Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
I am new with this game,but not with genre of the game,so.It would be awesome if you make that golds,units,time etc on that line to be next to the minimap,i mean in down corner.I played turn based games like that,so it would be good if you listen this idea. :)
Problem solved. The side_for= now (in 1.14) works for sounds too! unlike in 1.12
In the bottom you can find working samples of codes that play sound only to specific side. Save your time and don't read all these below, its irrelevant.
Ok... There was always million of problems with people not...
Few times I've wanted to report something I consider a bug or highly needed feature, and every time I had to browse through the website to find where, how and whutnot to report these things. I was wondering if it would be possible to include bug report feature in game. For example, under menu there...
So, I'm playing a mainline campagin which has some Tentacles of the Deep. Intuitively, I would assume the following resistances:
Arcane : It's a natural rather than a magical creature, so either 0% or Positive Low.
Blade : Negative Medium-High - it's a narrow tentacle; just cut it and, well,...
it may be possible to have a graphical option to set the effects that involve changes in brightness :shock: in others effect that avoid it?
It would be more friendly to the eyes :geek:
Hi all,
maybe it could be an improvement if the 'n' and 'space' commands cycle units (sorting them) by the proximity to the actual hex in the center of the screen.
i don't know how it could be coded.
regards :)
When you have a lot of units in your recall list, it might be a pain to find manually the unit you want to recall.
Hopefully, there is a filter feature that allow you to filter your units.
But...
If you want to recall let's say 5 units of the same type, you have to input their name...
This is superficial and is something I'll be doing myself.
Names like The Battle for Wesnoth or The Sweet Life of Bees (forthcoming!) shall be reserved for the backdrop and such.
Well enough that Dave or whoever didn't take the id Software approach and name their engine right out the gate —...
Point was raised, during the recent discussions for the Dunefolk name, that the other faction names needed attention. Here are a bunch of very preliminary ones with at least three per each.
Some of them are likely to need attention from those of you who are much more aquainted with the mainline...
For a university project I have to do a mobile companion app for a game, and my teacher suggested me Wesnoth. So I would like to know what you would like to see and to do in a app like this, or some ideas to develop in this project.
Labels aren't just used for multiplayer communication but also for a bit of storytelling. I find it very bad design to put the Clear All Labels option RIGHT BESIDE the Set Label option. Even worse, it activates immediately without a query. My friends and I've lost our narrative and roleplaying...
Unless there are any objections, this will be the poll to decide the name of the Falcon -> Elder Falcon line as well. The poll will last two days, and everyone will get a single choice. If more discussion needs to happen before they are potentially renamed, however, then they will have to wait and...
decided to make a thread for ideas I have for mainline (hope they'll be useful. I'll update the thread every now and then):
WML ideas:
- making some image mods progressive for animations (like, for example ~CS(0~255:100,64~-20:90,0~125:200) ) with linger (values remaining at the end state after the...
I think it would nice to give to the mages the possibility to get a special trait (also considering their hight cost) during the recrutment phase (like fearless one of the Heavy Infantry)
I would call it talented , giving to the unit with this trait +1 dammage to ranged magical attacks.
Of course...
Wesnoth still lacks a Drake mainline campaign, and Brave Wings looks like a good enough candidate for it. The maps and the scenario designs are of quality, and it doesn't have too much fancy bizarre stuffs. And the story is well defined within Wesnoth geography and timeline. Among the few Drake...
The previous thread discussing the faction name, among a variety of other things, is here . This thread is meant solely for discussing what the Dunefolk's race name should now be displayed as, mostly for use in categorizing the units in the in-game help.
Wouldn't it be nice to not lose our saved games (plus the pretty badges of campaign complete ) between versions of the game?
Were there actual format changes that made the saves from 1.12 to 1.13 not compatible?
If so, Is there a simple command, or tool to migrate from 1.12 to 1.13? (and...
There would be an grid at the side where currently traits are. In this grid there would be small icons for each of the traits and abilities the unit has. Those icons, when hovered over would display their description.
As i havent modified the UI before thought might as well bring up the idea...
I saw doofus-01 working on carpets and there was discussion over color of those things. Since I've been playing on team colors in my recent campaign I was thinking would it be possible to have magenta color tiles and then have some possibility in scenario code to change the color into some team...
If it's possible, it would be nice if there was an option to change some interface elements to their 1.12 state. (like recruit/recall option positions, using the old map selection GUI, etc.). While the new interface is certainly nice, it can be quite confusing after switching from 1.12
need_modification=
For when assets from the respective add-ons for each of the modifications are merely required; the modifications need not be activated.
enforce_modification=
The scenario needs the modifications to be activated.
inhibit_modification=
The scenario cannot permit the...
with the addition of the singleplayer/hybrid modifications, It would be reasonable if there were separate categories for them (so far in 1.13.10, MP modifications have their own category, while SP/hybrid mods don't)
I came up with the idea to slightly improve the game. Sometimes when I make a game and nobody comes, I want to quicly leave to lobby. However it's not easy to do it. The reason is that you have to press 3 times 'Back button. It makes you go back through all menus which I find quiet...
No counterattack doesn't really make much sense on its own - you don't get any benefit from not counterattacking, unless you're dealing with a UMC ability that reflects damage back to the attacker or something.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum