Coder’s Corner

Discussion of all aspects of the game engine, including development of new and existing features.

Moderator: Forum Moderators

New Topic
  • Announcements
    Replies
    Views
    Last post
  • Topics
    Replies
    Views
    Last post
  • WesScriptLayer
    by fendrin »
    14 Replies
    6075 Views
    Last post by fendrin
  • Making a new faction.
    by Winchester »
    4 Replies
    4258 Views
    Last post by Elvish_Hunter
  • [project] wmlxgettext - python3 version
    by Nobun »
    2 Replies
    1792 Views
    Last post by Nobun
  • Starting wesnoth from the command line with AI sides
    by Pentarctagon »
    4 Replies
    2624 Views
    Last post by Pentarctagon
  • multiplayer game, network controller
    by ChaosRider »
    2 Replies
    2092 Views
    Last post by ChaosRider
  • wml parser
    by g6b0r »
    1 Replies
    1600 Views
    Last post by Elvish_Hunter
  • What is a tick?
    by Pentarctagon »
    4 Replies
    2763 Views
    Last post by gfgtdf
  • Possible UI improvement: select multiple addons to download
    by Shekeen »
    1 Replies
    1496 Views
    Last post by gfgtdf
  • schema.cfg outdated
    by macabeus_br »
    1 Replies
    1614 Views
    Last post by macabeus_br
  • Exercises in Formula and Lua AI and AI-demos add-on feedback
    by mattsc »
    472 Replies
    135635 Views
    Last post by mattsc
  • 1.12.4 on iOS..how to compile for it?[wrong area, pls move]
    by CoreXreation »
    0 Replies
    1552 Views
    Last post by CoreXreation
  • SDL2 movement
    by Aginor »
    1 Replies
    7878 Views
    Last post by Aginor
  • Python Toolchain - Moving forward.
    by Tetha »
    20 Replies
    16183 Views
    Last post by GunChleoc
  • (1.12) When are GUI CFG loaded?
    by doofus-01 »
    6 Replies
    3317 Views
    Last post by Iris
  • Team colors - how are they done?
    by kazi »
    2 Replies
    2189 Views
    Last post by kazi
  • On the passphrase announcement
    by xhh2a »
    3 Replies
    2351 Views
    Last post by iceiceice
  • I'm studying lua AI, and I have problems with the following
    by pku_ai_study »
    1 Replies
    1818 Views
    Last post by mattsc
  • Cross-platform C++ SDK originates in wesnoth
    by ancientcc »
    7 Replies
    4075 Views
    Last post by ancientcc
  • GUI Tool for Editing gui2::twidget
    by ancientcc »
    2 Replies
    3035 Views
    Last post by ancientcc
  • gui2: modify reduce logic
    by ancientcc »
    2 Replies
    1840 Views
    Last post by ancientcc
  • Preliminary Evaluation: AI Development Questions
    by KaptinKurk »
    2 Replies
    2161 Views
    Last post by KaptinKurk
  • WesWorkshop: Wesnoth Unit Editor released
    by Yomar »
    5 Replies
    5324 Views
    Last post by Yomar
  • What map good for detecting unit spam strength in 1vs1 mode?
    by gavenkoa »
    0 Replies
    2446 Views
    Last post by gavenkoa
  • Questions about the Google Summer of Code
    by macabeus_br »
    0 Replies
    3688 Views
    Last post by macabeus_br
  • Behaviour Tree Genetic Algorithm
    by BTree »
    13 Replies
    8697 Views
    Last post by Wender_BR
  • Cross-Platform C++ SDK derived from Wesnoth
    by ancientcc »
    3 Replies
    3458 Views
    Last post by ancientcc
  • graphincludes/project/wesnoth.pm
    by techtonik »
    1 Replies
    2426 Views
    Last post by iceiceice
  • Results of GSoC project: SDL2 transition
    by lipk »
    1 Replies
    2798 Views
    Last post by techtonik
  • Proposal for a YAMG integration in Wesnoth
    by pyrophorus »
    8 Replies
    4703 Views
    Last post by iceiceice
  • Support for using the Qt & QtQuick gui toolkit
    by fabi »
    10 Replies
    6706 Views
    Last post by iceiceice
New Topic

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum