Search found 1081 matches

by Atreides
Yesterday, 11:07 pm
Forum: Faction & Era Development
Topic: The American Civil War
Replies: 26
Views: 15003

Re: The American Civil War

Hmmm, all I can come up with is perhaps they could reduce damage for line units nearby. That's how they work in one classic ACW wargame I play. That'd be a resist + to adj units of a certain type. Not that original...
by Atreides
Yesterday, 11:00 pm
Forum: Faction & Era Development
Topic: Lonely Era (first release available for 1.12)
Replies: 31
Views: 15341

Re: Lonely Era (first release available for 1.12)

Hiya there! I've been told to make sprites for this era, so I have arrived. First thing I noticed was that some of the old ones might need a bit of improving :D Welp, I'm happy to help either way :p Also just as a note, the portraits are really cool! Who made them? Oops just realised i might have n...
by Atreides
April 28th, 2024, 6:48 pm
Forum: Scenario & Campaign Development
Topic: The Rootless
Replies: 43
Views: 17554

Re: The Rootless

Completionist. That must be some sort of sub-species of the perfectionist unless I miss my guess. :- )
by Atreides
April 20th, 2024, 4:10 pm
Forum: Faction & Era Development
Topic: Chromatic Wars Era
Replies: 8
Views: 652

Re: Chromatic Wars Era

I love eras. Looking forward to a new one. Had a look at the carmine cfg and I would like to mention something that could be improved. A pet peeve of mine is units that lack attack animations. No, I don't mean a bunch of nice sprites although that's ideal, I mean just adding in a basic tag that'll a...
by Atreides
April 15th, 2024, 4:39 pm
Forum: Multiplayer Development
Topic: Healing Terrains
Replies: 22
Views: 5120

Re: Healing Terrains

holypaladin wrote: April 14th, 2024, 7:04 pm Some races maybe would may be healed on muschroms?
Check out some custom eras like the elemental faction that gets healed on vegetation. It can of course be done for just mushrooms too but I know of none at the moment.
by Atreides
April 12th, 2024, 3:17 pm
Forum: WML Workshop
Topic: Now THIS is funny
Replies: 9
Views: 612

Re: Now THIS is funny

I've been a programmer for nigh unto 50 years, and some of these errors are just weird. I mean, let's face it, if you're stealing somebody's working code for your own program, it ought to work, n'est ce pas? -- Mal Shoot. If that's true you're likely older than me even. 8- > I took my first FORTRAN...
by Atreides
April 6th, 2024, 5:07 pm
Forum: Ideas
Topic: status: needs_cure
Replies: 1
Views: 1297

Re: status: needs_cure

Crazy idea: Add events to add poisoned status to custom diseased units for the duration of the movement only. Remove it before it does any damage at start of turn. Then add it again, and so on. Yes, a workaround, I do think the new status could be quite useful. I know of a few custom eras that have ...
by Atreides
April 5th, 2024, 3:00 pm
Forum: WML Workshop
Topic: Defense of (ruined?) castle tiles
Replies: 5
Views: 1659

Re: Defense of (ruined?) castle tiles

In any case I recall that you can make any hex a recruitment spot, no matter what terrain it is. Yes, with a castle overlay. But it doesn't change the way the tile looks so the player only knows if they think to check. I tried placing an image over one, but it doesn't look right. A real castle tile...
by Atreides
April 4th, 2024, 4:54 pm
Forum: WML Workshop
Topic: Defense of (ruined?) castle tiles
Replies: 5
Views: 1659

Re: Defense of (ruined?) castle tiles

Ah I see what you mean. You look at a ruined castle and think that is a wreck that doesn't help the defenders. Looks like Wesnoth though decided that it's only a "little" ruined. LOL. I believe it is mainly a cosmetic difference. "Ruined" but still fully functional. Yep, I see wh...
by Atreides
April 3rd, 2024, 7:28 pm
Forum: WML Workshop
Topic: Defense of (ruined?) castle tiles
Replies: 5
Views: 1659

Re: Defense of (ruined?) castle tiles

Is that wise? Making the player think it's a castle but have it work like a swamp? Or is the deception intentional?
by Atreides
April 3rd, 2024, 7:22 pm
Forum: Multiplayer Development
Topic: Galactic Empires (Wesnoth in Space)
Replies: 617
Views: 265799

Re: Galactic Empires (Wesnoth in Space)

Agree that it access to the upgrades is "uneven". I've grumbled to myself about having to find a researcher (and what happens if they're all dead I wonder) in order to access that one.
by Atreides
April 1st, 2024, 3:44 pm
Forum: Users’ Forum
Topic: Stronger elvish scout
Replies: 4
Views: 1625

Re: Stronger elvish scout

Can they refuse to use it when it is the Reb's only scout? I suspect that it is by design to weaken the faction.
by Atreides
March 31st, 2024, 4:51 pm
Forum: Users’ Forum
Topic: Stronger elvish scout
Replies: 4
Views: 1625

Re: Stronger elvish scout

I believe the general rule for BfW is that scouts are supposed to be weak.

Plenty of custom eras don't follow that pattern though.
by Atreides
March 31st, 2024, 4:33 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.18.0 — Draconic Invasions Update
Replies: 52
Views: 12975

Re: Wesnoth 1.18.0 — Draconic Invasions Update

Pentarctagon wrote: March 31st, 2024, 12:38 am Was it the libpng warning: iCCP: known incorrect sRGB profile error?
Aye that's the one! I ought to have had it memorized with how often I used to see it. : ) Like I wrote it's basically an annoyance for log checkers, far as I can tell it doesn't affect the appearance of the sprite.
by Atreides
March 30th, 2024, 5:01 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 73101

Re: The High Seas (Naval MP Scenario)

LOL, of course. Didn't think of that.