Search found 132 matches
- Today, 5:48 am
- Forum: Music & Sound Development
- Topic: Abandoned melody
- Replies: 7
- Views: 392
Re: Abandoned melody
Not for the main title, i don’t think so, it sounds WAY too different at least. The previous song was much more epic (be it a little too loud) imho. It sounded vibrant and powerful and had a very distinct progression, i think it was easier to recognize and associate with the game. If it were to be r...
- Today, 4:07 am
- Forum: Music & Sound Development
- Topic: Abandoned melody
- Replies: 7
- Views: 392
Re: Abandoned melody
any chance that if it got sort of "remixed" into a more inviting version of the song, while still keeping the main melody, it could come back?
(im learning to use lmms to create music)
(im learning to use lmms to create music)
- Today, 2:52 am
- Forum: Music & Sound Development
- Topic: Abandoned melody
- Replies: 7
- Views: 392
Re: Abandoned melody
heh, i acctually loved being blasted in the face with that song...
- Today, 2:49 am
- Forum: Ideas
- Topic: wesnoth rpg
- Replies: 8
- Views: 5577
Re: wesnoth rpg
That starts off sounding a lot like Trader: Strange Legacy, when played in RPG mode... yes! i acctually have played the campaign, and i like it! :D , but as you said this is a bit of a diferent idea, i'll ask heindal for design advice though... although im really asking all of you for that anyway.....
- Yesterday, 11:19 pm
- Forum: Forum Games
- Topic: Word association
- Replies: 289
- Views: 125204
Re: Word association
hers
- Yesterday, 11:10 pm
- Forum: Ideas
- Topic: wesnoth rpg
- Replies: 8
- Views: 5577
Re: wesnoth rpg
hi everyone!! :) a quick update, i've spent sometime away of wesnoth recently, but now i started to think more about this project and figured out a clearer vision of what i want, along with a way to achieve it (that hopefully works). I personally really like this world, i grew up playing this game, ...
- Yesterday, 6:31 pm
- Forum: Forum Games
- Topic: Word association
- Replies: 289
- Views: 125204
Re: Word association
myers
- Yesterday, 6:30 pm
- Forum: Off-Topic
- Topic: Games discussion
- Replies: 353
- Views: 183025
Re: Games discussion
do you want to be friends in torn?CyanideX wrote: ↑Yesterday, 12:40 am Torn is a crime based online game that opens more as you level up, you level up by training in the gym and attacking people, its pretty fun
https://www.torn.com/3151365
- May 20th, 2024, 10:55 pm
- Forum: Forum Games
- Topic: Word association
- Replies: 289
- Views: 125204
Re: Word association
meat
- May 20th, 2024, 9:09 pm
- Forum: WML Workshop
- Topic: new campaign's questions and ideas
- Replies: 24
- Views: 802
- May 19th, 2024, 11:11 pm
- Forum: WML Workshop
- Topic: new campaign's questions and ideas
- Replies: 24
- Views: 802
Re: new campaign's questions and ideas
There is no way it will work. line 5, 9, 11: unit id is generated during recruitment, the unit recruited will never be adventuring_Mage. Generated id format looks like unit_type-number. It does not make any sense for filter for recruit event unit id. 19: changes variable which is never used afterwa...
- May 19th, 2024, 10:57 pm
- Forum: WML Workshop
- Topic: new campaign's questions and ideas
- Replies: 24
- Views: 802
Re: new campaign's questions and ideas
[event]
name=recruit
first_time_only=no
[filter_second]
type=adventuring_Mage
[/filter_second]
[modify_unit]
[filter]
id=$second_unit.id
[/filter]
experience=-$unit.cost
[/modify_unit]
[/event]
???- May 18th, 2024, 11:12 pm
- Forum: WML Workshop
- Topic: new campaign's questions and ideas
- Replies: 24
- Views: 802
Re: new campaign's questions and ideas
im trying to test it but now it fails to load the scenario...
- May 18th, 2024, 10:57 pm
- Forum: WML Workshop
- Topic: new campaign's questions and ideas
- Replies: 24
- Views: 802
Re: new campaign's questions and ideas
You could store xp in a variable in an attack event (start of the attack) and compare it to the xp in the attack_end even. Then you reduce the xp by the difference and gives it to the leader. I think it was determined that xp is granted after attack end. at least it seems like it, that's why it onl...
- May 18th, 2024, 10:55 pm
- Forum: WML Workshop
- Topic: new campaign's questions and ideas
- Replies: 24
- Views: 802
Re: new campaign's questions and ideas
You do not need to do 3. If you do "Reducing xp after recruit" I will do 1-4 for you. i've inserted this in my "adventuring mage" unit type:(not sure it works) [event] name=recruit first_time_only=no [filter] id=adventuring_Mage [/filter] [store_unit] [filter] id=adventuring_Mag...