Search found 127 matches
- February 18th, 2024, 11:55 pm
- Forum: Ideas
- Topic: [engine] add a "halos" ability so that the unit benefits from a second halo when conditions are matched
- Replies: 7
- Views: 8019
Re: [engine] add a "halos" ability so that the unit benefits from a second halo when conditions are matched
If others are like me, you got no answer because what you propose isn't very clear...
- February 18th, 2024, 11:54 pm
- Forum: Ideas
- Topic: video tutorials
- Replies: 3
- Views: 6375
Re: video tutorials
Peertube rather than Youtube, if one wants to be coherent with FOSS values...
- February 18th, 2024, 11:50 pm
- Forum: Ideas
- Topic: Self healing for Healers
- Replies: 13
- Views: 12324
Re: Self healing for Healers
So, whats about a higher rest-regeneration for healers ? in my opinion healers should be able to use their healing power for themselfs. But i see the balancing aspect as well. So maybe it would be a good deal. They could heal themselfs, but only if you give them time for it. Maybe a +4 resting-heal...
- February 18th, 2024, 11:46 pm
- Forum: Ideas
- Topic: [Incomplete Idea / Suggestion] Mainline campaigns "add-on tree"
- Replies: 5
- Views: 8856
- February 18th, 2024, 11:31 pm
- Forum: Ideas
- Topic: Bimetallism
- Replies: 4
- Views: 6866
- May 8th, 2023, 4:31 pm
- Forum: Scenario & Campaign Development
- Topic: Inky's Quest - The Cuttlefish Campaign
- Replies: 309
- Views: 112830
Re: Inky's Quest - The Cuttlefish Campaign
It's a bit better indeed...
But wouldn't going for sessile tentacles a simpler solution ?
But wouldn't going for sessile tentacles a simpler solution ?
- May 5th, 2023, 8:18 pm
- Forum: Users’ Forum
- Topic: Wesnoth2, Wesnoth, Inc, and other things
- Replies: 98
- Views: 36973
Re: Wesnoth2, Wesnoth, Inc, and other things
Yes it is, but the last commit is 7 years ago if I'm not mistaken...Celtic_Minstrel wrote: ↑April 26th, 2023, 12:49 pm The "Wesnoth 2" described in this thread is not Project Haldric but this. I'm not sure if that's the latest snapshot or if it was moved somewhere else, but that's what's being discussed in here.
- May 5th, 2023, 8:15 pm
- Forum: Scenario & Campaign Development
- Topic: Inky's Quest - The Cuttlefish Campaign
- Replies: 309
- Views: 112830
Re: Inky's Quest - The Cuttlefish Campaign
Maybe I could add a halo depicting a hole to the tentacle's sprite when on land (just like they have waves under them when in water) so you could imagine that the "link" is burrowed underground. Would subterranean tentacles violate your suspension of disbelief more or less than the curren...
- April 25th, 2023, 4:50 pm
- Forum: WML Workshop
- Topic: "It's over Anakin. I have the high ground!"
- Replies: 8
- Views: 1226
Re: "It's over Anakin. I have the high ground!"
Same for ranged and melee. MAGICAL and MARKSMAN cancel that. I would disagree with that. Ranged and Melee should work differently, as they are not impacted similarly by elevation. Also, there should be not limit for ranged combat across elevations, though "no combat if 2 levels of more of elev...
- April 25th, 2023, 4:47 pm
- Forum: Users’ Forum
- Topic: Wesnoth2, Wesnoth, Inc, and other things
- Replies: 98
- Views: 36973
Re: Wesnoth2, Wesnoth, Inc, and other things
I stumbled across this topic, was something actually made out of these ideas ?
- April 24th, 2023, 10:48 am
- Forum: Scenario & Campaign Development
- Topic: Dream in the Sand - Campaign
- Replies: 51
- Views: 87103
Re: Dream in the Sand - Campaign
Hi.
I'm on the Add-on server right now and I can't find your campaign neither with the "sand" keyword nor the "dream" one ?
I'm on the Add-on server right now and I can't find your campaign neither with the "sand" keyword nor the "dream" one ?
- April 23rd, 2023, 9:39 pm
- Forum: Multiplayer Development
- Topic: Almost all best 1v1 replays for default era and ladder era played on 1.14
- Replies: 12
- Views: 3976
Re: Almost all best 1v1 replays for default era and ladder era played on 1.14
I have done some stats on the 1 092 usable games that were in the file (status 1 or 2 that have a decisive outcome). (...) The era seems pretty balanced (as would be expected), there were no glaring deviations. The "best" faction is loyalists with 53.21% of their games won, followed by re...
- April 23rd, 2023, 4:28 pm
- Forum: Multiplayer Development
- Topic: Multiplayer maps design
- Replies: 3
- Views: 1002
Re: Multiplayer maps design
OK, reading about it my main problem is how to manage Drake mobility... it seems to make any creative map design unbalanced. I can thing of two ways around that, but I'm not sure whether they are accepted in multiplayer : 1 - Add units (either starting loyals, spawned ones, or caged ones that take t...
- April 23rd, 2023, 4:15 pm
- Forum: Multiplayer Development
- Topic: Multiplayer maps design
- Replies: 3
- Views: 1002
Re: Multiplayer maps design
Oh, I just found this...
- April 23rd, 2023, 2:48 pm
- Forum: Multiplayer Development
- Topic: Multiplayer maps design
- Replies: 3
- Views: 1002
Multiplayer maps design
Sorry if that's the wrong forum to post this... Are there guidelines for multi-player maps design ? How is the starting gold determined ? I've had some ideas about interesting settings but one thing I struggle with is how to keep the map balanced for all faction combinations, especially since I have...