Search found 16 matches

by scio-nullus
July 6th, 2021, 1:10 pm
Forum: Scenario & Campaign Development
Topic: SP Campaign - Mercenary Band (for 1.15/1.16)
Replies: 37
Views: 7070

Re: SP Campaign - Mercenary Band (for 1.15/1.16)

I will change the uncapturable merfolk villages & the Scenario 7 turn limit. The Guardians/Greatbows/Silver Shields should have been useful vs the Ghoul and DA lines. Also, I should make this more clear, but the Holy Amulets are permanent, unlike Holy Water; I noticed you didn't recall those uni...
by scio-nullus
July 5th, 2021, 8:08 am
Forum: Scenario & Campaign Development
Topic: SP Campaign - Mercenary Band (for 1.15/1.16)
Replies: 37
Views: 7070

Re: SP Campaign - Mercenary Band (for 1.14)

I think the main problem here is that Normal-mode gold was 80, when it was meant to be 180. The other problem is that when I added the orc's {INCOME} I didn't decrease the gold enough to compensate. It is now v0.9.3.
by scio-nullus
July 4th, 2021, 5:33 pm
Forum: Scenario & Campaign Development
Topic: SP Campaign - Mercenary Band (for 1.15/1.16)
Replies: 37
Views: 7070

Re: SP Campaign - Mercenary Band (for 1.14)

Is that just my campaign or are you getting it with other add-ons? If it's just mine I'm not sure why that would happen, but I can try to find out? I could try to upload from my 1.14 install I suppose, next time I find a bug. In any case, the 0.9.2 update should fix the things you have previously me...
by scio-nullus
July 4th, 2021, 9:59 am
Forum: Scenario & Campaign Development
Topic: SP Campaign - Mercenary Band (for 1.15/1.16)
Replies: 37
Views: 7070

Re: SP Campaign - Mercenary Band (for 1.14)

1. All three loyal units also had {IS_HERO} but apparently the gold Loyal disc was overlying the {IS_HERO} silver disc. They are no longer loyal, so you can see the {IS_HERO} disc. 2. Changed the map so she spawns on a 40% ford. 3. Didn't know saurians weren't descended from dragons. But the stupid...
by scio-nullus
July 3rd, 2021, 12:08 pm
Forum: Website
Topic: Is it possible to recover an add-on passphrase?
Replies: 1
Views: 5488

Is it possible to recover an add-on passphrase?

I lost one of mine, and since there is a warning that they are stored in plain text I presume it is possible to access them somehow?
by scio-nullus
July 3rd, 2021, 11:59 am
Forum: Scenario & Campaign Development
Topic: SP Campaign - Mercenary Band (for 1.15/1.16)
Replies: 37
Views: 7070

Re: SP Campaign - Mercenary Band (for 1.14)

I have updated my dev build (flatpak update) which is now telling me it's v1.17.0, which is a little odd, but I can see that War of Legends has been uploaded there so hopefully you can access it. Major changes for this version include: design of Scenario 4, wherein the revenants no longer move and t...
by scio-nullus
March 17th, 2020, 9:56 am
Forum: Users’ Forum
Topic: What mainline campaigns are high quality?
Replies: 24
Views: 11165

Re: What mainline campaigns are high quality?

All the campaigns are great. I enjoy playing Dead Water and Liberty because they are solid and enjoyable campaigns, and they allow you to explore the advantages of units you might overlook even when you get to recruit them (HttT, TSG (there are mermen), NR). I also enjoy playing as undead and orcs i...
by scio-nullus
March 8th, 2020, 9:01 am
Forum: Scenario & Campaign Development
Topic: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews)
Replies: 279
Views: 99512

Re: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews)

I have also found the bug in "Foundation Stone". Sigdral has no image, you cannot interact with her, but you see her in the sidebar when you hover over the hex & cannot recruit/recall over her. I also had this with the Celestial in Song of Fire and pretty much everyone (the dwarf, the ...
by scio-nullus
August 7th, 2019, 12:32 pm
Forum: Scenario & Campaign Development
Topic: SP Campaign - Mercenary Band (for 1.15/1.16)
Replies: 37
Views: 7070

Re: SP Campaign - Mercenary Band (for 1.14)

- Everything is fixed apart from S5. I searched the code and it has no mention of [scroll_to]. I believe that it is a consequence of some other code, and it is being called by core.lua as referenced in your error. - I have not made the diplomats more endangered, but I have made the castle more makes...
by scio-nullus
July 19th, 2019, 6:22 am
Forum: Scenario & Campaign Development
Topic: SP Campaign - Mercenary Band (for 1.15/1.16)
Replies: 37
Views: 7070

Re: SP Campaign - Mercenary Band (for 1.14)

S1 There is no 'Turns run out' or 'strongbow hero dies' or 'Elvish Shaman dies' defeat condition in the scenario objectives. That's odd, I thought I fixed that. EDIT: You mean the objectives, I'll do those this evening. S2 The scenario ends if you defeat the Saurian leader, even if the trolls are s...
by scio-nullus
June 1st, 2019, 1:10 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 128
Views: 44283

Re: Dunefolk Rework - Extra Units

I do not think cutting off your own hand (with a chakram) would be very clever. But a symbolic ring would look nice.
by scio-nullus
May 28th, 2019, 5:47 am
Forum: Scenario & Campaign Development
Topic: SP Campaign - Mercenary Band (for 1.15/1.16)
Replies: 37
Views: 7070

Re: SP Campaign - Mercenary Band (for 1.14)

That is the point of the Shaman's village. I was wondering if I should make her more obvious and eventually decided that no, any reasonable Wesnoth player would capture that village. I mean, who wouldn't? Do you think I should make it obvious that I put an Impassable Overlay around the shaman and th...
by scio-nullus
May 27th, 2019, 7:40 pm
Forum: Scenario & Campaign Development
Topic: SP Campaign - Mercenary Band (for 1.15/1.16)
Replies: 37
Views: 7070

Re: SP Campaign - Mercenary Band (for 1.14)

Thank you for playing my campaign! The main thing I found in general is that you can't go wrong with swordsman spam (Spearman if you have more gold). In scenario 3 I recruited about 30 :-) and made 4 or 5 guards. Guards are useful for the 'Resist until end of turns' scenario, the protection ability ...
by scio-nullus
May 27th, 2019, 5:47 pm
Forum: Scenario & Campaign Development
Topic: SP Campaign - Mercenary Band (for 1.15/1.16)
Replies: 37
Views: 7070

SP Campaign - Mercenary Band (for 1.15/1.16)

Mercenary Band, a single-player campaign for 1.14. Dependencies: War of Legends Authours: I wrote everything and drew all maps. The Aragwaith faction is from Lord_Knightmare's War of Legends. In a time of strife before the fall, a new group of humans entered the Great Continent. The Aragwaith travel...
by scio-nullus
May 21st, 2019, 8:21 pm
Forum: WML Workshop
Topic: Adding units from other eras to a campaign
Replies: 4
Views: 1430

Re: Adding units from other eras to a campaign

Thank you. I was just wondering if there was another way to do it, as some downloadable campaigns have eras listed as dependencies so I assumed it was possible. I will use that, but I would prefer a more elegant solution.