Search found 30 matches
- April 7th, 2024, 3:41 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2179222
Re: Legend of the Invincibles
I started the challenge on 1.16 but by the time I got to chapter 10 I was already on 1.18
However, I haven't updated LotI in a while (ever since res penetration was restricted to a single unit).
Chapter 10 demons were not difficult to me but maybe it's just luck.
However, I haven't updated LotI in a while (ever since res penetration was restricted to a single unit).
Chapter 10 demons were not difficult to me but maybe it's just luck.
- April 7th, 2024, 3:08 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2179222
Re: Legend of the Invincibles
Very impressive. How was chapter 10? Up until Corrupted Town I faced no issues, but I am facing a roadblock right now. Lack of items means humans can deal actual damage to me, especially the horses, and there's too many guards overall. I might come back to it and finish it later. chap10.png I'm lea...
- April 7th, 2024, 1:41 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2179222
Re: Legend of the Invincibles
Expanding on my item-less run: For whatever reason the portals in foul pits stopped spawning enemies, which meant that I only had to deal with Lilith's recruits. Ran a very quick celestial messenger to discover her keep, sent several others with him, including Efraim. This meant splitting my army an...
- March 8th, 2024, 10:46 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2179222
Re: Legend of the Invincibles
So I've decided to take on the itemless challenge on part 2 of the campaign, easy mode. I want to say it really changed my view of the game and made me value abilities I normally consider worthless. Take for example this celestial messenger Celestial Messenger.png With his 21% cold penetration. On h...
- June 29th, 2023, 1:28 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2179222
Re: Legend of the Invincibles
Even knowing what to expect, The Real Enemy is still a tough scenario. However, I have noticed a discrepency between versions. Earlier versions would have the real enemy switch between clones every turn, while it seems that currently, the real clone remains the same and the others are of no particul...
- June 26th, 2023, 5:38 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2179222
Re: Legend of the Invincibles
I recently started playing the multiplayer gladiators scenario to see how far I could go. I didn't pay much attention to my hero choices or their order in the team (a mistake I continue to regret). Seeing the first few bosses made me realize it would be tough, if not impossible, to get far. Obviousl...
- June 23rd, 2023, 8:08 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2179222
Re: Legend of the Invincibles
I find scythemasters to be weak and never advance them myself. The exception is that you get one for free in gladiators, and he always slows down the team and acts as a liabality. I had some extra TOLs so I converted him and the shadow prince (the only unit worse than scythemaster) because even basi...
- June 23rd, 2023, 8:02 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2179222
Re: Legend of the Invincibles
Interesting use of the undead. I almost never advance them very far, as they seem very weak compared to other units, but you've sure built up some good ones. Did you use Tome of Liches on any of those? I see one has Brightslash, so I suppose it must have, but Unit Info doesn't show ToL. I can see w...
- June 21st, 2023, 10:05 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2179222
Re: Legend of the Invincibles
Conviction and frail tide mess up the supposed 80% limit of abilities like adamant.
In the following save file, check the current resistances of the dwarvish protector. Move him next to the boss and see the difference.
In the following save file, check the current resistances of the dwarvish protector. Move him next to the boss and see the difference.
- June 13th, 2023, 8:06 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2179222
Re: Legend of the Invincibles
Execrable Sanctum beaten on turn 9, no units lost, no potions taken until the last turn when I just wanted to wrap things up. I think, before this game, I seriously underestimated the power of Gryphon Riders. I'm only playing on medium, but really I'm not sure that any of the difficulty levels is a...
- June 11th, 2023, 4:30 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2179222
Re: Legend of the Invincibles
LotI2-Eruption-Auto-Save7.gz For some reason, triggering the necromancy ability by dying to lava (in Eruption) deletes the spawned lich. Neither the killed prophet nor the lich appear in the statistics menu. In the attached save, move the prophet just next to lava and end turn to replicate the bug....
- February 4th, 2023, 7:16 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2179222
Re: Legend of the Invincibles
Being someone who has always hated the Arctic Wastelands scenario, I decided to do it differently this time. Normally I hide all my units with darkens and lesser nightstalk and send Efraim to end the scenario. I did pretty much the same thing, but this time I summoned Beelzebub and stood away. He mu...
- January 23rd, 2023, 3:26 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2179222
Re: Legend of the Invincibles
More bugs:
When black souls advance, they revert to their lawful states and levels.
When Beelzebub advances his level resets back to 30.
When black souls advance, they revert to their lawful states and levels.
When Beelzebub advances his level resets back to 30.
- January 22nd, 2023, 10:50 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2179222
Re: Legend of the Invincibles
Bug: I disabled axe for retaliation on Lethalia in part 6 while she was still a lich. After she turned into a Demi-god her axe was still disabled and the option to re-enable it disappeared.
Playing on the latest (beta) version.
Playing on the latest (beta) version.
- January 2nd, 2023, 5:59 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2179222
Re: Legend of the Invincibles
They do attack enemies. I still think they shouldn't attack traders though.