Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
I created a new add-on based on Ravana's XP Modification ( It provides a right-click menu that allows you to spend unit experience for upgrades. The costs in XP can be changed during game creation.
It also adds a Noob upgrade option that provides 100 hitpoints, 10 movement and 2 strikes for a...
I would like to introduce my Tiny Maps add-on (you can install it from the list of add-on in the game). As the name suggests, it is a pack of very small maps. Some of the maps are kind of puzzle - when you discover how to play it, the computer has no chance (but do not be mistaken: it...
Had a break from making art, tried making maps instead. They're up on the 1.8 1.9 server now. There's a variety of maps, but they're mostly 1v1 or 2v2, medium-ish sized.
A few are probably terribly unbalanced, because this is my first attempt at making maps and I was experimenting a bit, but I've...
Dov's MP Pack is a content pack available on the add-on servers.
The most recent version for Wesnoth 1.10 includes these maps:
Orocia - A cooperative 3-player cooperative survival map, inspired by Nosmos's 3-player survival and much-modded since it appeared in 1.4.
The Deep Shrine - Another...
This is a Player-versus-Player Multiplayer Campaign with the Siege/Assault gameplay mode.
Play as either the Attacker or Defender. Attacking Team(s) have to take out the Defending Team(s) objective while the Defending Team(s) have to resist or try for the Attacking Team(s) objective.
Available in...
Idk if this was an oversight or if it was intended, but while scourimg trough the unit database I noticed that the Skeletal Dragon has no weakness against arcane, while unfeads and even the alive Dragon have negative resistance against it.
So would it not make sense for it (being a magical...
Yesterday I and White_Drag0n relased new multiplayer modification called Wesnoth Terraforming. You can download it from oficial add-ons server. It allows players to modify map during the gameplay and has many configurable rules. Also, it contains a bunch of special maps designed for this mod. It's...
So despite the complaints about the Poacher, I saw them recruited more often than the Bowman (probably he is more appreciated than it seems) imo he was already before the buff a better unit than the loyalist counterpart (more ranged strikes, better terrain def. Forest and Swamp and way less XP...
In this thread I will upload all my multiplayer scenario's and it also serves as a feedback thread.
I will always add special features / surprises, so don't read the .cfg file in advance unless you want to spoil it! :)
Whenever a new one comes out I will update this post with the file and...
I was a big fan of the 3 player survival. I recently came back to the game to find that the map pack was not available in 1.16.
I had a copy locally of the version of 1.14. As it looked unmaintained I've fixed the obvious WML breakages and uploaded a version so I can share the experience with...
I'm making a multiplayer scenario entitled Wrath of Kaifar and it is my first multiplayer survival scenario. As this is my first MP scenario, I am a bit new to the map balancing as well as the enemy wave composition. The scenario is for 1.11.x and it's on the server yet, so,...
This is the thread which will be used to provide the Multiplayer Activity Reports for 2021. These will be posted once per month, and currently contain the following information for games played over the previous month:
The count of unique users.
The total count of games played.
The count of...
I created this post for feedbacks & stuff. I'll be happy to discuss with you about my map Raginature , its problems etc... but i accept positive comments too :D !
So here is some informations about it:
I didn't move it to the dev server yet because... I guess just being lazy. :)
I would like to actually update the content a little bit before I transfer it, instead of simply moving everything over as it is.
To give people a little bit more, and as a thanks for all the downloads.
I am announcing a new mini multiplayer scenario - WesCraft roughly based on the old Warcraft RTS games where you could build structures such as stables and barracks and recruit units such as infantry, archers and wizards. You don't need to DL the mod to join a multiplayer game.
This is Gwledig, I had a break from Wesnoth multiplayer mods for a while but have updated my mods to work on the 1.14 server and hope to maintain them into the foreseeable future. Look for these on the Wesnoth 'add ons'. The updated mods include:
Version 2.0 of Conquest is now on 1.8 add-on server ! It includes maps of Europe, Wesnoth and Jel'Wan.
Some modifications I made :
- as I said on the other topic, nonhuman village cannot recruit any human or boat, but they have a new 15 gold unit
- mermen have been nerfed up to make them more...
This is the topic for Clash of Heroes, a little scenario I published with an offshoot of ARRPGA.
It is a 4p scenario, where each player begins with 4 units of their choice and seek to defeat the enemy players.
There is an AI factions that provides randoms battles and experience. (Quick leveling,...
I recently made and uploaded a multiplayer scenario called Gambling Arena to the 1.12 add-ons.
A king is hosting a gladiator tournament using all his slaves.(The 5 AI sides, the Human Gladiators, the Elvish Gladiators, the Dwarvish Gladiators, the Undead Gladiators, and the Orcish Gladiators).
He...
Arm your swordsman with a javelin, or capture an enemy's battle-axe so your dark adept can defend herself! A complete weapon inventory system that works with all default factions, and many add-on units as well. Works in both multiplayer and campaigns, with an easy-to-use interface.
4.9.12a: port to 1.12 wesnoth. SXRPG now on 1.12.X server
1.0.0 SXRPG MUSIC ADD ON also on server
(only compatible with other 5.0.0+ versions)
SX RPG ADDON is a standalone multiplayer ADD ON for Battle for Wesnoth.
Featuring finest SX gameplay with RPG elements. Expierience the 6 classes of...
Since I loved playing with the Speak Mod, I decided to make a slightly improved version of it. here are the minor changes compared to Speak mod:
-selecting ok after not typing anything no longer results in sending an empty message
-the menu doesn't appear unless there actually is a unit on the...
I've taken all the artifacts out of WC2 (with all the necessary strings and lua), and merged them into the Artifact Mod. They both have the open license, but I'm not sure, I wanted to check with the owners to see if it's ok to release this. Call it, WC2 Artifacts Mod . Is this something people...
Into The Underworld is a new mutliplayer RPG scenario.
Players must escort a royal agent on a quest to find Gregor Tanto, the mysterious Dwarven magician who was ousted from the magehood for reasons unknown. The king believes that this strange hermit may be able to stem the tide of blood that...
Why the Skeletal Dragon has 50% def. everywhere while the livr one has most of the time 30% - 40& ?
But the most strange th;ng is that 0% Arcane rwsistance, why ?
I can understand the 0 fire resist, cause living drake had 100%.
I mean all skeletons have -50% Arcane resitance, Dragon has -30%, and...
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum