Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
The Fall of Trent is a multiplayer quest in which five generals must flee their home city after it falls to Orcish invaders. There are various episodes to the story, and it is probably best played over two sessions as it is pretty damn long.
If you are wise in such matters please let me know if...
# Bland home invasion
Cooperative map for two players. The objective is to kill an enemy leader who hunkered down in a large fortress, together with his allies. The enemy is controlled by a computer. Players select their faction freely.
The map has a specific feature. The enemy fortress has two...
Hi, very new to this game and basically no experience in modding, so this might be a pipe dream.
I've recently completed the Ooze mini-campaign on single player, and am playing the co-op version now with my friend, which has been doubly fun. (HUGE shout-out to SpenceLack for their awesome...
Hey everyone, I'm not sure if this is the right forum for this question, but it seems closest. Hopefully I'm in the right place?
Anyway, I've been working on making a few new units for a campaign, and I was wondering if there are any guidelines for pricing units based on their abilities and...
The first idea is to limit the recruitment/recall of one type of unit to avoid spamming units. Example, at scenario 1, the max is 2 units. So you play loyalists and you recruit 2 spearmen : A and B. You cannot recruit another spearman. During the...
I am proud to present you my browser app Wesnoth duel replay parser :
This tool is for parsing replays from official server 'replays.wesnoth.org'.
App gather game settings, sides info, and chat log with unique feature - show all chat lines with binding to current turn number.
Way back in 2006 I made a multiplayer scenario called Fall of Trent . It was my first attempt at making an add-on for Wesnoth and it was pretty basic, but it seemed to fill a niche and I sometimes see people playing it even after all this time. The scenario ended on a cliffhanger with a message...
Hello, I am trying to make a survival coop/solo scenario. However, I have hit a snag in determining whether the map might be considered okay or unbalanced.
Does the map look okay? Or, is there any change I have to do? I am posting it here for advice and tips since MP coop map making is not my...
I found the time to write another mod, that being the Proper Flying Mod .
It tries to make certain units feel more like they are actually flying, even in combat: With this mod enabled, several mainline units are unattackable in melee by ground units, and receive...
not really a competitive player, but tried to make what resembles a competitive map.
the map is symmetrical, but the 2nd player has one village captured by default to offset 1st player's advantage. the map is actually a scenario because of that - remember it when you try to use this map.
Narrow symmetrical vertical map. Lots of cave terrain, impassables, holes, water. Don't worry - there are trees too. 2nd player has several pre-captured villages to balance out 1st player's advantage. Only one map version this time - for Wesnoth 1.15 since i've placed some mushrooms on different...
Circle of Immortalization is a 2-6 Player FFA with AI Statues of Stone
by Glen and Kyrbi(Artwork by Kyrbi)
The map has over 250 Petrified Stone Statues on the surroundings.
The states are all completely random units ranging from level 0 peasants to level 5 Ancient Liches(obviously
a higher chance...
Hi all! Just wanted to start a post regarding my newly upgraded and released LA_RPG_ERA. So the Era is similar to Bobs_RPG_Era in the sense that you create a hero, and customize your own playstyle by the choices you make. I wanted to delve just a little deeper however. Your hero comes with...
Hi,
I recently played with my friends a game versus two undeads, rebels, northerners as knalgan alliance in FFA. In finish me vs undead i realised that KA don't have any counter against ghost, wraiths etc. They have no fire or magic damage whinch could kill ignore ghosts immunity. I am just stupid...
This is the thread which will be used to provide the Multiplayer Activity Reports for 2020. These will be posted once per month, and currently contain the following information for games played over the previous month:
The count of unique users.
The total count of games played.
The count of...
Four Seasons of Year is broken because it refers to its path as Four_seasons_of_year but it's actually Four_Seasons_of_year . It must have been developed on a Windows platform. EDIT: Once fixing that there's a whole bunch more case problems.
Moja Era is broken because it tries to use {AMLA_TOUGH},...
We have finally concluded our thoughts for a complete rework of the current Dunefolk (former Khalifate) faction. We did not only address the balance problems, but we also improved the visual appearance of the faction by updating many sprites.
First of all this is not a critic (well at least not in the bad way of the therm, maybe it tries to be a constructive one) Its nice that someone is trying to balance lv 2 units in this new release of the game BFW 1.15), but I think they should kinda follow some basic rules, for example I saw that...
There was some interest in it on discord so I figured I might as well make a forum post about this. I am currently in the process of adapting Ageless Era factions to work for World Conquest II. In the spirit of how factions work in WC II, all factions will consist of two different Ageless Era...
# Blatant robbery
Cooperative scenario for two players. Use subterfuge to divert enemy defenders
and assassinate their leader.
## Features
Pillage peaceful villages, slaughter their inhabitants and steal their property
to force the enemy to divert their forces. However, pillaged villages
do not...
I'm a noob mapmaker but wanted to share a 3p map I just made. My inspiration was a triskellion. I wanted to have left and right fronts that felt noticeably different, along with a valuable center that would draw all players in. Feedback welcome!
risky_triscuit.png
Have you ever wanted play Isar's Cross... high above clouds? Now you have a chance!
Let me introduce my latest addon - the Visual Map-Pack :
The Visual Map-Pack (VMP) is a set of visually enhanced maps for Multiplayer use. These maps utilize multihex scenery technique used in To Lands Unknown ,...
I made this map to play with a couple friends. It was intended to be an epic challenge and not finished in one sit-down, the map size is 50x50. I ended up adding a few minor tweaks to the map and I think this final version is very nice. So nice I had to share it.
I'd like to design a co-op multiplayer scenario called Gauntlet where up to 4 players support each other as they march through a long, narrow map with a series of different climates -- a mountain zone, a water zone, a forest zone, and so on, each of which is infested with seasonally...
I'm looking for fun multiplayer maps that aren't necessarily balanced, but offer fun team play with interesting layouts. We have this group of players that likes to do 2v2 (pvp) or 4v5 (4 players vs 5 AI), and sometimes we just generate a random map and play in that.
Scouting:
This unit's main role obviously is scouting. The way it is designed however make it the weakest/worst scout currently in the game. Not only does Dunefolk already have a much stronger scout, the Rider, but as it is currently the Falcon merely represents an inferior version of the Vampire...
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