Search found 371 matches

by lhybrideur
Today, 12:50 pm
Forum: Users’ Forum
Topic: Legend of the Invincibles
Replies: 7
Views: 612

Re: Legend of the Invincibles

Because of the new buffed elves?
by lhybrideur
May 7th, 2024, 7:00 am
Forum: WML Workshop
Topic: Annoying error: <lua> Repeated [endlevel] execution, ignored
Replies: 4
Views: 202

Re: Annoying error: <lua> Repeated [endlevel] execution, ignored

The horrible way I did it was to set a variable in the event and have an if at the beginning of the event that was triggering its content only if the variable is not set. I then clear the variable later. [event] name=last breath first_time_only=no [...] [if] [variable] name=todo equals=no [/variable...
by lhybrideur
May 3rd, 2024, 11:22 am
Forum: Scenario & Campaign Development
Topic: Need some fake bullying comments about campaigns for a meta-campaign
Replies: 9
Views: 606

Re: Need some fake bullying comments about campaigns for a meta-campaign

Corridors. When did you think it would be OK to have a map that is only corridors? This is Wesnoth. Choke points are terrible, still you made a map that is only choke points. Congrats. I quit. Have you even played Wesnoth? Because it looks like you made this campaign for a whole other game. 100 turn...
by lhybrideur
May 3rd, 2024, 9:34 am
Forum: Lua Labs
Topic: [solved] Unit visibility check
Replies: 4
Views: 212

Re: Unit visibility check

[filter_vision]
by lhybrideur
April 16th, 2024, 7:18 am
Forum: Ideas
Topic: Two-flag system in one team
Replies: 6
Views: 512

Re: Two-flag system in one team

On Discord, Refumee posted the following code that is supposed to do that.

Code: Select all

        [object]
            [effect]
                apply_to=image_mod
                add=RC(magenta>red)
            [/effect]
        [/object]
by lhybrideur
April 16th, 2024, 6:12 am
Forum: WML Workshop
Topic: Let the gold rain down!
Replies: 13
Views: 704

Re: Let the gold rain down!

Same as Spannerbag, I learned something today.

BTW, if you want to counter the -101+100 problem, you can do

Code: Select all

		[modify_side]
			side=2 
			gold=100
		[/modify_side]
		
by lhybrideur
April 16th, 2024, 6:10 am
Forum: Users’ Forum
Topic: Legend of the Invincibles
Replies: 7
Views: 612

Re: Legend of the Invincibles

The beta version exists on the 1.17 server. You can download it from http://addons.wesnoth.org/1.17/
However, as it is the beta version is might be a bit buggier that the stable that will at one point be published on 1.18
by lhybrideur
April 15th, 2024, 6:39 am
Forum: WML Workshop
Topic: Ability damage %HP owner help needed
Replies: 10
Views: 2010

Re: Ability damage %HP owner help needed

Checking VariableWML, I discover that [filter] fills in this_unit. That is a valuable piece of info.
by lhybrideur
April 15th, 2024, 6:36 am
Forum: WML Workshop
Topic: Next question: how to trigger a "sighted" event.
Replies: 5
Views: 499

Re: Next question: how to trigger a "sighted" event.

Just swap side=1 and side=2 then.
by lhybrideur
April 15th, 2024, 6:34 am
Forum: WML Workshop
Topic: Let the gold rain down!
Replies: 13
Views: 704

Re: Let the gold rain down!

@uncle: actually not a safe assumption, as I have only been fooling with this game for about three days. But maybe I worked it out, the scenario doesn't warn me anything is wrong: [event] name=side_2_turn_20 [gold] side=2 amount=100 [/gold] [/event] -- Mal The name= is wrong https://wiki.wesnoth.or...
by lhybrideur
April 15th, 2024, 6:22 am
Forum: WML Workshop
Topic: Setting multiple objectives
Replies: 5
Views: 309

Re: Setting multiple objectives

You can also use a variable and increment it each time one of the objective is completed or one for each objective, and check the value of the variable(s) to trigger [end_level]
by lhybrideur
April 12th, 2024, 8:45 am
Forum: WML Workshop
Topic: Ability damage %HP owner help needed
Replies: 10
Views: 2010

Re: Ability damage %HP owner help needed

Just trying to understand here. What would be filling in the unit variable? Harm_unit filter?
by lhybrideur
April 12th, 2024, 8:38 am
Forum: WML Workshop
Topic: [AI] performance cost of mutliple CAs
Replies: 1
Views: 331

Re: [AI] performance cost of mutliple CAs

I now nothing about ai, but could this work with a role?
like role="hates-Efraim"
Then you would give this role to all the units you want to hate Efraim
by lhybrideur
April 11th, 2024, 8:34 am
Forum: Technical Support
Topic: Sort-of bug report - inadvertent offensive content
Replies: 18
Views: 6803

Re: Sort-of bug report - inadvertent offensive content

How do you check that a name is valid?
by lhybrideur
April 11th, 2024, 8:17 am
Forum: WML Workshop
Topic: Ability damage %HP owner help needed
Replies: 10
Views: 2010

Re: Ability damage %HP owner help needed

What you would need would be to use a store_unit instead of the harm_unit with the same filter, then do a foreach on the store_unit variable with a harm_unit id=$this_item.id in it. This would let you access to the unit hitpoints with $this_item.hitpoints.
Please someone correct me if I am wrong.