Search found 2044 matches
- June 18th, 2013, 8:16 pm
- Forum: Coder’s Corner
- Topic: A question of unit_animation::get_end_time()
- Replies: 5
- Views: 3495
Re: A question of unit_animation::get_end_time()
that was fast, thx a million
- June 17th, 2013, 9:12 pm
- Forum: Coder’s Corner
- Topic: A question of unit_animation::get_end_time()
- Replies: 5
- Views: 3495
Re: A question of unit_animation::get_end_time()
wow
huh
yes...
obviously wrong here... I need to do a git checkout to fix that... unless someone beats me to it
huh
yes...
obviously wrong here... I need to do a git checkout to fix that... unless someone beats me to it
- May 16th, 2013, 5:23 pm
- Forum: Art Development
- Topic: Cavalry Base Sprites
- Replies: 22
- Views: 37558
Re: Cavalry Base Sprites
dresses are particularly annoying when riding horses. Even in human society riding dresses were actually trousers with a buttoned flat that allowed to free the legs when riding. Elves seems not to have probelms with females wearing trousers (see archer line etc...) so I would expect a female scout t...
- March 9th, 2013, 9:06 am
- Forum: Coder’s Corner
- Topic: Simplifying animation frame wml
- Replies: 41
- Views: 16850
Re: Simplifying animation frame wml
ok, it's a bit more clear, I understand why you need a new C++ side feature (to ease writing macro) so let's get all the patches floating around in and then we'll see your idea.
Btw, are you on IRC from time to time ? i'd be interested in discussing a bit with you...
Btw, are you on IRC from time to time ? i'd be interested in discussing a bit with you...
- March 4th, 2013, 7:15 pm
- Forum: Coder’s Corner
- Topic: Simplifying animation frame wml
- Replies: 41
- Views: 16850
Re: Simplifying animation frame wml
not sure I understand the meaning of current_time would it be a frame_start_time or something ?
- March 3rd, 2013, 9:51 pm
- Forum: Coder’s Corner
- Topic: wmllint++ - wmllint improved!
- Replies: 8
- Views: 6584
Re: wmllint++ - wmllint improved!
i'm not sure I understand, are your patches submitted ? if yes i'll ping esr so he reviews them
- February 24th, 2013, 11:50 am
- Forum: Coder’s Corner
- Topic: Simplifying animation frame wml
- Replies: 41
- Views: 16850
Re: Simplifying animation frame wml
hmm be very carefull with your testing here. I'm pretty sure image defaults to the base fame and i'm almost certain it doesn't use the last seen image since that would imply complicated code I didn't put in. however I know from years of falling into the same traps in the animation engine that durati...
- February 24th, 2013, 8:35 am
- Forum: Coder’s Corner
- Topic: Simplifying animation frame wml
- Replies: 41
- Views: 16850
Re: Simplifying animation frame wml
I am not sure what I see here... what you wrote is perfectly valid with the current syntax because IIRC duration=1 if nothing is specified but if nothing is specified image= will default to the base image for the unit which is not what you want. if you set image= to the image that was just before th...
- February 22nd, 2013, 8:52 pm
- Forum: Coder’s Corner
- Topic: wmllint++ - wmllint improved!
- Replies: 8
- Views: 6584
Re: wmllint++ - wmllint improved!
In this particular case, and since it's going for wmllint maintainer, it's fine to post patches for wmllint, no need to learn c++
I'm probably stating the obvious but it's always better to state it.
your current wmllint++ could probably be cut into reviewable patches and that would do the trick
I'm probably stating the obvious but it's always better to state it.
your current wmllint++ could probably be cut into reviewable patches and that would do the trick
- February 11th, 2013, 8:25 pm
- Forum: Coder’s Corner
- Topic: Simplifying animation frame wml
- Replies: 41
- Views: 16850
Re: Simplifying animation frame wml
ok, i'll look into your patch... i'm not sure how looping works anymore so i'll hve to look into it. don't hold your breath.
we are speaking about standing animations I guess, since idle animations don't loop
i'm not sure how it works anymore but I remember it was tricky...
we are speaking about standing animations I guess, since idle animations don't loop
i'm not sure how it works anymore but I remember it was tricky...
- February 9th, 2013, 4:27 pm
- Forum: Coder’s Corner
- Topic: Simplifying animation frame wml
- Replies: 41
- Views: 16850
Re: Simplifying animation frame wml
looks perfect, i'm looking forward to your code...
as for the frame, you've pinned what they are pretty well. I'd suggest having the progressive_image_locator as a separate patch so I can proofread one piece at a time, but I think we agree on what is to be done
let's go for it
as for the frame, you've pinned what they are pretty well. I'd suggest having the progressive_image_locator as a separate patch so I can proofread one piece at a time, but I think we agree on what is to be done
let's go for it
- February 6th, 2013, 8:52 pm
- Forum: Coder’s Corner
- Topic: Simplifying animation frame wml
- Replies: 41
- Views: 16850
Re: Simplifying animation frame wml
I see what you are saying, and would agree wholeheartedly if there weren't cases like this: #define MISSILE_FRAME_MUZZLE_FLARE_HIT_DIAG_SOUTH START_X START_Y missile_start_time=-250 missile_offset=0.5~1.1:250,1.1~1.5:200,1.5~1.7:360 missile_halo_x={START_X}~0 missile_halo_y={START_Y}~0 [missile_fra...
- February 3rd, 2013, 9:11 am
- Forum: Coder’s Corner
- Topic: Simplifying animation frame wml
- Replies: 41
- Views: 16850
Re: Simplifying animation frame wml
img[1:50,2:50,3:100] comes for free with the rules we already have. moreover the most common case (all elements have the same fixed duration) becomse img[1~3]:50 I think you are mistaken a bit here. With the current patch any '~' character has to have only numbers either side and an 'atoi' c++ func...
- January 30th, 2013, 9:12 pm
- Forum: Coder’s Corner
- Topic: Simplifying animation frame wml
- Replies: 41
- Views: 16850
Re: Simplifying animation frame wml
ok, answring a couple of points ~ vs - : ok i'm convinced i'll apply that part of the patch now to be big debate... there are all sorts of good stuff flying around but the general conversation is starting to be confusing... so i'll do my best to answer what is flying around there are various proposa...
- January 28th, 2013, 9:25 pm
- Forum: Coder’s Corner
- Topic: Simplifying animation frame wml
- Replies: 41
- Views: 16850
Re: Simplifying animation frame wml
ok, couple of replies here... Pentarctagon : that depends on compiler version, which is why it wasn't caught in the original patch, fixed... ~ vs - : I don't mind as long as it's compatible, slightly favor ~ because - might lead to ambiguities with file names duration : i don't like where you're goi...