Multiplayer Development

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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  • Connect6, a tabletop game implemented in Wesnoth
    by dwarftough »
    1 Replies
    3120 Views
    Last post by dwarftough
  • The Greatest Quest for 1.16
    by dwarftough »
    1 Replies
    7161 Views
    Last post by dwarftough
  • Invincibles Conquest II: LotI + World Conquest II
    by dwarftough »
    3 Replies
    7787 Views
    Last post by dwarftough
  • Ultimate Random Maps 1.5.0 for BfW 1.17/1.18 beta
    by SigurdFireDragon »
    36 Replies
    22908 Views
    Last post by SigurdFireDragon
  • is there a way to skip to the current turn when observing?
    by TinTin2 »
    11 Replies
    4544 Views
    Last post by Atreides
  • Monster Hunt
    by Limabean »
    37 Replies
    22203 Views
    Last post by Limabean
  • Modified World Conquest
    by babycoby »
    4 Replies
    951 Views
    Last post by Ravana
  • Knyghtmare's MP Scenarios/MP Campaigns Feedback [1.16/1.17+]
    by Lord-Knightmare »
    57 Replies
    54675 Views
    Last post by Lord-Knightmare
  • Temuchin Khan's maps
    by Temuchin Khan »
    65 Replies
    59447 Views
    Last post by Temuchin Khan
  • Multiplayer Activity Report - 2023
    by Pentarctagon »
    11 Replies
    12061 Views
    Last post by Pentarctagon
  • 1.12+ mod: pick your recruits, no preparation turn.
    by gfgtdf »
    11 Replies
    9152 Views
    Last post by gfgtdf
  • campaigns/maps: looking for mutiplayer addon to edit and complete
    by needmoreplayers »
    0 Replies
    3164 Views
    Last post by needmoreplayers
  • Unit Balance changes 1.16 → 1.18
    by Kawa »
    4 Replies
    2495 Views
    Last post by Atreides
  • addons in mutiplayer: how do addons work exactly in mutiplayer games
    by needmoreplayers »
    2 Replies
    2231 Views
    Last post by octalot
  • An observation on map dimensions
    by Atreides »
    0 Replies
    4494 Views
    Last post by Atreides
  • Trouble setting a specific objective in MP scenario
    by Munkaccino »
    6 Replies
    4097 Views
    Last post by gfgtdf
  • Ravana's Multiplayer Works
    by Ravana »
    81 Replies
    103602 Views
    Last post by Ravana
  • Balance changes for 1.18
    by Hejnewar »
    87 Replies
    87371 Views
    Last post by Hejnewar
  • Eagle's combined MP modifications thread
    by Eagle_11 »
    37 Replies
    35930 Views
    Last post by DwarvenWarrior
  • How do I do this custom mod?
    by DwarvenWarrior »
    0 Replies
    8020 Views
    Last post by DwarvenWarrior
  • Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
    by Ken_Oh »
    958 Replies
    224835 Views
    Last post by daniel.santos
  • Tower defense maps
    by hay207 »
    18 Replies
    15555 Views
    Last post by hay207
  • SXRPG Version 6.0.5 -- 1.16 Server
    by Mabuse »
    70 Replies
    29224 Views
    Last post by Mabuse
  • Era of High Sorcery
    by Elvish_Pillager »
    300 Replies
    126027 Views
    Last post by Atreides
  • Improved King of the Hill
    by name »
    8 Replies
    6248 Views
    Last post by name
  • SXRPG 6.0.0 (or higher) SPEEDRUN REPLAYS
    by Mabuse »
    13 Replies
    5649 Views
    Last post by Mabuse
  • The Altaz Mariners (2p pirate RPG) now with French translation!
    by Bob_The_Mighty »
    364 Replies
    527466 Views
    Last post by Spixi
  • FrostBlade's Season 2 (10 Scenarios-Addons)
    by FrostBlade5 »
    16 Replies
    7781 Views
    Last post by FrostBlade5
  • [Request/Inquiry] Vision and Fog of War using remaining MP instead of potential MP
    by mintleaf »
    4 Replies
    2817 Views
    Last post by mintleaf
  • Mod to change level zero recall cost
    by Fluffbeast »
    1 Replies
    5503 Views
    Last post by Fluffbeast
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