Search found 12 matches

by Aucrin-Ix-Seis
April 18th, 2024, 2:34 pm
Forum: Scenario & Campaign Development
Topic: Campaign) The Season of the Mist
Replies: 17
Views: 1826

Re: Campaign) The Season of the Mist

Hi, I'm glad you liked the campaign. However, after meeting my past self, I was sent to a side quest. Ok. For that I have to find the blacksmith in the city--I guess that's rock crusher. But once I enter rock crusher, I just get a lua error messages, which I could not resolve. Thus I could not finis...
by Aucrin-Ix-Seis
February 21st, 2024, 8:10 pm
Forum: Scenario & Campaign Development
Topic: Campaign) The Season of the Mist
Replies: 17
Views: 1826

Re: Campaign) The Season of the Mist

Healing like that would be nice, if it was an option. (...) Oh right, I forgot to tell that the options I mentioned are only available in the Conquered ravines right now. It was coded for more maps, but currently that is the only map that it works. This is what I have available for healing. Here it...
by Aucrin-Ix-Seis
February 21st, 2024, 6:52 pm
Forum: Scenario & Campaign Development
Topic: Campaign) The Season of the Mist
Replies: 17
Views: 1826

0.6.17.0

Version 0.6.17.0-Beta) The new version has been uploaded. Fixed - Some inconsistencies in the calculation of prices of items in stores Included - A prototype of alchemical transformations used in stores. Certain items must be provided to obtain others. Deliberating It's pretty common to have multip...
by Aucrin-Ix-Seis
February 19th, 2024, 6:12 pm
Forum: Scenario & Campaign Development
Topic: Campaign) The Season of the Mist
Replies: 17
Views: 1826

0.6.11.2

Okay, this starvation nonsense is just getting old. (...) I got the warning message, and tried to head for somewhere to buy food... (...) With no villages, very slow regeneration, and only being able to heal a little once... Yes, in the first version of the campaign I added two options to the actio...
by Aucrin-Ix-Seis
February 16th, 2024, 6:23 pm
Forum: WML Workshop
Topic: Terrain - Removing village healing
Replies: 6
Views: 787

Re: Terrain - Removing village healing

beetlenaut wrote: February 16th, 2024, 6:08 pm It sounds to me like you are loading the scenarios before you load the terrain_type definition. If that's the problem, you probably just need to change the order in _main.cfg.
Done. No related errors now in the add-on. Thank you.
by Aucrin-Ix-Seis
February 16th, 2024, 4:47 pm
Forum: WML Workshop
Topic: Terrain - Removing village healing
Replies: 6
Views: 787

Re: Terrain - Removing village healing

That's not even a village anymore, since you removed not only heals=8 but also gives_income=yes . If that's what you wanted, then that's fine, it just didn't sound like it was. Yeah, to tell you the truth it's behaving exactly as I intended. I removed the income per village for each 'side' to preve...
by Aucrin-Ix-Seis
February 16th, 2024, 2:41 pm
Forum: Scenario & Campaign Development
Topic: Campaign) The Season of the Mist
Replies: 17
Views: 1826

0.6.11

I just kept getting "Leuvhan has been defeated". I loaded various saves and tried random things and eventually when I "died" it went to the next scenario. Can you give me a savegame of this? No matter what I do, I can't reproduce it. I'm now stuck in "The dawn under the sta...
by Aucrin-Ix-Seis
February 16th, 2024, 12:10 am
Forum: Scenario & Campaign Development
Topic: Campaign) The Season of the Mist
Replies: 17
Views: 1826

0.6.11.2

Quickfix - Uploading code right now The selections in the campaign information are empty until the first scenario. Fixed. 20240215 15:06:25 error config: Multiple [unit_type]s with id=MfaW_Hollow_Arch_Mage encountered. 20240215 15:06:37 error display: error parsing image modifications: SCALE(55,55)...
by Aucrin-Ix-Seis
February 15th, 2024, 5:49 pm
Forum: Scenario & Campaign Development
Topic: Campaign) The Season of the Mist
Replies: 17
Views: 1826

Re: Version 0.6.11-Beta

Version 0.6.11-Beta) The new version has been uploaded. Fixed - The abnormalities that prevent you to reach the last scenario of the first chapter. Improvement - Also, the alchemical system has been revised to be more processor effective. Since this required to create additional variables, it's nee...
by Aucrin-Ix-Seis
February 12th, 2024, 3:14 pm
Forum: WML Workshop
Topic: Terrain - Removing village healing
Replies: 6
Views: 787

Re: Terrain - Removing village healing

Thanks a lot. It worked like a charm. I needed to add the last macro to ensure the terrain kept the appearance. This is the result: [terrain_type] symbol_image=village/human-city-tile id=MfaW_City_Village name= _"Village" editor_name= _"Human City (no healing)" string=^Zhc aliaso...
by Aucrin-Ix-Seis
February 8th, 2024, 8:31 pm
Forum: WML Workshop
Topic: Terrain - Removing village healing
Replies: 6
Views: 787

Terrain - Removing village healing

Hello there. I want to modify the current definition of some terrains inside my custom campaign, specifically the villages definition to remove their healing effects . But I don't know what would be the preferred approach: should I modify (in some way which I haven't clear) the core definition of th...
by Aucrin-Ix-Seis
February 2nd, 2024, 2:37 pm
Forum: Scenario & Campaign Development
Topic: Campaign) The Season of the Mist
Replies: 17
Views: 1826

Campaign) The Season of the Mist

The Season of the Mist Forum thread. Welcome reader, to this virtual space. This thread in the forum is to report any bugs and suggestion about the campaign "The Season of the Mist". Feel free to request a feature, though I can't make promises about its incorporation. As of January 2024, ...