Search found 250 matches

by ZombieKnight
May 19th, 2024, 6:57 pm
Forum: Lua Labs
Topic: [resolution] problems
Replies: 16
Views: 444

Re: [resolution] problems

Oh, is this the campaign where you are messing with (experimental) global variables, screwing with save/load, etc? If so, it seems obvious enough, my code works because I don't do that stuff. You've probably done something that breaks gamemap_size or whatever between S1 or turn 1 or whatever, and s...
by ZombieKnight
May 19th, 2024, 6:13 am
Forum: Lua Labs
Topic: [resolution] problems
Replies: 16
Views: 444

Re: [resolution] problems

However, I notice in your screenshot there is a unit selected. Are you doing something in prestart? I suspect there's something different about your S1 and S2. I do a lot in earlier start event Namely: spawn ans unstore units, move units and then display [narration] with speaker, so it selects the ...
by ZombieKnight
May 18th, 2024, 5:37 pm
Forum: Lua Labs
Topic: [resolution] problems
Replies: 16
Views: 444

Re: [resolution] problems

also...
If you're working on it take onto mind even this case:
When you put

Code: Select all

[change_theme]
    theme=Cutscene_Minimal
[/change_theme]
Before the code and put it into MID-GAME event ...
It doesn't work too.
Screenshot_20240518_193735.png
by ZombieKnight
May 18th, 2024, 5:32 pm
Forum: Lua Labs
Topic: [resolution] problems
Replies: 16
Views: 444

Re: [resolution] problems

I don't see a problem in a pretty recent 1.19, or going back to 1.16.10. "Green rectangle displays ALL over the screen" displays only on the gamemap, like the second image in your first post. Man I know why (not the cause). It WORKS in S01 start event. But it DOESNT work in S02 start even...
by ZombieKnight
May 18th, 2024, 3:33 pm
Forum: Lua Labs
Topic: [resolution] problems
Replies: 16
Views: 444

Re: [resolution] problems

[event] name=start [lua] code=<< -- to make code shorter local wml_actions = wesnoth.wml_actions -- starting values local font_size_title = 70000 local font_size_message = 70000 local font_family_title = "Oldania ADF Std" local font_family_message = "Oldania ADF Std" -- metatabl...
by ZombieKnight
May 18th, 2024, 3:25 pm
Forum: Lua Labs
Topic: [resolution] problems
Replies: 16
Views: 444

Re: [resolution] problems

I'm currently building right around that commit, so if you want to post some simple (as simple as possible) code that demonstrates the problem I can test it. Just ctrl+C my dialog code put it into [lua] code=<<MYCODE>>[/lua] , add [narration] tag right after and that all put into start [event]. I'l...
by ZombieKnight
May 18th, 2024, 3:10 pm
Forum: Lua Labs
Topic: [resolution] problems
Replies: 16
Views: 444

Re: [resolution] problems

white_haired_uncle wrote: May 18th, 2024, 2:47 pm commit 2ad0a2f29784b149035ee86e00f8d63bce38d7c0
Author: Tommy <>
Date: Sat Jul 16 01:22:59 2022 +1200
Can you put here link or something please?
by ZombieKnight
May 16th, 2024, 7:24 pm
Forum: Lua Labs
Topic: [resolution] problems
Replies: 16
Views: 444

Re: [resolution] problems

Celtic_Minstrel wrote: May 16th, 2024, 1:07 pm This sounds like a bug to me.
Hmmff
That's poor
How to make my dialog working then?
by ZombieKnight
May 16th, 2024, 6:47 pm
Forum: Lua Labs
Topic: [unsolvable] Access event content
Replies: 9
Views: 323

Re: [unsolvable] Access event content

Hmm
... I see
I wanted to save and load anything at any time.
by ZombieKnight
May 16th, 2024, 2:56 pm
Forum: Lua Labs
Topic: [unsolvable] Access event content
Replies: 9
Views: 323

Re: [unsolvable] Access event content

... hmm not sure
Can I use wesnoth.game_events.on_event and wesnoth.current.event_context to re-create all those events (right after I erase them)?
by ZombieKnight
May 16th, 2024, 8:41 am
Forum: Lua Labs
Topic: [resolution] problems
Replies: 16
Views: 444

Re: [resolution] problems

You can't use side 1 turn 1, or turn refresh, or one of those? Jup I can. BUT I need to have start event so turn 1 works. AND whenever I change theme dialog only works in next event (not one that is fired with [fire_event]) So I need to know why does it overwrite only after event. Any idea what mig...
by ZombieKnight
May 16th, 2024, 8:31 am
Forum: Lua Labs
Topic: [unsolvable] Access event content
Replies: 9
Views: 323

Re: [unsolvable] Access event content

Ravana wrote: May 16th, 2024, 8:18 am It probably does not catch everything, but you can overwrite wesnoth.wml_actions.event to save what is given to it.
True... but how to notice when it's fired?
by ZombieKnight
May 16th, 2024, 7:30 am
Forum: Lua Labs
Topic: [resolution] problems
Replies: 16
Views: 444

[resolution] problems

Why does in start event gamemap_size == screen_size ? How to repair it so gamemap_size == actual_gamemap_size ? The green area is on x=0. y=0, w = "(gamemap_width)", h = "(gamemap_height)" (so it should be only above the gamemap) In start event: (doesn't work) Screenshot_20240516...
by ZombieKnight
May 16th, 2024, 7:19 am
Forum: Lua Labs
Topic: [~solved] Global_variables with Lua
Replies: 4
Views: 229

Re: Global_variables with Lua

Using wesnoth.wml_actions ...
by ZombieKnight
May 16th, 2024, 7:16 am
Forum: Lua Labs
Topic: [unsolvable] Access event content
Replies: 9
Views: 323

Re: Access event content

Double checked I can't do it.