnoth.game_events....
by white_haired_uncle
May 16th, 2024, 8:35 am
Forum: Lua Labs
Topic: [resolution] problems
Replies: 16
Views: 638

Re: [resolution] problems

You can't use side 1 turn 1, or turn refresh, or one of those?
by white_haired_uncle
May 15th, 2024, 11:47 pm
Forum: WML Workshop
Topic: new campaign's questions and ideas
Replies: 31
Views: 1375

Re: new campaign's questions and ideas

You're using attack end, I wonder if that happens before or after the unit is granted experience. If it's before, he'll have nothing to give on the first attack (or the third, fifth...). yes! thats whats happening, how could i fix that? I don't know that there is an event that happens "after a...
by white_haired_uncle
May 15th, 2024, 9:08 pm
Forum: WML Workshop
Topic: new campaign's questions and ideas
Replies: 31
Views: 1375

Re: new campaign's questions and ideas

i made a unit for the orbs (Emperor zombie knight helped), it works well enough although it waits until a second attack is made in order to transfer xp to my mage unit... You're using attack end, I wonder if that happens before or after the unit is granted experience. If it's before, he'll have not...
by white_haired_uncle
May 15th, 2024, 2:26 am
Forum: WML Workshop
Topic: WFL conditionals and variable substitution
Replies: 9
Views: 386

Re: WFL conditionals and variable substitution

If I'm following this right, X - null = error, but null - X = X therefore X - (null - 0) = X [which of course, should mean that X - null + 0 = X -> X - null = X ] But, I think I might see what's going on. Using simple substitution: "X - $undefined_variable" = "X - ", which is inv...
by white_haired_uncle
May 14th, 2024, 3:31 pm
Forum: WML Workshop
Topic: WFL conditionals and variable substitution
Replies: 9
Views: 386

Re: WFL conditionals and variable substitution

$quests.met_lilith -> ($quests.met_lilith-0) It was more important around 1.10 when error in formula crashed game. "-" is operator that is valid both as binary and unary. Sorry, I don't follow. It's puking on "=", not "-" so I'm a bit confused. Honestly though, every a...
by white_haired_uncle
May 14th, 2024, 1:51 pm
Forum: WML Workshop
Topic: [heal_unit] and status=unhealable
Replies: 15
Views: 651

Re: [heal_unit] and status=unhealable

Or is that just [filter_wml][not]status=unhealable ? No need for [filter_wml] - just [filter][not]status=unhealable should work (status is part of the StandardUnitFilter ). Yeah, I saw that somewhere after posting. But from what I've read about [filter_wml] it sounds like there's no penalty for usi...
by white_haired_uncle
May 14th, 2024, 1:49 pm
Forum: WML Workshop
Topic: WFL conditionals and variable substitution
Replies: 9
Views: 386

WFL conditionals and variable substitution

I encountered this piece of code: [effect] apply_to=attack increase_damage="$($quests.met_lilith*2-$quests.lilith_deaths)" [/effect] [effect] apply_to=hitpoints increase_total="$($quests.met_lilith*60-$quests.lilith_deaths*30)" heal_full=yes [/effect] which throws these errors 20...
by white_haired_uncle
May 13th, 2024, 10:50 pm
Forum: WML Workshop
Topic: [heal_unit] and status=unhealable
Replies: 15
Views: 651

Re: [heal_unit] and status=unhealable

That sort of thing should go in the wiki, either in the unhealable status documentation or the [heal_unit] documentation (or both). Yes, it should be in both. And now that I think of it, [heal_unit] could take a parameter, honor_unhealable=yes|no (default no, since that's the way it works today). E...
by white_haired_uncle
May 13th, 2024, 12:26 am
Forum: WML Workshop
Topic: [heal_unit] and status=unhealable
Replies: 15
Views: 651

Re: [heal_unit] and status=unhealable

> N_("This unit is unhealable. It cannot be healed by healers or villages and doesn’t benefit from resting.")); [heal_unit] is not one of conditions mentioned. Exactly. The statement "this unit is unhealable" by its nature covers all conditions. Unhealable is binary, you either ...
by white_haired_uncle
May 12th, 2024, 6:22 pm
Forum: WML Workshop
Topic: [heal_unit] and status=unhealable
Replies: 15
Views: 651

Re: [heal_unit] and status=unhealable

Then they (temporarily) clear the unhealable status, Well, that might work, but: It's a lot of additional code the developer would have to write. It seems like it could have additional side effects; suppose that the unhealable status has some indicator or icon in the user interface. Would clearing ...