Coder’s Corner

Discussion of all aspects of the game engine, including development of new and existing features.

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  • Multiplayer campaigns status.
    by Ayin »
    0 Replies
    1479 Views
    Last post by Ayin
  • Faster Graphics with OpenGL?
    by Dave »
    17 Replies
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    Last post by Xan
  • Mac Build
    by Xytan »
    19 Replies
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    Last post by lwa
  • Windows Build of 1.0rc1
    by Yogibear »
    5 Replies
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  • Fractal random map generator
    by GregorR »
    17 Replies
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  • Map generator patch for bug
    by Rhuvaen »
    1 Replies
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    Last post by Dave
  • VC++ Project file in CVS
    by azlan »
    19 Replies
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    Last post by Youri
  • I'm working on a new AI, but I need help with something
    by Invisible Philosopher »
    6 Replies
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    Last post by MCP
  • A Flawless[1] Fix for the current broken preprocessor
    by Invisible Philosopher »
    2 Replies
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    Last post by Invisible Philosopher
  • Psyklops' Deterministic Patch
    by psyklops »
    13 Replies
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    Last post by muxec
  • Droid mode victory conditions no longer work properly
    by Darth Fool »
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  • problems with libzipios in amd64 64 bits mode.
    by moi1392 »
    3 Replies
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    Last post by ott
  • chance to kill
    by ryn »
    2 Replies
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    Last post by ryn
  • Patch for adding image tag support to theme::status_items
    by furyhawk »
    3 Replies
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    Last post by Boucman
  • Trying to add image to theme::status_item
    by furyhawk »
    1 Replies
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  • Patching program
    by freecraft »
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  • Coder needed to make code relocatable
    by procrastinator »
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  • 'Hold Position' hotkey
    by SL »
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  • Making an AI..
    by ryn »
    9 Replies
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    Last post by Elvish_Pillager
  • A Patch Howto?
    by psyklops »
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    Last post by SL
  • gcc 4.0 is out!
    by xtifr »
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    Last post by Sithrandel
  • create unit description
    by suseman »
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  • Serialization of untranslated data
    by Ayin »
    13 Replies
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    Last post by Ayin
  • Proposal: Simultaneous Ally Moves
    by Dave »
    11 Replies
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    Last post by Simons Mith
  • bug in unit::generate_traits() - patch included
    by ignatius »
    4 Replies
    2416 Views
    Last post by Invisible Philosopher
  • My attempt at a random map generator
    by Dobob »
    18 Replies
    8574 Views
    Last post by Dobob
  • Should we have multiplayer campaigns in 1.0?
    by ryn »
    13 Replies
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    Last post by Dave
  • AI unit movement
    by lilepo2023 »
    4 Replies
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    Last post by lilepo2023
  • Threading in Wesnoth
    by Dave »
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    Last post by Dave
  • Towards Multiplayer Campaigns
    by Integral »
    31 Replies
    10505 Views
    Last post by Dave
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