Search found 375 matches
- Today, 7:40 am
- Forum: Faction & Era Development
- Topic: LotI Era
- Replies: 12
- Views: 6872
Re: LotI Era
LotI Modifications has been ported to 1.18.
Saurian Seer and Prophet have been added to the supported AMLA-able units.
As always, please fell free to report any bug or mainline uniy that you would like to be supported.
Saurian Seer and Prophet have been added to the supported AMLA-able units.
As always, please fell free to report any bug or mainline uniy that you would like to be supported.
- May 17th, 2024, 5:31 pm
- Forum: Users’ Forum
- Topic: Are humans overfeatured?
- Replies: 35
- Views: 14057
Re: Are humans overfeatured?
That is thread necromancy, isn't it?
- May 17th, 2024, 5:05 pm
- Forum: WML Workshop
- Topic: new campaign's questions and ideas
- Replies: 24
- Views: 772
Re: new campaign's questions and ideas
You could store xp in a variable in an attack event (start of the attack) and compare it to the xp in the attack_end even.
Then you reduce the xp by the difference and gives it to the leader.
Then you reduce the xp by the difference and gives it to the leader.
- May 17th, 2024, 4:57 pm
- Forum: Art Workshop
- Topic: Improved Konrad and "Clothed" Li´sar
- Replies: 8
- Views: 441
Re: Improved Konrad and "Clothed" Li´sar
We are not. This is just some try at an alternative portraits of the characters. There is not need to be that aggressive.
- May 14th, 2024, 12:50 pm
- Forum: Users’ Forum
- Topic: Legend of the Invincibles
- Replies: 8
- Views: 780
Re: Legend of the Invincibles
Because of the new buffed elves?
- May 7th, 2024, 7:00 am
- Forum: WML Workshop
- Topic: Annoying error: <lua> Repeated [endlevel] execution, ignored
- Replies: 4
- Views: 228
Re: Annoying error: <lua> Repeated [endlevel] execution, ignored
The horrible way I did it was to set a variable in the event and have an if at the beginning of the event that was triggering its content only if the variable is not set. I then clear the variable later. [event] name=last breath first_time_only=no [...] [if] [variable] name=todo equals=no [/variable...
- May 3rd, 2024, 11:22 am
- Forum: Scenario & Campaign Development
- Topic: Need some fake bullying comments about campaigns for a meta-campaign
- Replies: 9
- Views: 667
Re: Need some fake bullying comments about campaigns for a meta-campaign
Corridors. When did you think it would be OK to have a map that is only corridors? This is Wesnoth. Choke points are terrible, still you made a map that is only choke points. Congrats. I quit. Have you even played Wesnoth? Because it looks like you made this campaign for a whole other game. 100 turn...
- May 3rd, 2024, 9:34 am
- Forum: Lua Labs
- Topic: [solved] Unit visibility check
- Replies: 4
- Views: 269
Re: Unit visibility check
[filter_vision]
- April 16th, 2024, 7:18 am
- Forum: Ideas
- Topic: Two-flag system in one team
- Replies: 6
- Views: 579
Re: Two-flag system in one team
On Discord, Refumee posted the following code that is supposed to do that.
Code: Select all
[object]
[effect]
apply_to=image_mod
add=RC(magenta>red)
[/effect]
[/object]
- April 16th, 2024, 6:12 am
- Forum: WML Workshop
- Topic: Let the gold rain down!
- Replies: 13
- Views: 751
Re: Let the gold rain down!
Same as Spannerbag, I learned something today.
BTW, if you want to counter the -101+100 problem, you can do
BTW, if you want to counter the -101+100 problem, you can do
Code: Select all
[modify_side]
side=2
gold=100
[/modify_side]
- April 16th, 2024, 6:10 am
- Forum: Users’ Forum
- Topic: Legend of the Invincibles
- Replies: 8
- Views: 780
Re: Legend of the Invincibles
The beta version exists on the 1.17 server. You can download it from http://addons.wesnoth.org/1.17/
However, as it is the beta version is might be a bit buggier that the stable that will at one point be published on 1.18
However, as it is the beta version is might be a bit buggier that the stable that will at one point be published on 1.18
- April 15th, 2024, 6:39 am
- Forum: WML Workshop
- Topic: Ability damage %HP owner help needed
- Replies: 10
- Views: 2046
Re: Ability damage %HP owner help needed
Checking VariableWML, I discover that [filter] fills in
this_unit
. That is a valuable piece of info.- April 15th, 2024, 6:36 am
- Forum: WML Workshop
- Topic: Next question: how to trigger a "sighted" event.
- Replies: 5
- Views: 546
Re: Next question: how to trigger a "sighted" event.
Just swap side=1 and side=2 then.
- April 15th, 2024, 6:34 am
- Forum: WML Workshop
- Topic: Let the gold rain down!
- Replies: 13
- Views: 751
Re: Let the gold rain down!
@uncle: actually not a safe assumption, as I have only been fooling with this game for about three days. But maybe I worked it out, the scenario doesn't warn me anything is wrong: [event] name=side_2_turn_20 [gold] side=2 amount=100 [/gold] [/event] -- Mal The name= is wrong https://wiki.wesnoth.or...
- April 15th, 2024, 6:22 am
- Forum: WML Workshop
- Topic: Setting multiple objectives
- Replies: 5
- Views: 347
Re: Setting multiple objectives
You can also use a variable and increment it each time one of the objective is completed or one for each objective, and check the value of the variable(s) to trigger [end_level]