Search found 132 matches

by ChrundleTheGreat
Today, 5:48 am
Forum: Music & Sound Development
Topic: Abandoned melody
Replies: 7
Views: 392

Re: Abandoned melody

Not for the main title, i don’t think so, it sounds WAY too different at least. The previous song was much more epic (be it a little too loud) imho. It sounded vibrant and powerful and had a very distinct progression, i think it was easier to recognize and associate with the game. If it were to be r...
by ChrundleTheGreat
Today, 4:07 am
Forum: Music & Sound Development
Topic: Abandoned melody
Replies: 7
Views: 392

Re: Abandoned melody

any chance that if it got sort of "remixed" into a more inviting version of the song, while still keeping the main melody, it could come back?
(im learning to use lmms to create music)
by ChrundleTheGreat
Today, 2:52 am
Forum: Music & Sound Development
Topic: Abandoned melody
Replies: 7
Views: 392

Re: Abandoned melody

heh, i acctually loved being blasted in the face with that song...
by ChrundleTheGreat
Today, 2:49 am
Forum: Ideas
Topic: wesnoth rpg
Replies: 8
Views: 5577

Re: wesnoth rpg

That starts off sounding a lot like Trader: Strange Legacy, when played in RPG mode... yes! i acctually have played the campaign, and i like it! :D , but as you said this is a bit of a diferent idea, i'll ask heindal for design advice though... although im really asking all of you for that anyway.....
by ChrundleTheGreat
Yesterday, 11:19 pm
Forum: Forum Games
Topic: Word association
Replies: 289
Views: 125204

Re: Word association

hers
by ChrundleTheGreat
Yesterday, 11:10 pm
Forum: Ideas
Topic: wesnoth rpg
Replies: 8
Views: 5577

Re: wesnoth rpg

hi everyone!! :) a quick update, i've spent sometime away of wesnoth recently, but now i started to think more about this project and figured out a clearer vision of what i want, along with a way to achieve it (that hopefully works). I personally really like this world, i grew up playing this game, ...
by ChrundleTheGreat
Yesterday, 6:31 pm
Forum: Forum Games
Topic: Word association
Replies: 289
Views: 125204

Re: Word association

myers
by ChrundleTheGreat
Yesterday, 6:30 pm
Forum: Off-Topic
Topic: Games discussion
Replies: 353
Views: 183025

Re: Games discussion

CyanideX wrote: Yesterday, 12:40 am Torn is a crime based online game that opens more as you level up, you level up by training in the gym and attacking people, its pretty fun

https://www.torn.com/3151365
do you want to be friends in torn?
by ChrundleTheGreat
May 20th, 2024, 10:55 pm
Forum: Forum Games
Topic: Word association
Replies: 289
Views: 125204

Re: Word association

meat
by ChrundleTheGreat
May 20th, 2024, 9:09 pm
Forum: WML Workshop
Topic: new campaign's questions and ideas
Replies: 24
Views: 802

Re: new campaign's questions and ideas

thanks!!
:D
by ChrundleTheGreat
May 19th, 2024, 11:11 pm
Forum: WML Workshop
Topic: new campaign's questions and ideas
Replies: 24
Views: 802

Re: new campaign's questions and ideas

There is no way it will work. line 5, 9, 11: unit id is generated during recruitment, the unit recruited will never be adventuring_Mage. Generated id format looks like unit_type-number. It does not make any sense for filter for recruit event unit id. 19: changes variable which is never used afterwa...
by ChrundleTheGreat
May 19th, 2024, 10:57 pm
Forum: WML Workshop
Topic: new campaign's questions and ideas
Replies: 24
Views: 802

Re: new campaign's questions and ideas

[event]
name=recruit
first_time_only=no
[filter_second]
type=adventuring_Mage
[/filter_second]
[modify_unit]
[filter]
id=$second_unit.id
[/filter]
experience=-$unit.cost
[/modify_unit]
[/event]
???
by ChrundleTheGreat
May 18th, 2024, 11:12 pm
Forum: WML Workshop
Topic: new campaign's questions and ideas
Replies: 24
Views: 802

Re: new campaign's questions and ideas

im trying to test it but now it fails to load the scenario... :(
by ChrundleTheGreat
May 18th, 2024, 10:57 pm
Forum: WML Workshop
Topic: new campaign's questions and ideas
Replies: 24
Views: 802

Re: new campaign's questions and ideas

You could store xp in a variable in an attack event (start of the attack) and compare it to the xp in the attack_end even. Then you reduce the xp by the difference and gives it to the leader. I think it was determined that xp is granted after attack end. at least it seems like it, that's why it onl...
by ChrundleTheGreat
May 18th, 2024, 10:55 pm
Forum: WML Workshop
Topic: new campaign's questions and ideas
Replies: 24
Views: 802

Re: new campaign's questions and ideas

You do not need to do 3. If you do "Reducing xp after recruit" I will do 1-4 for you. i've inserted this in my "adventuring mage" unit type:(not sure it works) [event] name=recruit first_time_only=no [filter] id=adventuring_Mage [/filter] [store_unit] [filter] id=adventuring_Mag...