Search found 5 matches
- April 6th, 2024, 5:16 am
- Forum: Scenario & Campaign Development
- Topic: Beyond the Eternal Morning
- Replies: 7
- Views: 2053
Re: Beyond the Eternal Morning
The scenario has been fully remade, and it is safe to say that this is an entirely new campaign. It is indeed. The tone of the story has changed quite a lot. Issues and suggestions : in the first scenario: The fire causes too much damage, regardless of too great a distance, only to humans, only ill...
- April 5th, 2024, 8:40 pm
- Forum: Scenario & Campaign Development
- Topic: Waves of Distant Shore - Campaign
- Replies: 15
- Views: 4161
Re: Waves of Distant Shore - Campaign
First of all, thanks for the bug report, proofreading and replays, very helpful. :D You are welcome! :D I just released a new version 1.0.4 with the proofreading you made. I am not a native speaker and I really appreciate when someone helps me with this. I have included you in the end credits under...
- April 5th, 2024, 6:00 am
- Forum: Scenario & Campaign Development
- Topic: Waves of Distant Shore - Campaign
- Replies: 15
- Views: 4161
Re: Waves of Distant Shore - Campaign
Hardest campaign I ever played. It can be beaten [section]without Holy Brothers [/section]though, but you will [section]still [/section]have to pray to Random Number God, even with Predictable setting. The story is decent, just too short. There is a few bugs, the first which prevents unit from gaini...
- April 1st, 2024, 3:18 am
- Forum: Scenario & Campaign Development
- Topic: Beyond the Eternal Morning
- Replies: 7
- Views: 2053
Re: Beyond the Eternal Morning
I've got some ideas that could improve the story. For the first scenario: First, the intro. Instead of "During that time, there were several wars. Rebellions, invasions, wars of independence, and civil wars. They have ravaged many people, but each time we have risen to the occasion and won peac...
- March 29th, 2024, 8:27 pm
- Forum: Scenario & Campaign Development
- Topic: Beyond the Eternal Morning
- Replies: 7
- Views: 2053
Re: Beyond the Eternal Morning
The plot seems to be slightly too simple, but the story isn't finished yet. In the first scenario the AI could be more agressive and care less about villages far from the frontline; the lighthouse could be closer to the bridge, unless it's useless Earerion should be a Lieuntenant or even a Sergeant ...